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Difference between revisions of "Mirage - Celestial Daze Spammer Roamer"

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'''Weapons'''
 
'''Weapons'''
* ''Staff'' over ''Sword/Torch'' - a more defensive version of the build, gives up some of the CC for better survivability and condition pressure. Also adds a lot of {{Tooltip|Alacrity}} to the build with its ambush attack.
+
* ''Sword/Torch'' over ''Staff'' - Sword's ambush attack also dazes targets, which makes it fit the build perfectly while Torch adds more cleansing and stealth access to the build. Overall Sword/Torch is less defensive than Staff however, so your already mediocre sustain's going to take a hit and you lose all {{Tooltip|Alacrity}} access as well as a decent chunk of your sustained damage.
  
  

Revision as of 08:55, 27 October 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Control

Designed for: WvW Roaming

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on October 27, 2023 and is up to date for the October 8, 2024 patch.


Overview

A WvW Celestial Mirage roaming build created to kill targets with ambush attacks, spamming them with Daze Daze and various conditions. Dagger Mirage is made possible by Secrets of the Obscure's weaponmaster specialization.


Skill Bar

Dagger/Pistol
Staff
Utility


Skill Variants

Utility

If you don't mind giving up a stun break and Stealth Stealth source, Signet of Midnight can be replaced by:

  • Mantra of Distraction - instant ranged interrupt with Power Block synergy.
  • Arcane Thievery - helpful skill against conditions that could also get rid of Stability Stability on targets, opening them up for interrupts.


Weapons

  • Sword/Torch over Staff - Sword's ambush attack also dazes targets, which makes it fit the build perfectly while Torch adds more cleansing and stealth access to the build. Overall Sword/Torch is less defensive than Staff however, so your already mediocre sustain's going to take a hit and you lose all Alacrity Alacrity access as well as a decent chunk of your sustained damage.


Template Code

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Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Dagger
Celestial
Pistol
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Sigils

  • Sigil of Superior Sigil of Cleansing over Sigil of Superior Sigil of Absorption - better defense against conditions.


Consumables

Food

  • Optimal:
  • Budget:


Utility


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for the duration: Chaos Vortex for staff and Phantom Razor for dagger. Ambush skills replace the autoattack of the weapons for 1.5 seconds.
  • Pressing dodge grants Superspeed Superspeed and Regeneration Regeneration (which reduces incoming condition duration while it lasts thanks to Renewing Oasis). Infinite Horizon makes it so that whenever you gain Mirage Cloak, your clones are also going to receive it with all benefits including access to ambush attacks - it can even make your clones evade skills such as Full Counter, denying your opponent various bonuses.
  • You can dodge while casting skills or stomping/rezing, but you can't dodge while CC'd.


General

  • Besides cleansing conditions while at the same time pressuring your opponent with them, Arcane Thievery is also useful for boon removal/stacking in general, for example getting rid of their Stability Stability or stealing Vigor Vigor for Nomad's Endurance synergy.
  • Staff is your defensive set, but the ambush attack can still put decent pressure on the target.
  • The basic game plan is simple: dodge rolling summons a clone and makes all of your clones unload ambush attacks. Your goal is to build up your clone count and spam ambushes on enemies.
  • The entire build was built around Dagger's Phantom Razor - it stacks conditions while making it hard for opponents to get any skill casts off with the Daze Daze spam. While the daze has an extremely short duration all we really care about here are interrupts to proc Power Block and Relic of Akeem. Eventually you'll lock enemies out of most of their important skills with Power Block while spamming them with conditions.
  • On Dagger/Pistol open with Phantasmal Duelist and Magic Bullet, interrupts reduce the CD of pistol skills so spamming dagger ambush attacks is going to recharge them in no time.
  • Shatter skills remove boons, which is a great way of getting rid of Stability Stability and opening up targets for more Daze Daze spam.


Sustain

  • Staff is your primary defensive weapon.
  • Chaos Armor may not look that amazing at first glance, but it's an instant cast skill which applies Protection Protection to the caster and AoE Weakness Weakness to nearby foes, effectively filtering their damage through two layers of mitigation. It's an excellent skill for surviving direct damage burst and it's usable even while CC'd.
  • Chaos Storm is the strongest skill on this weapon. Standing in it supplies allies with defensive boons including Aegis Aegis while inflicting several conditions that can mitigate damage like Weakness Weakness or Chill Chill (Chill makes it harder to reach you while slowing down their skill recharge rate). The first hit of Chaos Storm always Daze Dazes enemies, making it a reliable AoE interrupt.
  • Phase Retreat is good for building some distance between you and your target, and can even be used while stunned, potentially allowing you to save dodges for later.
    • If used in Chaos Storm PR grants Chaos Armor. Keep in mind that this doesn't stack in duration, so try not to overlap Chaos Armors.
  • The build has rather poor access to condition cleansing by default, limited only to Jaunt, Sigil of Superior Sigil of Cleansing and Arcane Thievery. Try to play it safe against condition specs: outrange them with staff, chain block / evade frames in melee, etc. Your strongest option against damage in general is Distortion, granting you immunity to any form of pressure including CC and conditions that are already on you.


Mobility

  • Use Phase Retreat for mobility while roaming or chasing after targets. Phase Retreat teleports you in the opposite direction of where you're facing, so to teleport "forward" turn around to use it and then turn back. We recommend that you set up a bind for about face to do this in a fluid manner (Options ⇒ Control Options ⇒ Movement).
    • Make sure that you don't have an enemy targeted when doing this!


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • September 2024
No longer broken but still very good. Replaced the Dagger set with Staff, which lowers our CC potential but the damage is good and we get free Alacrity. Overall still reat CC, damage and mobility. Sustain's not the best though.
5 stars
Zenn gave this build 5 stars • May 2024
Best mes build around. The way it crushes anyone without stability is brutal and the burst is outstanding for a condi build. Not that good in groups but I mainly roam solo so it doesn't matter to me. You can't even run from it. 6/5

Comments

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