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Difference between revisions of "Druid - Condition Druid"

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Line 139: Line 139:
 
# {{Skill|Spike Trap}}
 
# {{Skill|Spike Trap}}
 
# {{Skill|Poison Volley}}
 
# {{Skill|Poison Volley}}
# {{Skill|Glyph of Alignment}}
 
 
# {{Skill|Entangle}}
 
# {{Skill|Entangle}}
 
# {{Skill|Crippling Shot}}
 
# {{Skill|Crippling Shot}}
 
# {{Skill|Quick Shot}}
 
# {{Skill|Quick Shot}}
 
# Weapon Swap
 
# Weapon Swap
# {{Skill|Bonfire}}
+
# {{Skill|Instinctive Engage}}
# {{Skill|Splitblade}}
+
# {{Skill|Double Arc}}
# {{Skill|Winter's Bite}}
 
# {{Skill|Throw Torch}}
 
 
# {{Skill|"We Heal As One!"}} (Copies your boons to your pet)
 
# {{Skill|"We Heal As One!"}} (Copies your boons to your pet)
 +
# {{Skill|Stalker's Strike}} x2
 
# {{Skill|Celestial Avatar}}
 
# {{Skill|Celestial Avatar}}
 
# {{Skill|Natural Convergence}}
 
# {{Skill|Natural Convergence}}
Line 157: Line 155:
 
# {{Skill|Cosmic Ray}} x2
 
# {{Skill|Cosmic Ray}} x2
 
# Drop Celestial Avatar
 
# Drop Celestial Avatar
# {{Skill|Splitblade}}
+
# {{Skill|Double Arc}}
 
 
From here, fill with priority skills until you can cast {{Skill|Winter's Bite}} again, then swap back to Shortbow and begin the Rotation listed below.
 
 
 
A good way to remember this rotation is to use your utility skills, Shortbow 2+4+3 then weapon swap to Axe/Torch, use 5+2+3, enter Celestial Avatar for 5 + 2 + 3, 1 until you can use 2 again, 1 a few more times, drop Avatar and fill with your big skills.
 
  
 
====Rotation====
 
====Rotation====
Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting {{Skill|Sharpening Stone}} off cooldown, follow this priority:
+
Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting {{Skill|Sharpening Stone}} and {{Skill|Entangle}} off cooldown, follow this priority:
 
;Shortbow
 
;Shortbow
# {{Skill|Entangle}}
 
 
# {{Skill|Celestial Avatar}} + 5 / 2
 
# {{Skill|Celestial Avatar}} + 5 / 2
 +
# {{Skill|Quickshot}} or {{Tooltip|Dodge}} - note, against strong enemies, save this to evade attacks.
 
# {{Skill|Poison Volley}}
 
# {{Skill|Poison Volley}}
 
# {{Skill|Call Lightning}}
 
# {{Skill|Call Lightning}}
 
# {{Skill|Spike Trap}}
 
# {{Skill|Spike Trap}}
 
# {{Skill|Crippling Shot}}
 
# {{Skill|Crippling Shot}}
# {{Skill|Glyph of Alignment}}
 
  
;Axe/Torch
+
;Dagger/Dagger
# {{Skill|Entangle}}
 
 
# {{Skill|Celestial Avatar}} + 5 / 2
 
# {{Skill|Celestial Avatar}} + 5 / 2
# {{Skill|Splitblade}}
+
# {{Tooltip|Dodge}}
 +
# {{Skill|Instinctive Engage}}
 +
# {{Skill|Double Arc}}
 +
# {{Skill|Crippling Talon}}
 
# {{Skill|Call Lightning}}
 
# {{Skill|Call Lightning}}
 
# {{Skill|Spike Trap}}
 
# {{Skill|Spike Trap}}
# {{Skill|Bonfire}}
+
# {{Skill|Stalker's Strike}} - note, against strong enemies, save this to evade attacks.
# {{Skill|Winter's Bite}}
 
# {{Skill|Glyph of Alignment}}
 
  
 
In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation.
 
In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation.
 
====Quick Draw====
 
If using Quick Draw, the priority of certain skills changes drastically. When utilizing the Quick Draw buff, always prioritize the following skills above others:
 
* {{Skill|Bonfire}}
 
* {{Skill|Poison Volley}}
 
* {{Skill|Natural Convergence}}
 
 
This also allows for you to stay in {{Skill|Celestial Avatar}} longer for a second cast of {{Skill|Natural Convergence}}, rather than dropping it after the normal rotation. This assists greatly with cleave, since you can reduce the cooldown of strong cleave skills such as {{Skill|Natural Convergence}} and {{Skill|Bonfire}}.
 
  
 
====Defense====
 
====Defense====
Line 203: Line 188:
 
* {{Skill|Concussion Shot}}
 
* {{Skill|Concussion Shot}}
 
* {{Skill|Celestial Avatar}}
 
* {{Skill|Celestial Avatar}}
* {{Skill|Winter's Bite}}
 

Revision as of 11:57, 26 August 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on August 26, 2023 and is up to date for the October 8, 2024 patch.

