Difference between revisions of "Berserker - Power DPS"
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==Usage== | ==Usage== | ||
+ | |||
+ | ===Beginner Rotation=== | ||
+ | {{Collapse start|Click to View}} | ||
+ | The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch '''Discpline''' for '''Tactics''': | ||
+ | {{specialization|Tactics|top|top|bot|variant=y}} | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Head Butt}} | ||
+ | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{skill|Decapitate}} | ||
+ | |||
+ | Due to the lack of {{trait|Axe Mastery}}, adrenaline takes longer to build up so use the following combos to reach full adrenaline for {{skill|Decapitate}} (listed in priority order): | ||
+ | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} (if you had {{tooltip|Stability}} then you don't need the stunbreak from Outrage and can {{skill|Decapitate}} immediately after Head Butt) | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{Skill|Blood Reckoning}} | ||
+ | # {{Skill|Wild Blow}} + {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} + {{Skill|Dual Strike}} | ||
+ | # {{Skill|Whirling Axe}} | ||
+ | # {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} + full auto chain | ||
+ | |||
+ | |||
+ | In fights with longer phases, the lack of adrenaline means you should swap {{skill|Signet of Might}} for {{skill|Shattering Blow}}. This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is: | ||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{skill|Shattering Blow}} | ||
+ | # {{Skill|Head Butt}} | ||
+ | # {{Skill|Berserk}} | ||
+ | # {{skill|Decapitate}} | ||
+ | |||
+ | And your combo list is: | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{Skill|Blood Reckoning}} | ||
+ | # {{Skill|Wild Blow}} + {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} + {{Skill|Dual Strike}} | ||
+ | # {{skill|Shattering Blow}} {{to}} {{skill|Head Butt}} | ||
+ | # {{Skill|Whirling Axe}} | ||
+ | # {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}} + full auto chain | ||
+ | |||
+ | |||
+ | [https://youtu.be/3GH_kSOhHG4 Video guide by Masel] | ||
+ | {{Collapse end}} | ||
+ | |||
===Rotation=== | ===Rotation=== |
Revision as of 01:00, 17 November 2023
Overview
A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming
in .
Skill Bar
Weapon Variants
Greatsword is only a minor DPS gain, so you could keep the offset for utility weapons such as:
- Mace (in either hand) for CC
- Warhorn to provide Swiftness in the event you don't have it from your supports
- Rifle or Longbow for ranged damage
If using any of these options, just camp Axe/Axe for damage.
Skill Variants
- or can replace or . This will provide more burst DPS through , but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.
Template Code
Specializations
Trait Variants
- If the target has boons, run .
Equipment
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- You want to aim for 2050 precision.
Equipment Variants
- It would be marginally higher damage to run full Berserker stats with either four Precise Infusions or an Assassin stats headpiece, and (or ascended alternatives) as your food. The recommended setup was chosen to use the more common food option.
- In encounters where the boss does not get stunned, you can replace the with a on the Axe and a on the Greatsword. This will be a small DPS increase.
Consumables
Food
- or ascended alternatives
Utility
Usage
Beginner Rotation
The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch Discpline for Tactics:
Opener
Due to the lack of
, adrenaline takes longer to build up so use the following combos to reach full adrenaline for (listed in priority order):- ⇒ (if you had Stability then you don't need the stunbreak from Outrage and can immediately after Head Butt)
- + + +
- + + full auto chain
In fights with longer phases, the lack of adrenaline means you should swap for . This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:
Opener
And your combo list is:
- + + +
- ⇒
- + + full auto chain
Rotation
The rotation aims to get as many casts of
and off during mode as possible. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .When your target is below 25% health,
gains extra damage so it is used extra times during the Axe section, also allowing for an extra .
Opener
- Weapon Swap
- - make sure to let the entire attack finish!
- Weapon Swap
Greatsword section
- during Arc Divider
- - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
- Weapon Swap
Axe/Axe section
- - the extra adrenaline from means you can immediately Decapitate after this
- ⇒
- (only below 50%)
- Weapon Swap
- Return to start of Greatsword section
General Tips
Greatsword
- You can manually weapon stow (or weapon swap) immediately after the third hit of to shave ~0.25s off the cast time. This may not seem like much, but it adds up.
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next :
- +
- + or
- +
- When Weapon Swap instead of . is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and
Berserk
- All your Rage skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using , and to maintain damage rather than a stunbreak/CC.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use ⇒ after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.
- Generally you shouldn't be auto-attacking while mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use as soon as it is available.
Ratings
Comments
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