Difference between revisions of "Renegade - Mallyx Renegade"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = direct damage, utility | | focus = direct damage, utility | ||
− | | rating = | + | | rating = test |
| xpac = hot, pof | | xpac = hot, pof | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A | + | A support Renegade build for WvW, centered around alacrity share and boon rip. Offers permanent access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx. |
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * {{ | + | * '''Staff''' {{to}} '''Greatsword''' |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkDJg8WPyfcEQAAKxIAANQRAAAGEgAAyhEAAAQDAAArEgYS1BEAAAAAAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Devastation|mid|top|top}} | {{Specialization|Devastation|mid|top|top}} | ||
+ | ;Variants | ||
+ | * {{Trait|Aggressive Agility}} | ||
{{Specialization|Invocation|mid|top|mid}} | {{Specialization|Invocation|mid|top|mid}} | ||
− | {{Specialization|Renegade|top | + | {{Specialization|Renegade|bot|top|bot}} |
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| weight = Heavy | | weight = Heavy | ||
| stats = Celestial | | stats = Celestial | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of Leadership |
| rune-qt = 6 | | rune-qt = 6 | ||
+ | | relic = Relic of Cerus | ||
| weapon1 = Shortbow | | weapon1 = Shortbow | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Concentration |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Frenzy |
| weapon3 = Staff | | weapon3 = Staff | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Concentration |
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
| infusion1 = Concentration WvW Infusion | | infusion1 = Concentration WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | Accessory1 = Diviner's | ||
+ | | Back = Diviner's | ||
}} | }} | ||
− | === | + | ===Consumables=== |
− | ==== | + | * {{Food|Spherified Peppercorn-Spiced Oyster Soup}} |
− | + | * {{Utility|Magnanimous Maintenance Oil}} | |
− | + | ||
+ | |||
+ | ==Usage== | ||
+ | ===Energy Management=== | ||
+ | It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 + {{Trait|Charged Mists}}). During the 10s between legend swap CDs, you have 125 energy assuming {{Trait|Charged Mists}} was procced. Because {{Skill|Orders from Above}} needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy. | ||
+ | |||
+ | Due to the cooldown of {{Skill|Banish Enchantment}} Mallyx rotations are extremely tight. Any boon rip on {{Tooltip|Alacrity}}, {{Tooltip|Chill}} or lack of {{Tooltip|Quickness}} can make it difficult to cast all three {{Skill|Banish Enchantment}} and swap legends on time. They can be made significantly easier but slightly less efficient by adding {{Skill|Heroic Command}} or {{Skill|Spiritcrush}} and slightly delaying the legend swap. Another option is swapping one cast of {{Skill|Banish Enchantment}} to {{Skill|Pain Absorption}} which will avoid delaying the legend swap but lose boon rip. | ||
+ | In the following recommended energy uses, any skill that is used multiple times in a single legend ({{Skill|Banish Enchantment}}/{{Skill|Inspiring Reinforcement}}) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast {{Skill|Call to Anguish}} to avoid damage or CC you could remove the cast of {{Skill|Pain Absorption}} from the Mallyx rotations and still spend the same amount of energy. | ||
− | + | ;Mallyx Alac | |
− | * {{ | + | * {{Skill|Banish Enchantment}}x3 - 90 energy |
+ | * {{Skill|Orders from Above}} - 20 energy | ||
+ | * {{Skill|Heroic Command}} - 10 energy | ||
+ | ** Total 120 | ||
+ | * {{Skill|Spiritcrush}} (optional, easier version) - 12 energy | ||
+ | ;Mallyx | ||
+ | * {{Skill|Banish Enchantment}}x3 - 90 energy | ||
+ | * {{Skill|Pain Absorption}} - 30 energy | ||
+ | ** Total 120 | ||
+ | * {{Skill|Heroic Command}}/{{Skill|Spiritcrush}} (optional, easier version) - 10/12 energy | ||
− | + | ;Jalis Alac | |
− | * {{ | + | * {{Skill|Inspiring Reinforcement}}x2 - 60 energy |
− | * {{ | + | * {{Skill|Rite of the Great Dwarf}} - 40 energy |
+ | * {{Skill|Orders from Above}} - 20 energy | ||
+ | ** Total 120 | ||
+ | ;Jalis | ||
+ | * {{Skill|Inspiring Reinforcement}}x2 - 60 energy | ||
+ | * {{Skill|Rite of the Great Dwarf}} - 40 energy | ||
+ | * {{Skill|Heroic Command}} - 10 energy | ||
+ | * {{Skill|Spiritcrush}} - 12 energy | ||
+ | ** Total 122 energy | ||
− | + | * Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | |
− | + | ** {{Skill|Vengeful Hammers}}, {{Skill|Embrace the Darkness}} and {{Skill|Heroic Command}} are useful for dumping energy quickly if something goes wrong | |
