Difference between revisions of "Druid - Condition Druid"
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==Overview== | ==Overview== | ||
− | + | Condition {{Tooltip|Druid}} poisons and bleeds their enemies to death, trapping them in roots and thorns to ensure their demise. The build revolves around the trait {{Trait|Blood Moon}}, improving your crowd control with condition damage. The combination of Wilderness Survival and Druid greatly improves its survivability thanks to extra evades and healing, and abundant crowd control will keep enemies in check. | |
+ | |||
+ | The only disadvantage to this build is low burst damage and very low boon generation, but it can overcome them with its resilience. | ||
+ | |||
==Template Code== | ==Template Code== | ||
Line 25: | Line 28: | ||
|weapon3 = Dagger | |weapon3 = Dagger | ||
|weapon4 = Dagger | |weapon4 = Dagger | ||
− | |healing = | + | |healing = Troll Unguent |
|utility1 = Spike Trap | |utility1 = Spike Trap | ||
|utility2 = Sharpening Stone | |utility2 = Sharpening Stone | ||
− | |utility3 = | + | |utility3 = Signet of Renewal |
|pet1 = Jacaranda | |pet1 = Jacaranda | ||
− | |pet2 = | + | |pet2 = Lynx |
|elite = Entangle | |elite = Entangle | ||
}} | }} | ||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * {{Tooltip|Axe|Mainhand Axe}} - | + | * {{Tooltip|Axe|Mainhand Axe}} - replaces {{Tooltip|Dagger}}; provides ranged damage and some burst. Default weapon to players without [https://wiki.guildwars2.com/wiki/Weaponmaster_Training weaponmaster training]. |
− | * {{Tooltip|Torch}} - higher | + | * {{Tooltip|Torch}} - replaces offhand dagger's evade and soft cc with higher AoE damage. |
===Skill Variants=== | ===Skill Variants=== | ||
− | ==== | + | ====Heal==== |
− | + | {{Skill|Troll Unguent}} - very strong overtime self-heal, but no burst healing. It provides even more healing when the pet is alive thanks to {{Trait|Live Vicariously}}. | |
+ | {{Skill|"We Heal As One!"}} provides good burst healing healing but less healing over time. Excellent when playing in groups that provide boons so you can copy them to your pet, and possibly copy those affecting it. | ||
+ | ====Utilities==== | ||
+ | {{Skill|Spike Trap}} is your highest damage skill, and highest crowd control, which in turn becomes more damage due to {{Trait|Blood Moon}}. Never replace it.<br> | ||
+ | {{Skill|Signet of Renewal}} - pProvides minor healing over time, and can be activated to stunbreak and pull conditions from yourself and allies near you to your pet. Can be replaced but it's always a good idea to have a stunbreak.<br> | ||
+ | {{Skill|Sharpening Stone}} is a ridiculusly simple skill that provides good damage. Boring but effective. Can be replaced. | ||
+ | * {{Skill|Glyph of the Tides}} - provides extra cc, can be useful to pull enemies together (achieved by casting it during Celestial Avatar). Also deals damage due to {{Trait|Blood Moon}}. | ||
+ | * {{Skill|Muddy Terrain}} - area soft cc and immobilize, which in turn becomes more damage due to {{Trait|Blood Moon}}. | ||
+ | * {{Skill|"Protect Me!"}} - good alternative to Signet of Renewal. Provides barrier for extra damage absortion, and protection for damage reduction and minor healing from {{Trait|Rugged Growth}}. | ||
+ | |||
+ | ===Pet variants=== | ||
+ | The best pet for this build is by far and away the {{Tooltip|Jacaranda}}. It is somewhat tanky, has self healing and condition cleanse, decent AoE burst damage with Call Lightning but, most importantly, its Beast skill {{Skill|Jacaranda's Embrace}} is ridiculously strong in this build. Jacaranda's Embrace usually just {{Tooltip|Immobilize|immobilizes}} the target, but thanks to {{Trait|Blood Moon}}, it will also deal damage, and it triggers 5 times. It also inflicts very helpful {{Tooltip|vulnerability}}. Feel free to set this skill to autocast if you can't spare the APM for more efficient use. | ||
+ | |||
+ | For your second pet, we suggest {{Tooltip|Lynx}} as it deals good condition damage. Swap between Lynx and Jacaranda often to use their strong Beast skills. | ||
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==Specializations== | ==Specializations== | ||
Line 50: | Line 64: | ||
{{Specialization|Skirmishing|top|bot|mid}} | {{Specialization|Skirmishing|top|bot|mid}} | ||
{{Specialization|Druid|bot|bot|bot}} | {{Specialization|Druid|bot|bot|bot}} | ||
+ | |||
==Equipment== | ==Equipment== | ||
===Standard Equipment=== | ===Standard Equipment=== | ||
− | This setup uses equipment that is useful in general PVE. | + | This setup uses equipment that is useful in general PVE and very similar to this build's raid/fractal/strike counterpart. |
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Shortbow | | weapon1 = Shortbow | ||
Line 63: | Line 78: | ||
| weapon3 = Dagger | | weapon3 = Dagger | ||
| weapon4 = Dagger | | weapon4 = Dagger | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Agony |
| sigil2 = Superior Sigil of Earth | | sigil2 = Superior Sigil of Earth | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Agony |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Geomancy |
− | |||
− | |||
− | |||
