Difference between revisions of "Weaver - Power Weaver"
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* Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}} | * Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}} | ||
* Use long-cooldown skills, such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}}, to proc {{Tooltip|Relic of Fireworks}} | * Use long-cooldown skills, such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}}, to proc {{Tooltip|Relic of Fireworks}} | ||
+ | * This build centers itself around maintaining several buffs in order to skyrocket its damage. These are {{Trait|Superior Elements}}, {{Trait|Swift Revenge}}, {{Trait|Elements of Rage}}, {{Trait|Pyromancer's Training}}, {{Trait|Persisting Flames}}, and {{Tooltip|Relic of Fireworks}}. In order to accomplish this, you want to maximize uptime on {{Tooltip|Swiftness}}, {{Tooltip|Weakness}}, and {{Tooltip|Burning}} as well as typical offensive buffs ({{Tooltip|Vulnerability}}, {{Tooltip|Might}}, {{Tooltip|Fury}}), using long-cooldown skills such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}} to proc {{Tooltip|Relic of Fireworks}}, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first. | ||
====Opener==== | ====Opener==== |
Revision as of 06:28, 27 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A strike-based weaver build for open world. This build has very high burst damage and good mobility.
Template Code
Skill Bar
Skill Variants
Heals
- - burst heal
- - passive healing
Utilities
is taken for the low-cooldown stunbreak. If you are confident you won't need one, swap to another utility.
- - defense
- - stunbreak and evade
- - high damage and AOE blind
- - more AOE
- - condition cleanse
- - mobility
- - defensive barrier and stability
- - Burst damage and cleave
Elites
- - Summon provides damage in fire, tanking in earth or sustain in water
Specializations
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
This gearset is useful in all of PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Other Options
- - nearly identical DPS to .
Relics
There are many good relics for general play in open world and others that may be specific to this build. Swap based on preference.
- Relic of the Cavalier - dps/defense; use with Skyscale's Fire Field for stacking boons.
- Relic of Speed - mobility
- Relic of the Adventurer - defense
Defense
- Invest in a Jade Core for additional HP and access to Jade Protocols.
- Full Dragon - luxury set: trades damage for a massive boost to HP; pair with or
- Knight's Trinkets
Budget
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
Basics
This is an oversimplification. For a detailed guide on how to properly deal damage with Condition Weaver, see The Raid Build
- Rotate between and , making sure to double-attune to each when possible.
- Use blast finishers in Fire Fields to generate Might
- Use Vulnerability in to apply
- Use long-cooldown skills, such as Relic of Fireworks and , to proc
- This build centers itself around maintaining several buffs in order to skyrocket its damage. These are Relic of Fireworks. In order to accomplish this, you want to maximize uptime on Swiftness, Weakness, and Burning as well as typical offensive buffs ( Vulnerability, Might, Fury), using long-cooldown skills such as and to proc Relic of Fireworks, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first. , , , , , and
Opener
Start in
/ . Use in . Fill any gaps with auto-attacks.This opener is a somewhat simplified version of the standard Weave Self opener.
- (Make sure you're in combat first)
- Relic of Fireworks - for
- Optional: to group enemies.
- (F/A)
- (F/F)
- Relic of Fireworks - for
- (E/F)
- Relic of Fireworks - for
- (F/E)
- (A/F)
- (A/A)
- (W/A - This completes )
- (F/W)
- Relic of Fireworks - for
- (F/F)
- (A/F)
From here, use the loops below to determine a loose priority for skills.
If not using Relic of Fireworks and 24px Weave Self, instead simply open on Dual-Air and follow the priorities below.
Priority Loops
After your opener, refer to the loose priority loops below. Use
off cooldown, other than .:
- Relic of Fireworks - for
:
- Relic of Fireworks / Vulnerability -
- Try not to interrupt auto-attack chains.
Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:
Weave Self
There are two ways to use Alacrity due to the altered recharge.
. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lackFor a simplified method of using Fire Attunement and Air Attunement as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.
, simply use the skill and then ensure you double-attune to bothAlternatively, use
instead. This is a small DPS loss but provides a huggable friend.Defense
- - evade + heal + water field
- - heal
- - heal
- - heal + water field
- - evade
- Magnetic Aura + Protection -
- Blindness - area
- Blast water fields to heal
Crowd Control
- - very good for grouping trash into your .
Ratings
Comments
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