Overview

A Condition Druid Druid build for open world. This build features very high evasion, great damage, and the strength of ranger pets like Jacaranda which can tank enemies for you.

Template Code

[&DQQeLSE3BT95AAAAGwAAAL8AAAC7AAAAwAAAADkAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Jacaranda
White Tiger
Shortbow
Dagger/Dagger
Utility

Weapon Variants

  • Mainhand Axe Mainhand Axe - higher burst + ranged, replaces Dagger Dagger; use this if you do not have weaponmaster.
  • Torch Torch - higher area damage

Skill Variants

Heals

  • Troll Unguent - very strong self-heal

Utilities

  • Glyph of the Tides - extra CC
  • Quickening Zephyr - quickness uptime + stunbreak

Specializations

Equipment

Standard Equipment

This setup uses equipment that is useful in general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Grieving
Accessory
Grieving
Accessory
Grieving
Amulet
Viper
Ring
Viper
Ring
Viper
Shortbow
Viper
Sigil
Sigil
Axe
Viper
Torch
Viper
Sigil
Sigil
Rune
x6


Relic
  • If using full Viper Viper, take Vicious Quarry or Quick Draw

Budget Equipment

This gearset uses cheap equipment but is only useful in open world.

Head
Carrion
Shoulders
Carrion
Chest
Carrion
Hands
Carrion
Legs
Carrion
Feet
Carrion
Backpiece
Carrion
Accessory
Carrion
Accessory
Carrion
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Shortbow
Carrion
Sigil
Sigil
Axe
Carrion
Torch
Carrion
Sigil
Sigil
Rune
x6


Relic

Variant Equipment

Relics

There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.

Defense

  • Invest in a Jade Core for additional HP and access to Jade Protocols.
  • Trailblazer Trailblazer + Dire Dire - luxury gear; significant increase to defense and a minor damage loss
  • Celestial Celestial + Seraph Seraph/Plaguedoctor Plaguedoctor - luxury gear; significant increase to defense and healing at a moderate damage loss
  • Sigil of Superior Sigil of Energy - more evades

Budget

  • This build features a budget Carrion Carrion variant.
  • Sigil of Superior Sigil of Corruption - replaces Sigil of Superior Sigil of Bursting; you must also include one on all of your underwater weapons to prevent losing stacks.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)



Usage

Damage

Opener

A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows:

  1. Sharpening Stone
  2. Spike Trap
  3. Poison Volley
  4. Entangle
  5. Crippling Shot
  6. Quick Shot
  7. Weapon Swap
  8. Instinctive Engage
  9. Double Arc
  10. "We Heal As One!" (Copies your boons to your pet)
  11. Stalker's Strike x2
  12. Celestial Avatar
  13. Natural Convergence
  14. Seed of Life
  15. Lunar Impact
  16. Cosmic Ray until Seed of Life is off cooldown
  17. Seed of Life
  18. Cosmic Ray x2
  19. Drop Celestial Avatar
  20. Double Arc

Rotation

Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting Sharpening Stone and Entangle off cooldown, follow this priority:

Shortbow
  1. Celestial Avatar + 5 / 2
  2. Quickshot or Dodge Dodge - note, against strong enemies, save this to evade attacks.
  3. Poison Volley
  4. Call Lightning
  5. Spike Trap
  6. Crippling Shot
Dagger/Dagger
  1. Celestial Avatar + 5 / 2
  2. Dodge Dodge
  3. Instinctive Engage
  4. Double Arc
  5. Crippling Talon
  6. Call Lightning
  7. Spike Trap
  8. Stalker's Strike - note, against strong enemies, save this to evade attacks.

In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation.

Defense

  • Quick Shot - evade
  • Celestial Avatar - lots of self-healing, especially with the heal-hybrid variants.

CC

  • This build features significant Immobilize Immobilize from several sources, including Entangle, Crippling Shot, Natural Convergence, and Lunar Impact
  • Lunar Impact
  • Concussion Shot
  • Celestial Avatar


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
BlobTheBob gave this build 5 stars • April 2024
One of the best builds currently. It has everything. Weapon and utility options for better aoe or single target. Gear flexibility for better defence or lower budgets. CC, healing, mobility, utility are all great.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
Condition Druid is currently the highest DPS solo build in the game with quick ramp up, good cleave, and extremely high defensive capabilities even in glass cannon gear. It has relatively good strike output as well, making it an incredible option in almost every possible open world scenario.
5 stars
Dave 87 gave this build 5 stars • July 2023
Been running this for about a week with Celestial gear. Fantastic fun, and can solo almost anything the game throws at me whilst also been ok at group support with might and healing. Highly recommended.

Comments

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