Difference between revisions of "Herald - Power Herald"
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|profession = revenant | |profession = revenant | ||
|specialization = herald | |specialization = herald | ||
− | |weapon1 = | + | |weapon1 = Greatsword |
− | |weapon2 = | + | |weapon2 = |
− | |weapon3 = | + | |weapon3 = Staff |
− | |weapon4 = | + | |weapon4 = |
|legend1 = glint | |legend1 = glint | ||
|legend2 = shiro | |legend2 = shiro | ||
}} | }} | ||
− | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * Hammer - | + | * {{Tooltip|Sword|Sword/Sword}} - DPS; replaces {{Tooltip|Greatsword}} if you lack Weaponmaster |
− | * | + | * {{Tooltip|Shortbow}} - ranged single-target |
− | + | * {{Tooltip|Hammer}} - ranged AoE | |
+ | * {{Tooltip|Shield}} - defense | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | * {{Skill|Legendary Dwarf Stance}} - defense/cc | |
− | * {{Skill|Legendary Dwarf Stance}} - | ||
− | |||
− | |||
− | |||
==Specializations== | ==Specializations== | ||
Line 48: | Line 44: | ||
{{Specialization|Devastation|mid|mid|mid}} | {{Specialization|Devastation|mid|mid|mid}} | ||
{{Specialization|Herald|mid|bot|top}} | {{Specialization|Herald|mid|bot|top}} | ||
− | + | * {{Trait|Dance of Death}} - sustain | |
+ | * {{Trait|Cleansing Channel}} - condi cleanse | ||
==Equipment== | ==Equipment== | ||
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br> | ||
− | ==== | + | ====Standard Equipment==== |
The pure DPS and Boon DPS options for Power Herald use identical gear. | The pure DPS and Boon DPS options for Power Herald use identical gear. | ||
{{PvE equipment | {{PvE equipment | ||
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| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Greatsword |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Impact |
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = | + | | sigil3 = Superior Sigil of Force |
| sigil4 = Superior Sigil of Air | | sigil4 = Superior Sigil of Air | ||
| relic = Relic of the Thief | | relic = Relic of the Thief | ||
}} | }} | ||
− | + | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | |
− | + | * Other relics include {{Relic|Relic of the Defender}}, {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, {{Relic|Relic of the Cavalier}}, and {{Relic|Relic of Durability}}. | |
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
<br> | <br> | ||
Line 94: | Line 92: | ||
==Usage== | ==Usage== | ||
− | + | ===Damage=== | |
− | + | * Maintain {{Trait|Elevated Compassion}} via {{Skill|Impossible Odds}} or Facets. Generally, use {{Skill|Facet of Nature}}, {{Skill|Facet of Darkness}}, and {{Skill|Facet of Strength}}, but any combination of facets that maintains a minimum of -6 upkeep is valid. | |
+ | * This build self-caps {{Tooltip|Might}}, {{Tooltip|Fury}}, and {{Tooltip|Quickness}} on itself (and nearby allies). | ||
+ | * In {{Skill|Legendary Assassin Stance}}, simply use {{Skill|Impossible Odds}} | ||
+ | * In {{Skill|Legendary Dragon Stance}}, maintain any number of facets to hit -6 upkeep, though prioritize maintaining {{Tooltip|Facet of Darkness}} as this is both our stunbreak and our primary {{Tooltip|Fury}} source. Consume {{Skill|Facet of Elements}} off cooldown. | ||
+ | * If using {{Tooltip|Legendary Dwarf Stance}}, ensure you are maintaining {{Skill|Vengeful Hammers}}. | ||
+ | * Our main damaging weapon is {{Tooltip|Greatsword}}. Follow a loose priority of {{Skill|Mist Unleashed}}, {{Skill|Phantom's Onslaught}}, {{Skill|Eternity's Requiem}}. It is very important to not interrupt auto-attack chains. | ||
+ | * It's important to watch energy in {{Skill|Legendary Assassin Stance}}. Sometimes, it's better to not use {{Skill|Phantom's Onslaught}}, or to reserve {{Skill|Eternity's Requiem}} for {{Skill|Legendary Dragon Stance}}. | ||
− | * {{Skill| | + | ===Defense=== |
− | * {{Skill| | + | * {{Skill|Infuse Light}} is one of the strongest heal skills in the game. |
− | + | * {{Skill|Facet of Chaos}} provides nearly permanent {{Skill|Protection}} uptime. | |
− | + | * Both {{Tooltip|Greatsword}} and {{Tooltip|Staff}} have very powerful channeled blocks. | |
− | + | * {{Trait|Dance of Death}} is a relatively small DPS loss but a massive boost to personal sustain. | |
− | * | + | * {{Trait|Cleansing Channel}} helps cover one of the build's main weaknesses, condi cleanse. |
