Difference between revisions of "Berserker - Power DPS"
Line 23: | Line 23: | ||
| weapon3 = greatsword | | weapon3 = greatsword | ||
| healing = Blood Reckoning | | healing = Blood Reckoning | ||
− | | utility1 = | + | | utility1 = Outrage |
− | | utility2 = | + | | utility2 = Signet of Fury |
| utility3 = Signet of Might | | utility3 = Signet of Might | ||
| elite = Head Butt | | elite = Head Butt | ||
Line 31: | Line 31: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | '''Greatsword''' is | + | '''Greatsword''' is worth ~4.5k DPS, but you could keep the offset for utility weapons such as: |
* '''Mace''' (in either hand) for CC | * '''Mace''' (in either hand) for CC | ||
* '''Warhorn''' to provide {{tooltip|Swiftness}} in the event you don't have it from your supports | * '''Warhorn''' to provide {{tooltip|Swiftness}} in the event you don't have it from your supports | ||
* '''Rifle''' or '''Longbow''' for ranged damage | * '''Rifle''' or '''Longbow''' for ranged damage | ||
− | If using any of these options, just camp '''Axe/Axe''' for damage. | + | If using any of these options, just camp '''Axe/Axe''' for damage. '''Axe/Mace''' does enough damage to |
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Throw Bolas}} or {{Skill|Bull's Charge}} can replace {{Skill| | + | * {{Skill|Throw Bolas}} or {{Skill|Bull's Charge}} can replace {{Skill|Outrage}}. This will provide more burst DPS through {{trait|Peak Performance}} (assuming you don't stun yourself), but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids. |
Line 46: | Line 46: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEHzMeEhXyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 80: | Line 80: | ||
| relic = Relic of the Thief | | relic = Relic of the Thief | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
− | | head = | + | | head = |
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
Line 86: | Line 86: | ||
| legs = | | legs = | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
− | | amulet = | + | | amulet = |
| ring1 = | | ring1 = | ||
| ring2 = | | ring2 = | ||
}} | }} | ||
− | |||
− | |||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | |||
* In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword'''. This will be a small DPS increase. | * In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword'''. This will be a small DPS increase. | ||
Line 170: | Line 167: | ||
# {{Skill|Arc Divider}} | # {{Skill|Arc Divider}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | # {{Skill| | + | # {{Skill|Cyclone Axe}} - the extra adrenaline from {{trait|Versatile Rage}} means you can immediately Decapitate after this |
# {{Skill|Decapitate}} | # {{Skill|Decapitate}} | ||
− | |||
# {{Skill|Dual Strike}} | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
# {{Skill|Decapitate}} | # {{Skill|Decapitate}} | ||
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish! | # {{Skill|Whirling Axe}} - make sure to let the entire attack finish! | ||
Line 193: | Line 190: | ||
<big>'''Axe/Axe section'''</big> | <big>'''Axe/Axe section'''</big> | ||
− | # {{Skill|Cyclone Axe}} | + | # {{Skill|Cyclone Axe}} |
# {{Skill|Decapitate}} | # {{Skill|Decapitate}} | ||
# {{Skill|Dual Strike}} | # {{Skill|Dual Strike}} | ||
Line 201: | Line 198: | ||
# {{Skill|Decapitate}} | # {{Skill|Decapitate}} | ||
# {{Skill|Cyclone Axe}} | # {{Skill|Cyclone Axe}} | ||
− | # {{Skill| | + | # {{Skill|Throw Axe}} |
# {{Skill|Decapitate}} | # {{Skill|Decapitate}} | ||
# {{Skill|Whirling Axe}} | # {{Skill|Whirling Axe}} | ||
# {{Skill|Decapitate}} | # {{Skill|Decapitate}} | ||
− | # {{Skill| | + | # {{Skill|Cyclone Axe}} |
# {{Skill|Dual Strike}} | # {{Skill|Dual Strike}} | ||
# {{Skill|Decapitate}} | # {{Skill|Decapitate}} | ||
− | + | # {{Skill|Throw Axe}} | |
− | # {{Skill|Throw Axe}} | ||
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
# Return to start of Greatsword section | # Return to start of Greatsword section | ||
− | [https://youtu.be/ | + | [https://youtu.be/6KIXVAFqnY4 Video example by Rick] |
+ | |||
+ | [https://youtu.be/GU_n9kE6s50 Video example (with offhand mace)] | ||
[https://youtu.be/Ik3JxHnA5HE Video example (axe only)] | [https://youtu.be/Ik3JxHnA5HE Video example (axe only)] |
Revision as of 19:46, 15 December 2023
Overview
A fresh iteration of the Heart of Thorns era build, Power Berserker. This version has strong burst and sustained damage from spamming
in .
Skill Bar
Weapon Variants
Greatsword is worth ~4.5k DPS, but you could keep the offset for utility weapons such as:
- Mace (in either hand) for CC
- Warhorn to provide Swiftness in the event you don't have it from your supports
- Rifle or Longbow for ranged damage
If using any of these options, just camp Axe/Axe for damage. Axe/Mace does enough damage to
Skill Variants
- or can replace . This will provide more burst DPS through (assuming you don't stun yourself), but will be lower DPS long-term so you'll need to know what your phase times will be. Therefore this is more viable in fractals than in raids.
Template Code
Specializations
Trait Variants
- If the target has boons, run .
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Equipment Variants
- In encounters where the boss does not get stunned, you can replace the with a on the Axe and a on the Greatsword. This will be a small DPS increase.
Consumables
Food
- or ascended alternatives
Utility
Usage
Beginner Rotation
The full rotation for Power Berserker is very fast paced and relies heavily on hitting certain skills off cooldown to avoid dropping out of Berserk. By camping axe, you can use your rage skills earlier, making it easier to maintain Berserk. Additionally, as you no longer weapon swap you can switch Discpline for Tactics:
Opener
Due to the lack of
, adrenaline takes longer to build up so use the following combos to reach full adrenaline for (listed in priority order):- ⇒ (if you had Stability then you don't need the stunbreak from Outrage and can immediately after Head Butt)
- + + +
- + + full auto chain
In fights with longer phases, the lack of adrenaline means you should swap for . This makes it easy to stay in Berserk as long as there is a target to hit, and also provides you with more adrenaline generation. In this case your opener is:
Opener
And your combo list is:
- + + +
- ⇒
- + + full auto chain
Rotation
The rotation aims to get as many casts of
and off during mode as possible. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .When your target is below 25% health,
gains extra damage so it is used extra times during the Axe section, also allowing for an extra .
Opener
- Weapon Swap
- - the extra adrenaline from means you can immediately Decapitate after this
- - make sure to let the entire attack finish!
- Weapon Swap
Greatsword section
- during Arc Divider
- - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
- Weapon Swap
Axe/Axe section
- ⇒
- Weapon Swap
- Return to start of Greatsword section
Video example (with offhand mace)
General Tips
Greatsword
- You can manually weapon stow (or weapon swap) immediately after the third hit of to shave ~0.25s off the cast time. This may not seem like much, but it adds up.
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next :
- +
- + or
- +
- When Weapon Swap instead of . is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and
Berserk
- All your Rage skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using , and to maintain damage rather than a stunbreak/CC.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use ⇒ after entering Berserk instead. This means your second Berserk has a longer duration and is easier to maintain.
- Generally you shouldn't be auto-attacking while mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use as soon as it is available.
Ratings
Comments
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