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Difference between revisions of "Bladesworn - Power DPS"

(Updated build and rotation for latest patch)
Line 21: Line 21:
 
| profession = Warrior
 
| profession = Warrior
 
| specialization = Bladesworn
 
| specialization = Bladesworn
| weapon1 = Axe
+
| weapon1 = Sword
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| healing = Mending
 
| healing = Mending
Line 29: Line 29:
 
| elite = Tactical Reload
 
| elite = Tactical Reload
 
}}
 
}}
 
 
===Weapon Variants===
 
'''Axe''' can be swapped to '''Sword''' to gain more mobility without sacrificing DPS.
 
  
  
Line 53: Line 49:
 
{{Specialization|Tactics|top|top|bot|}}
 
{{Specialization|Tactics|top|top|bot|}}
 
{{Specialization|Bladesworn|bot|mid|mid|}}
 
{{Specialization|Bladesworn|bot|mid|mid|}}
 +
 +
* {{trait|Martial Cadence}} could be used if the extra {{tooltip|Stability}} uptime will be useful - just be wary on encounters that corrupt boons, as {{tooltip|Stability}} gets corrupted into {{tooltip|Fear}}!
  
  
Line 62: Line 60:
 
| rune = Superior Rune of Infiltration
 
| rune = Superior Rune of Infiltration
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Axe
+
| weapon1 = Sword
 
| weapon2 = Pistol
 
| weapon2 = Pistol
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
Line 68: Line 66:
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| relic = Relic of the Thief
+
| relic = Relic of Peitha
 
| head = Assassin
 
| head = Assassin
 
| shoulders =  
 
| shoulders =  
Line 85: Line 83:
 
* You want to hit 2217 precision (with a {{sigil|Superior Sigil of Accuracy}}).
 
* You want to hit 2217 precision (with a {{sigil|Superior Sigil of Accuracy}}).
 
* In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be more beneficial to swap the {{Sigil|Superior Sigil of Force}} for a {{Sigil|Superior Sigil of Impact}}.
 
* In strikes where the boss gets {{tooltip|Exposed}}, or at Keep Construct, it would be more beneficial to swap the {{Sigil|Superior Sigil of Force}} for a {{Sigil|Superior Sigil of Impact}}.
 +
* {{relic|Relic of the Thief}} is the best relic for players that don't own Secrets of the Obscure.
  
  
Line 120: Line 119:
  
  
'''Axe/Pistol 1'''
+
'''Sword/Pistol 1'''
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
# {{Skill|Cyclone Axe}}
+
# {{Skill|Final Thrust}}
 
# {{Skill|Gunstinger}}
 
# {{Skill|Gunstinger}}
# {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}}
+
# {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
# {{Skill|Throw Axe}}
 
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
  
  
 
'''Gunsaber 1'''
 
'''Gunsaber 1'''
 +
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 +
# {{tooltip|Blooming Fire}}
 +
# {{tooltip|Cyclone Trigger}}
 
# {{tooltip|Artillery Slash}}
 
# {{tooltip|Artillery Slash}}
# {{tooltip|Cyclone Trigger}}
+
# {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}}
# {{tooltip|Swift Cut}} {{to}} {{tooltip|Steel Divide}} {{to}} {{tooltip|Explosive Thrust}} x2
 
 
# {{tooltip|Cyclone Trigger}}
 
# {{tooltip|Cyclone Trigger}}
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Overcharged Cartridges}}
 
# {{skill|Tactical Reload}}
 
# {{skill|Tactical Reload}}
# {{Skill|Sheathe Gunsaber}}
 
 
 
'''Axe/Pistol 2'''
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Gunstinger}}
 
# {{Skill|Dragon Trigger}}
 
 
 
'''Gunsaber 2'''
 
# {{tooltip|Dragon Slash - Force}}
 
# {{Skill|Dragonspike Mine}}
 
# {{Skill|Dragon Trigger}}
 
# {{tooltip|Flicker Step}} back into melee range
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Artillery Slash}}
 
# {{Skill|Overcharged Cartridges}}
 
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
 
# Proceed to '''Loop'''
 
# Proceed to '''Loop'''
Line 162: Line 145:
 
{{Collapse start|<big>'''Regular Opener'''</big>}}
 
{{Collapse start|<big>'''Regular Opener'''</big>}}
  
Start on '''Axe/Pistol'''.
+
Start on '''Sword/Pistol'''.
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
# {{Skill|Gunstinger}}
+
# {{Skill|Final Thrust}}
# {{Skill|Cyclone Axe}}
+
# {{Skill|Dragon Trigger}}
  
  
 
'''Gunsaber 1'''
 
'''Gunsaber 1'''
# {{Skill|Dragon Trigger}}
+
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 
# {{Skill|Dragonspike Mine}}
 
# {{Skill|Dragonspike Mine}}
Line 181: Line 164:
  
  
'''Axe/Pistol 1'''
+
'''Sword/Pistol 1'''
 +
# {{skill|Gunstinger}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
# {{Skill|Cyclone Axe}}
+
# {{Skill|Final Thrust}}
# {{Skill|Throw Axe}}
+
# {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2
# {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}}
 
# {{Skill|Throw Axe}}
 
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
  
  
 
'''Gunsaber 2'''
 
'''Gunsaber 2'''
 +
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Blooming Fire}}
 
# {{tooltip|Blooming Fire}}
Line 198: Line 181:
 
# {{skill|Tactical Reload}}
 
# {{skill|Tactical Reload}}
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
 
 
'''Axe/Pistol 2'''
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Gunstinger}}
 
# {{Skill|Dragon Trigger}}
 
 
# Proceed to '''Loop'''
 
# Proceed to '''Loop'''
 
{{Collapse end}}
 
{{Collapse end}}
Line 211: Line 188:
  
 
Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown.  
 
