Difference between revisions of "Harbinger - Power Harbinger"
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| specialization = harbinger | | specialization = harbinger | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = good |
| focus = strike damage, boon removal | | focus = strike damage, boon removal | ||
| difficulty = 3 | | difficulty = 3 | ||
Line 9: | Line 9: | ||
==Overview== | ==Overview== | ||
− | A high damage PvP Harbinger power build. | + | A high damage PvP Harbinger power build meant to teamfight. |
Revision as of 14:52, 8 September 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Boon removal
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on September 08, 2023 and is up to date for the October 8, 2024 patch.
Overview
A high damage PvP Harbinger power build meant to teamfight.
Skill Bar
Axe/Focus
Staff
Utility
Skill Variants
Utility
- - low CD stun break and great defensive skill in general.
- - better condition cleansing.
- - can replace Flesh Wurm, generally Well of Darkness is one of the most Meta skills for Necromancer right now. The blindness pulse can really mess up any player.
- - Great to combo with your elixrs to cause your opponent to have high Vulnerability allowing for intense bursts. You could potentially drop multiple players with this but that's all situational.
Template Code
[&DQg1KTImQCXnGqIAvQH6AC4BMAFsAb0B6BqSAAAAAAAAAAAAAAAAAAAAAAADMgAFAGcAAA==]
Specializations
Specialization Variants
For more sustain you could try replacing Spite with Either Blood Magic or Death Magic:
Equipment
Axe
Focus
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic
Usage
To be added.
Ratings
Power harb is denitely one of the most fun necro builds to play, having extremely high mobility baked in plus the sword 3 and worm with spectral walk. Boon corrupts and spike damage, with AoE weakness procs thanks to curses and high amounts of cleansing with decent barrier generation. I wonder if warhorn over sword with relic of speed over fireworks might be viable to enable a better rune like Holosmith to avoid wasted stats, burst would go down but consistency goes way up. Marauder amulet is definitely better than demolisher aswell since it works better against both damage types and has synergy with shrouds life force pool. Also tried the original Lynx version with the relic that buffs life steal (forgot what it's called) and that can be good to make bigger barriers using blood bank. Additionally you could also drop curses for death magic making you way tankier and gaining alittle bit of damage but you loose weakness on shroud and booncorrupts on shroud 2. One of the reasons this build is so fun is because there are almost endless possibilities when it comes to trait choice and gear, pick what feels best, and tweak as you go, although I will say taking spite or soul reaping isn't necessary at all, you have extremely high damage as is and taking either of these lines makes you extremely reliant on support for survival, hitting harder doesn't matter if they kill you before the hit lands.
Put swords on instead of axe focus and with demo amulet you get a much tankier more viable build with blood bank. The health taken from swords is too good to pass up and the recent sustain buff to harbinger shroud really makes this an excellent pick. Elixir of bliss for added condi/boon removal also does wonders. If this isn't meta now, spear will definitely bring it to the top if blood bank isn't getting nerfed.
The damage is off the charts but the sustain is nonexistent. Mobility tries to make up for it but that only goes so far. Has potential, but kinda feels like a PvE build sometimes. There's a reason Harb isn't very popular anymore, but I'll admit it's a lot of fun to play. So if you're just chasing big numbers and not high ratings, you might enjoy this and it's certainly not the worst thing you could play.
Extremely fun build with suprisingly high damage. Absolutely excels when you're left to autoattack the enemy to death but can be heavily shutdown by reflects and focus. You need very good positioning and awareness to play this build and not get farmed.
High damage with good escape potential. Very important to having positioning just right and be able to get vuln stacks before trying to burst. I've been using Rune of Vampirism which can come in handy when you are cleaving bodies down faster than you could finish them. Whenever there is anti projectile you have to be careful not to stay harb shroud too long and switch to axe after using your non-projectile shroud skills. I haven't had much difficulty fighting reapers and this feels stronger as a power build to me.
Four Stars. Incredibly Bursty and Insane Damage, but lack of sustain causes it to be 4 stars, especially since if you wanna fix that you have to lose a good chunk of DPS. Valkyrie kinda fixes this problem, you lose alot less damage than before with just it, and gain a good amount of sustain. You can possibly two foes assuming you can group your vulnerability stacks with them, but even so.
Overall, Reaper is still the Meta. But I love this, some range and a lot more fun with a powerful AOE Stun
Comments
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