− | |||
− | |||
− | ** {{Skill|Vengeful Hammers}} and {{Skill|Heroic Command}} are | ||
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;Moderate | ;Moderate | ||
− | |||
* Support | * Support | ||
;Low | ;Low | ||
− | |||
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===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Boon rip==== | ====Boon rip==== | ||
− | * {{Skill|Banish Enchantment}} is your highest priority in {{Skill|Legendary Demon Stance}}, | + | * {{Skill|Banish Enchantment}} is your highest priority in {{Skill|Legendary Demon Stance}}, make sure to keep enough energy to cast it off CD |
− | * Try to target players behind or inside | + | ** Try to target players behind or inside the enemy group, to maximize hits with {{Skill|Banish Enchantment}} |
− | + | * {{Trait|Brutality}} | |
====Alacrity==== | ====Alacrity==== | ||
− | * | + | * Press {{Skill|Orders from Above}} as soon as it comes off cooldown |
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====Support==== | ====Support==== | ||
− | * | + | * Prioritize aiming {{Skill|Rite of the Great Dwarf}} in the direction your group is moving to, not at the enemy |
− | + | ** Do hit the enemy when possible though | |
− | + | ** You can move slightly behind your group before casting to make it easier to land | |
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Revision as of 16:05, 5 April 2024
This is a test build. You may comment and rate it.
Focused on: Direct damage and Utility
Designed for: WvW Zerg
Overview
A support Renegade build for WvW, centered around alacrity share and boon rip. Offers permanent access to Alacrity and great group utility through Jalis and Mallyx.
Skillbar
Weapon Variants
- Staff ⇒ Greatsword
Template Code
Specializations
- Variants
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
x18
Consumables
Usage
Energy Management
It is important to swap legends as often as possible since each legend swap gives you up to 75 energy (Going from 0 -> 50 +
). During the 10s between legend swap CDs, you have 125 energy assuming was procced. Because needs to be cast in both Mallyx and Jalis, you need two plans for each legend on how to spend energy.Due to the cooldown of Alacrity, Chill or lack of Quickness can make it difficult to cast all three and swap legends on time. They can be made significantly easier but slightly less efficient by adding or and slightly delaying the legend swap. Another option is swapping one cast of to which will avoid delaying the legend swap but lose boon rip.
Mallyx rotations are extremely tight. Any boon rip onIn the following recommended energy uses, any skill that is used multiple times in a single legend (
/ ) must be cast as soon as possible. Use these basic rotations as a framework to balance your energy usage, they can be adapted to your needs. For example if you needed to cast to avoid damage or CC you could remove the cast of from the Mallyx rotations and still spend the same amount of energy.- Mallyx Alac
- x3 - 90 energy
- - 20 energy
- Total 120
- 10 energy
- (optional, easier version) - 12 energy
- Mallyx
- x3 - 90 energy
- Total 120
- 30 energy
- / (optional, easier version) - 10/12 energy
- Jalis Alac
- x2 - 60 energy
- - 40 energy
- Total 120
- 20 energy
- Jalis
- x2 - 60 energy
- - 40 energy
- - 10 energy
- Total 122 energy
- 12 energy
- Make sure to be under 10 energy when swapping legends to activate
- , and are useful for dumping energy quickly if something goes wrong
Priorities
- High
- Boon rip
- Alacrity
- Moderate
- Support
- Low
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- Don't cast Stability into or similar effects if you don't have
- Use only when desperate for mobility, the energy is better spent on other things
- This builds has moderate active defenses
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- and break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
- / - for stunbreaking
- Immobilize - for
- Dodge
- - general use
- / - general use
Detailed Explanations
Boon rip
- Try to target players behind or inside the enemy group, to maximize hits with
is your highest priority in , make sure to keep enough energy to cast it off CD
Alacrity
- Press as soon as it comes off cooldown
Support
- Prioritize aiming
- Do hit the enemy when possible though
- You can move slightly behind your group before casting to make it easier to land
in the direction your group is moving to, not at the enemy
Ratings
Comments
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