Difference between revisions of "Druid - Celestial Eclipse Roamer"
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'''Damage''' | '''Damage''' | ||
− | * Weapon swapping to Axe procs 3 stacks of {{Tooltip|Bleeding}} and {{Tooltip|Poison}} from your sigils, this is a source of instant burst. It's especially useful against more slippery opponents like Thieves because you get to | + | * Weapon swapping to Axe procs 3 stacks of {{Tooltip|Bleeding}} and {{Tooltip|Poison}} from your sigils, this is a source of instant burst. It's especially useful against more slippery opponents like Thieves because you get to exploit any small gaps in their defenses to punish them. |
** {{Skill|Serpent's Strike}} on Sword is a gapcloser with {{Tooltip|Immobilize}}, making it an ideal skill for setting up a weapon swap burst. | ** {{Skill|Serpent's Strike}} on Sword is a gapcloser with {{Tooltip|Immobilize}}, making it an ideal skill for setting up a weapon swap burst. | ||
Revision as of 20:59, 25 October 2023
This is a test build. You may comment and rate it.
Focused on: Condition damage, Mobility and Control
Designed for: WvW Roaming
Difficulty:
Easy
This build was last updated on October 25, 2023.
Overview
A Cele roaming build for Druid which makes use of Immobilize and Daze spam to bring down its prey.
along with
Skill Bar
Axe/Dagger
Sword/Warhorn
Utility
Skill Variants
Utility
- over - if you worry more about CC and conditions than power-based burst damage. The passive of SoR is nice too, and could even help you charge up .
Template Code
[&DQQeHiE2BTehAHgAqwGrAdUSvgC4ABsAwADtAC49AQsAAAAAAAAAAAAAAAAEWgBnAAUALwAA]
Specializations
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Axe
Celestial
Celestial
Dagger
Celestial
Celestial
Sigil
Sigil
Sword
Celestial
Celestial
Warhorn
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Relics
- - useful proc that could increase the condi variety of your bursts.
- - adds a new condition to the build with quite a high uptime, making it harder for enemies to cleanse your more important conditions.
- - better cleansing.
Sigils
- Stealth granted by which can be rather awkward especially when you were on low health trying to escape. If you don't want to take this risk then replace Geomancy with either or . can sometimes proc when you exit , as exiting/entering forms counts as weapon swapping. If this happens you'll immediately break the
Runes
- - slightly more defensive version of Trapper. It's also a great replacement if you don't want to bother crafting Trapper runes.
Consumables
Food
- and other health-per-second food can help a lot with building Astral Force.
- Budget:
Utility
Usage
Elite specialization basics
- Rangers with the Druid specialization gain access to (CA) which uses a resource called Astral Force (AF).
- You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration and Protection via are great at building Astral Force.
General
- Celestial Avatar skill #5 Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills. is a channeled ability that has
- Dodging grants Protection and Protection heals you.
- Smokescale's F2 ability is Stealth with Sword/Warhorn skills and . which could be used to combo
Damage
- Weapon swapping to Axe procs 3 stacks of Bleeding and Poison from your sigils, this is a source of instant burst. It's especially useful against more slippery opponents like Thieves because you get to exploit any small gaps in their defenses to punish them.
- Immobilize, making it an ideal skill for setting up a weapon swap burst. on Sword is a gapcloser with
- Axe/Dagger is your main damaging set, Sword/Warhorn is much more defensive by nature.
- is a cone-shaped attack and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
- Weakness even helps with mitigating incoming damage. is the best skill on Axe. While it does less damage than Splitblade it applies up to 3 different conditions to the target, which overall puts more pressure on them. The
- If you're using for the damage and not the evasion, you should first make sure your target is crippled. has the benefit of allowing you to use as the first skill after swapping weapons for synergy while still getting the most damage out of it.
- makes amazing at applying cover conditions. While CA skills dn't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
- In CA Immobilize, you could use this on fleeing enemies to stop them or set up skills like . is a source of ranged
- isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.
Sustain
- is your best skill against conditions, constantly cleansing you as long as you're staying inside the AoE ring. It's also a Water Field, Sword/Warhorn has 3 skills that could be used inside this field to combo extra healing while CA has .
- Other great cleanses are
- If you drop halfway through casting you can combo an extra condition removal.
in Celestial Avatar (somewhat spammable instant skill) and on Sword.
- Entering dazes nearby enemies. This is an instant way of lifting some pressure off of you that could be done even while you're stunned.
- Both sets have skills with evade frames: on Axe/Dagger and on Sword/Warhorn. Using these right after weapon swapping could reduce their CD thanks to .
- is a great defensive skill against Power-based burst damage, with this you could facetank an entire burst combo and even cast healing skill or counterpressure enemies while it's active.
Ratings
I was ready to bury condi druid after the removal of Ancient Seeds and Trapper Rune's 6th bonus but Eclipse is really growing on me. The condi variety of this build is S tier, lots of CC too as well as sustain and even mobility. The only thing that's lacking is Might stacking, it's not on par with most top tier Cele builds but that doesn't hold it back much. 2024 edit: post Cele-nerf update - still going strong, just changed to Rune of Leadership for better boon duration.
Most underrated cele build for sure. I hardly ever meet one and I don't understand why it's not more popular given how easy it is to play and can beat almost anything. Even outnumbered this build is amazing.
Easily one of the most impressive condi builds out there. Great stealth uptime too if you know what you're doing with smoke fields+leaps/blasts. It literally does everything.
Comments
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