Difference between revisions of "Weaver - Power Weaver"
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYfHykZOBknDwAANRcAAL4BAAAcAQAAEhcAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
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|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
|utility1 = Primordial Stance | |utility1 = Primordial Stance | ||
− | |utility2 = | + | |utility2 = Glyph of Storms |
− | |utility3 = | + | |utility3 = Signet of Air |
|elite = Weave Self | |elite = Weave Self | ||
}} | }} | ||
Line 40: | Line 39: | ||
====Utilities==== | ====Utilities==== | ||
+ | {{Skill|Signet of Air}} is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility. | ||
* {{Skill|Arcane Shield}} - defense | * {{Skill|Arcane Shield}} - defense | ||
* {{Skill|Twist of Fate}} - stunbreak and evade | * {{Skill|Twist of Fate}} - stunbreak and evade | ||
Line 53: | Line 53: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Air| | + | {{Specialization|Air|top|mid|top}} |
− | {{Specialization| | + | {{Specialization|Fire|top|bot|top}} |
{{Specialization|Weaver|top|mid|top}} | {{Specialization|Weaver|top|mid|top}} | ||
Line 86: | Line 86: | ||
====Defense==== | ====Defense==== | ||
* Invest in a Jade Core for additional HP and access to Jade Protocols. | * Invest in a Jade Core for additional HP and access to Jade Protocols. | ||
− | * {{Tooltip|Dragon stats|Full Dragon}} - luxury set: trades damage for a massive boost to HP; pair with {{Skill|Signet of Fire}} | + | * {{Tooltip|Dragon stats|Full Dragon}} - luxury set: trades damage for a massive boost to HP; pair with {{Skill|Signet of Fire}} or {{Rune|Superior Rune of the Pack}} |
− | * {{Tooltip|Knight|Knight's Trinkets}} | + | * {{Tooltip|Knight|Knight's Trinkets}} |
− | * {{Sigil|Superior Sigil of Energy}} | + | * {{Sigil|Superior Sigil of Energy}} |
====Budget==== | ====Budget==== | ||
− | * | + | * {{Rune|Superior Rune of the Pack}} |
<br> | <br> | ||
Line 115: | Line 115: | ||
==Usage== | ==Usage== | ||
− | ==== | + | ===Damage=== |
− | This | + | ====Basics==== |
+ | This is an oversimplification. For a detailed guide on how to properly deal damage with Condition Weaver, see [[Build:Weaver_-_Power DPS|The Raid Build]] | ||
+ | * Rotate between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}}, making sure to double-attune to each when possible. | ||
+ | * Use blast finishers in Fire Fields to generate {{Tooltip|Might}} | ||
+ | * Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}} | ||
+ | * Use long-cooldown skills, such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}}, to proc {{Tooltip|Relic of Fireworks}} | ||
+ | |||
+ | ====Opener==== | ||
+ | Start in {{Skill|Air Attunement}} / {{Skill|Air Attunement}}. Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement|Double-Air}}. | ||
+ | |||
+ | # {{Skill|Weave Self}} (Make sure you're in combat first) | ||
+ | # {{Skill|Glyph of Storms}} | ||
+ | # {{Skill|Lightning Orb}} - for {{Tooltip|Relic of Fireworks}} | ||
+ | # Optional: {{Skill|Cyclone}} to group enemies. | ||
+ | # {{Skill|Fire Attunement}} (F/A) | ||
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Pyro Vortex}} | ||
+ | # {{Skill|Fire Attunement}} (F/F) | ||
+ | # {{Skill|Wildfire}} - for {{Tooltip|Relic of Fireworks}} | ||
+ | # {{Skill|Cauterizing Strike}} | ||
+ | # [{Skill|Earth Attunement}} (E/F) | ||
+ | # {{Skill|Lava Skin}} | ||
+ | # {{Skill|Dust Storm}} - for {{Tooltip|Relic of Fireworks}} | ||
+ | # {{Skill|Earthen Vortex}} | ||
+ | # {{Skill|Fire Attunement}} (F/E) | ||
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Air Attunement}} (A/F) | ||
− | + | ====Loops==== | |
− | + | After your opener, refer to the loose priority loops below. Use {{Skill|Pyro Vortex|Dual Attacks}} off cooldown, other than {{Skill|Gale Strike}}. | |
− | + | {{Skill|Fire Attunement}}: | |
− | + | # {{Skill|Wildfire}} - for {{Tooltip|Relic of Fireworks}} | |
− | + | # {{Skill|Flame Uprising}} | |
− | + | # {{Skill|Cauterizing Strike}} | |
− | |||
− | |||
− | + | {{Skill|Air Attunement}}: | |
− | + | # {{Skill|Lightning Orb}} - {{Tooltip|Relic of Fireworks}} / {{Tooltip|Vulnerability}} | |
+ | # {{Skill|Quantum Strike}} | ||
+ | # Try not to interrupt auto-attack chains. | ||
− | + | Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include: | |
− | + | * {{Skill|Twin Strike}} | |
− | * {{Skill| | + | * {{Skill|Lava Skin}} |
− | + | ====Weave Self==== | |
+ | There are two ways to use {{Skill|Weave Self}}. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lack {{Tooltip|Alacrity}} due to the altered recharge. | ||
+ | For a simplified method of using {{Skill|Weave Self}}, simply use the skill and then ensure you double-attune to both {{Tooltip|Fire Attunement}} and {{Tooltip|Air Attunement}} as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time. | ||
− | + | Alternatively, use {{Skill|Glyph of Elementals}} instead. This is a small DPS loss but provides a huggable friend. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ===Defense=== | |
− | * {{Skill| | + | * {{Skill|Riptide}} - evade + heal + water field |
− | * {{Skill| | + | * {{Skill|Aqua Siphon}} - heal |
+ | * {{Skill|Tidal Surge}} - heal | ||
+ | * {{Skill|Water Globe}} - heal + water field | ||
+ | * {{Skill|Earthen Vortex}} - evade | ||
+ | * {{Skill|Sand Squall}} - {{Tooltip|Magnetic Aura}} + {{Tooltip|Protection}} | ||
+ | * {{Skill|Dust Storm}} - area {{Tooltip|Blindness}} | ||
+ | * Blast water fields to heal | ||
− | + | ===Crowd Control=== | |
− | * {{Skill| | + | * {{Skill|Tidal Surge}} |
− | * {{Skill| | + | * {{Skill|Cyclone}} - very good for grouping trash into your {{Skill|Lightning Orb}}. |
+ | * {{Skill|Polaric Leap}} | ||
* {{Skill|Gale Strike}} | * {{Skill|Gale Strike}} |
Revision as of 06:02, 27 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A strike-based weaver build for open world. This build has very high burst damage and good mobility.
Template Code
Skill Bar
Skill Variants
Heals
- - burst heal
- - passive healing
Utilities
is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility.
- - defense
- - stunbreak and evade
- - high damage and AOE blind
- - more AOE
- - condition cleanse
- - mobility
- - defensive barrier and stability
- - Burst damage and cleave
Elites
- - Summon provides damage in fire, tanking in earth or sustain in water
Specializations
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
This gearset is useful in all of PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Relics
There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.
- Relic of the Cavalier - dps/defense; use with Skyscale's Fire Field for stacking boons.
- Relic of Speed - mobility
- Relic of the Adventurer - defense
Defense
- Invest in a Jade Core for additional HP and access to Jade Protocols.
- Full Dragon - luxury set: trades damage for a massive boost to HP; pair with or
- Knight's Trinkets
Budget
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
Basics
This is an oversimplification. For a detailed guide on how to properly deal damage with Condition Weaver, see The Raid Build
- Rotate between and , making sure to double-attune to each when possible.
- Use blast finishers in Fire Fields to generate Might
- Use Vulnerability in to apply
- Use long-cooldown skills, such as Relic of Fireworks and , to proc
Opener
Start in
/ . Use in .- (Make sure you're in combat first)
- Relic of Fireworks - for
- Optional: to group enemies.
- (F/A)
- (F/F)
- Relic of Fireworks - for
- [{Skill|Earth Attunement}} (E/F)
- Relic of Fireworks - for
- (F/E)
- (A/F)
Loops
After your opener, refer to the loose priority loops below. Use
off cooldown, other than .:
- Relic of Fireworks - for
:
- Relic of Fireworks / Vulnerability -
- Try not to interrupt auto-attack chains.
Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:
Weave Self
There are two ways to use Alacrity due to the altered recharge.
. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lackFor a simplified method of using Fire Attunement and Air Attunement as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.
, simply use the skill and then ensure you double-attune to bothAlternatively, use
instead. This is a small DPS loss but provides a huggable friend.Defense
- - evade + heal + water field
- - heal
- - heal
- - heal + water field
- - evade
- Magnetic Aura + Protection -
- Blindness - area
- Blast water fields to heal
Crowd Control
- - very good for grouping trash into your .
Ratings
Comments
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