| relic = Relic of the Fractal | | relic = Relic of the Fractal | ||
}} | }} | ||
− | * | + | * While working on acquiring {{Tooltip|Viper}} gear, you could use budget equipment {{Tooltip|Carrion}} stat plus {{Relic|Relic of the Aristocracy}} + {{Sigil|Superior Sigil of Frailty}} + {{Sigil|Superior Sigil of Agony}}. This achieves worst results but it's a starting point while working on acquiring the correct gear. |
− | + | * {{Relic|Relic of the Fractal}} provides the best damage, but you can consider other options. {{Tooltip|Relic of the Cavalier}} provides good boons and activates multiple times if using skyscale's engage skill. {{Relic|Relic of the Nightmare}} provides some damage, plus the fear works good with {{Trait|Blood Moon}} and enemies won't actually fear away because they will be immobilised from {{Skill|Entangle}}. | |
− | === | + | * For defense, invest in a Jade Core for additional HP and access to Jade Protocols. {{Tooltip|Trailblazer}} can be considered for a massive health increase at a slight loss of damage, but isn't generally needed as the build is already resilient by default. |
− | + | ===Boon dps=== | |
+ | {{Collapse start|Click to Expand}} | ||
+ | Condition druid can sacrifice damage to provide {{Tooltip|Alacrity}} to allies, though this requires a different gear set which might be too expensive for most players given how niche this build is, as Alacrity is almost always covered by healers, such as a heal druid. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
− | | stats = | + | | stats = Ritualist |
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Shortbow | | weapon1 = Shortbow | ||
Line 85: | Line 99: | ||
| weapon3 = Dagger | | weapon3 = Dagger | ||
| weapon4 = Dagger | | weapon4 = Dagger | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Agony |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Earth |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Agony |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Geomancy |
− | | relic = Relic of the | + | | relic = Relic of the Fractal |
− | | | + | | legs = Viper |
+ | | backpack = Viper | ||
+ | | ring1 = Viper | ||
+ | | ring2 = Viper | ||
}} | }} | ||
+ | * Replace {{Trait|Eclipse}} with {{Trait|Grace of the Land}}. | ||
+ | * Never play this when solo. This is only worth when playing with a large group of allies that lack Alacrity. | ||
+ | {{Collapse end}} | ||
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==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
− | + | ===Budget=== | |
+ | * {{Food|Koi Cake}} | ||
===DPS=== | ===DPS=== | ||
* Prioritize '''Flatbread''' Ascended food. | * Prioritize '''Flatbread''' Ascended food. | ||
Line 129: | Line 133: | ||
* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
==Usage== | ==Usage== | ||
+ | ===Celestial Avatar=== | ||
+ | Celestial Avatar is the profession mechanic of the druid. Dealing damage generates Astral Force per hit from {{Trait|Celestial Being}}, and {{Trait|Natural Mender}} provides even more Astral Force periodically. This Astral Force fuels your Celestial Avatar transformation. | ||
+ | |||
+ | Usually, Celestial Avatar focuses on healing and boon generation. But in this build, they also deal damage thanks to {{Trait|Eclipse}}. | ||
+ | |||
+ | Never spend all your Astral Force. You want to enter Celestial Avatar, cast skills 3 to 5 once, then leave. This preservers some Astral Force for your next Celestial Avatar, ensuring you dip in and out off cooldown, which works perfect with {{Trait|Natural Balance}}. | ||
===Damage=== | ===Damage=== | ||
+ | The key to this build is the trait {{Trait|Blood Moon}}. This trait turns all your hard crowd control (such as {{Tooltip|stun}}, {{Tooltip|daze}}, etc.) and {{Tooltip|immobilize}} into sources of {{Tooltip|bleeding}} damage. You don't have to think about this trait, except for your shortbow skill {{Skill|Crippling Shot}}, which will only trigger this trait if you hit from behind or the flank, or the enemy has a defiance bar. All this bleeding damage is amplified by {{Trait|Hidden Barbs}}. | ||
+ | |||
+ | On top of all the bleeding, you also deal some {{Tooltip|Poison}} damage. Poison is usually quite weak since its main advantange is reducing healing received (which is not too relevant in PvE), but the trait {{Trait|Poison Master}} provides a good damage increase. | ||
+ | |||
+ | {{Trait|Taste for Danger}} and {{Trait|Ambidexterity}} further increase your damage, as does {{Trait|Light on your Feet}} when you dodge or use {{Skill|Quickshot}}. | ||
+ | |||
+ | |||
====Opener==== | ====Opener==== | ||
A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows: | A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows: |
Revision as of 12:37, 30 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condition Druid poisons and bleeds their enemies to death, trapping them in roots and thorns to ensure their demise. The build revolves around the trait , improving your crowd control with condition damage. The combination of Wilderness Survival and Druid greatly improves its survivability thanks to extra evades and healing, and abundant crowd control will keep enemies in check.