− | * | + | * {{Skill|Legendary Dwarf Stance}} has many powerful defensive tools. If you want a more comfortable playstyle, it may be better to use this over {{Skill|Legendary Assassin Stance}}, though you must still upkeep {{Skill|Vengeful Hammers}} to maintain {{Trait|Elevated Compassion}}. |
− | * | + | ** {{Skill|Vengeful Hammers}} provides passive damage reduction. |
− | + | ** {{Skill|Inspiring Reinforcement}} provides {{Tooltip|Stability}} for yourself and allies. | |
− | + | ** {{Skill|Forced Engagement}} provides heavy CC | |
− | + | ** {{Skill|Soothing Stone}} is a fantastic heal that cleanses conditions | |
− | + | ** {{Skill|Rite of the Great Dwarf}} breaks stun and provides significant damage reduction. | |
− | + | * In rare circumstances, it may be beneficial to use {{Skill|Legendary Centaur Stance}} for {{Skill|Protective Solace}} as a powerful projectile hate. This shouldn't be common, as even very powerful projectile-based attacks can often simply be dodged. | |
− | * | ||
− | * | ||
− | * | ||
− | |||
− | |||
− | |||
− | * {{Skill| | ||
− | |||
− | |||
− | * | ||
− | * | ||
− | |||
− | + | ===Crowd Control=== | |
+ | We lose a lot of damage by swapping to {{Tooltip|Staff}} for {{Skill|Surge of the Mists}}, so it should be a last resort if we absolutely need to break a bar. {{Item|United Legions Waystation}} can provide sufficient CC for most encounters. On encounters with a very early breakbar, opening on {{Tooltip|Staff}} with {{Skill|Legendary Asssassin}} stance and using {{Skill|Surge of the Mists}} into {{Skill|Jade Winds}} can be beneficial. | ||
+ | * {{Skill|Facet of Chaos}} | ||
+ | * {{Skill|Jade Winds}} - emergencies only | ||
* {{Skill|Surge of the Mists}} | * {{Skill|Surge of the Mists}} | ||
− | |||
− | |||
− |
Revision as of 10:28, 1 September 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A power-based Herald build for open world. This build features very high ally support, good DPS, and relatively high personal defense even in DPS gear.
Template Code
Skill Bar
Weapon Variants
- Sword/Sword - DPS; replaces Greatsword if you lack Weaponmaster
- Shortbow - ranged single-target
- Hammer - ranged AoE
- Shield - defense
Skill Variants
- - defense/cc
Specializations
- - sustain
- - condi cleanse
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
The pure DPS and Boon DPS options for Power Herald use identical gear.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Maintain via or Facets. Generally, use , , and , but any combination of facets that maintains a minimum of -6 upkeep is valid.
- This build self-caps Might, Fury, and Quickness on itself (and nearby allies).
- In , simply use
- In 24px Facet of Darkness as this is both our stunbreak and our primary Fury source. Consume off cooldown. , maintain any number of facets to hit -6 upkeep, though prioritize maintaining
- If using 24px Legendary Dwarf Stance, ensure you are maintaining .
- Our main damaging weapon is Greatsword. Follow a loose priority of , , . It is very important to not interrupt auto-attack chains.
- It's important to watch energy in . Sometimes, it's better to not use , or to reserve for .
Defense
- is one of the strongest heal skills in the game.
- provides nearly permanent uptime.
- Both Greatsword and Staff have very powerful channeled blocks.
- is a relatively small DPS loss but a massive boost to personal sustain.
- helps cover one of the build's main weaknesses, condi cleanse.
- provides passive damage reduction.
- Stability for yourself and allies. provides
- provides heavy CC
- is a fantastic heal that cleanses conditions
- breaks stun and provides significant damage reduction.
has many powerful defensive tools. If you want a more comfortable playstyle, it may be better to use this over , though you must still upkeep to maintain .
- In rare circumstances, it may be beneficial to use for as a powerful projectile hate. This shouldn't be common, as even very powerful projectile-based attacks can often simply be dodged.
Crowd Control
We lose a lot of damage by swapping to Staff for , so it should be a last resort if we absolutely need to break a bar. can provide sufficient CC for most encounters. On encounters with a very early breakbar, opening on Staff with stance and using into can be beneficial.
- - emergencies only
Ratings
Comments
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