The only disadvantage to this build is low burst damage and very low boon generation, but it can overcome them with its resilience.
Template Code
Skill Bar
Weapon Variants
- Mainhand Axe - replaces Dagger; provides ranged damage and some burst. Default weapon to players without weaponmaster training.
- Torch - replaces offhand dagger's evade and soft cc with higher AoE damage.
Skill Variants
Heal
- very strong overtime self-heal, but no burst healing. It provides even more healing when the pet is alive thanks to . provides good burst healing healing but less healing over time. Excellent when playing in groups that provide boons so you can copy them to your pet, and possibly copy those affecting it.
Utilities
- pProvides minor healing over time, and can be activated to stunbreak and pull conditions from yourself and allies near you to your pet. Can be replaced but it's always a good idea to have a stunbreak.
is a ridiculusly simple skill that provides good damage. Boring but effective. Can be replaced.
- - provides extra cc, can be useful to pull enemies together (achieved by casting it during Celestial Avatar). Also deals damage due to .
- - area soft cc and immobilize, which in turn becomes more damage due to .
- - good alternative to Signet of Renewal. Provides barrier for extra damage absortion, and protection for damage reduction and minor healing from .
Pet variants
The best pet for this build is by far and away the Jacaranda. It is somewhat tanky, has self healing and condition cleanse, decent AoE burst damage with Call Lightning but, most importantly, its Beast skill is ridiculously strong in this build. Jacaranda's Embrace usually just immobilizes the target, but thanks to , it will also deal damage, and it triggers 5 times. It also inflicts very helpful vulnerability. Feel free to set this skill to autocast if you can't spare the APM for more efficient use.
For your second pet, we suggest Lynx as it deals good condition damage. Swap between Lynx and Jacaranda often to use their strong Beast skills.
Specializations
Equipment
Standard Equipment
This setup uses equipment that is useful in general PVE and very similar to this build's raid/fractal/strike counterpart.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
- While working on acquiring Viper gear, you could use budget equipment Carrion stat plus + + . This achieves worst results but it's a starting point while working on acquiring the correct gear.
- Relic of the Cavalier provides good boons and activates multiple times if using skyscale's engage skill. provides some damage, plus the fear works good with and enemies won't actually fear away because they will be immobilised from . provides the best damage, but you can consider other options.
- For defense, invest in a Jade Core for additional HP and access to Jade Protocols. Trailblazer can be considered for a massive health increase at a slight loss of damage, but isn't generally needed as the build is already resilient by default.
Boon dps
Condition druid can sacrifice damage to provide Alacrity to allies, though this requires a different gear set which might be too expensive for most players given how niche this build is, as Alacrity is almost always covered by healers, such as a heal druid.
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Ritualist
Ritualist
Ritualist
Ritualist
Ritualist
Viper
Viper
Ritualist
Ritualist
Ritualist
x6
- Replace with .
- Never play this when solo. This is only worth when playing with a large group of allies that lack Alacrity.
Consumables
Budget consumables are acceptable for use in open world.
Budget
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Celestial Avatar
Celestial Avatar is the profession mechanic of the druid. Dealing damage generates Astral Force per hit from
, and provides even more Astral Force periodically. This Astral Force fuels your Celestial Avatar transformation.Usually, Celestial Avatar focuses on healing and boon generation. But in this build, they also deal damage thanks to
.Never spend all your Astral Force. You want to enter Celestial Avatar, cast skills 3 to 5 once, then leave. This preservers some Astral Force for your next Celestial Avatar, ensuring you dip in and out off cooldown, which works perfect with
.Damage
The key to this build is the trait stun, daze, etc.) and immobilize into sources of bleeding damage. You don't have to think about this trait, except for your shortbow skill , which will only trigger this trait if you hit from behind or the flank, or the enemy has a defiance bar. All this bleeding damage is amplified by .
. This trait turns all your hard crowd control (such asOn top of all the bleeding, you also deal some Poison damage. Poison is usually quite weak since its main advantange is reducing healing received (which is not too relevant in PvE), but the trait provides a good damage increase.
and further increase your damage, as does when you dodge or use .
Opener
A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows:
- Weapon Swap
- (Copies your boons to your pet)
- x2
- until is off cooldown
- x2
- Drop Celestial Avatar
Rotation
Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting
and off cooldown, follow this priority:- Shortbow
- + 5 / 2
- Dodge - note, against strong enemies, save this to evade attacks. or
- Dagger/Dagger
- + 5 / 2
- Dodge
- - note, against strong enemies, save this to evade attacks.
In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation.
Defense
- - evade
- - lots of self-healing, especially with the heal-hybrid variants.
CC
- This build features significant Immobilize from several sources, including , , , and
Ratings
Comments
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