Use {{Skill|Flow Stabilizer}} and {{Skill|Tactical Reload}} off cooldown.  
 +
 +
'''Sword/Pistol 1'''
 +
# {{Skill|Dragon's Roar}}
 +
# {{Skill|Final Thrust}}
 +
# {{Skill|Dragon Trigger}}
 +
  
 
'''Gunsaber 1'''
 
'''Gunsaber 1'''
 +
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 
# {{Skill|Dragonspike Mine}}
 
# {{Skill|Dragonspike Mine}}
Line 223: Line 207:
  
  
'''Axe/Pistol 1'''
+
'''Sword/Pistol 2'''
 +
# {{skill|Gunstinger}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Dragon's Roar}}
# {{Skill|Cyclone Axe}}
+
# {{Skill|Final Thrust}}
# {{Skill|Throw Axe}}
+
# {{Skill|Sever Artery}} {{to}} {{Skill|Gash}} {{to}} {{Skill|Hamstring}} x2
# {{Skill|Chop}} {{to}} {{Skill|Double Chop}} {{to}} {{Skill|Triple Chop}}
 
# {{Skill|Throw Axe}}
 
 
# {{Skill|Dragon Trigger}}
 
# {{Skill|Dragon Trigger}}
  
  
 
'''Gunsaber 2'''
 
'''Gunsaber 2'''
 +
# {{tooltip|Flicker Step}} just before '''Dragon Slash''' is fully charged
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Dragon Slash - Force}}
 
# {{tooltip|Blooming Fire}}
 
# {{tooltip|Blooming Fire}}
Line 240: Line 224:
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Overcharged Cartridges}}
 
# {{Skill|Sheathe Gunsaber}}
 
# {{Skill|Sheathe Gunsaber}}
 +
# Return to start of '''Sword/Pistol 1'''
  
  
'''Axe/Pistol 2'''
+
[https://youtu.be/k_vDKoxvpiU Video example]
# {{Skill|Gunstinger}}
 
# {{Skill|Dragon's Roar}}
 
# {{Skill|Cyclone Axe}}
 
# {{Skill|Throw Axe}} - only if you're fast enough that you have time
 
# {{Skill|Dragon Trigger}}
 
# Return to start of '''Axe/Pistol 1'''
 
 
 
  
[https://youtu.be/0uJWLIKmN_c Video example]
+
[https://youtu.be/KeC9HpU5Z1M Video example (burst opener)]
 
</div></div></div>
 
</div></div></div>
  
Line 258: Line 236:
 
* Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
 
* Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
 
* Outside of the opener, you always use {{skill|Overcharged Cartridges}} as your last skill before exiting your '''Gunsaber'''.
 
* Outside of the opener, you always use {{skill|Overcharged Cartridges}} as your last skill before exiting your '''Gunsaber'''.
 +
* {{tooltip|Flicker Step}} is not only used for positioning, but triggers {{relic|Relic of Peitha}}.
 
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
 
* While charging {{Skill|Dragon Trigger}}, you can use {{tooltip|Triggerguard}} to generate extra charges of {{trait|Fierce as Fire}}, to ensure you are at 10 stacks for {{tooltip|Dragon Slash - Force}}.
 
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
 
** If there is any danger of you getting interrupted while in {{Skill|Dragon Trigger}}, you can forgo this step so they are available for defence.
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Axe''' skills in your rotation if it is already available.
+
* {{tooltip|Dragon Slash - Force}} alone is over half your total damage, so it is essential not to delay {{Skill|Dragon Trigger}}. If necessary, you can skip some of the '''Sword''' skills in your rotation if it is already available.
 
* If you find yourself getting lost in the rotation, glance at the cooldowns on your F1 and F2 skills. This will tell you how long your next section will be - e.g. If you are charging {{Skill|Dragon Trigger}} and '''Gunsaber''' is still on a long cooldown, you know you need to do the long Gunsaber section next ('''Gunsaber 2'''').
 
* If you find yourself getting lost in the rotation, glance at the cooldowns on your F1 and F2 skills. This will tell you how long your next section will be - e.g. If you are charging {{Skill|Dragon Trigger}} and '''Gunsaber''' is still on a long cooldown, you know you need to do the long Gunsaber section next ('''Gunsaber 2'''').

Revision as of 20:45, 15 December 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on December 15, 2023 and is up to date for the October 8, 2024 patch.

Overview

Bladesworn trades its second weapon set for a Gunsaber that combines ranged explosions with melee slashes. Most importantly, it gains access to the unique Dragon Slash burst skills - incredibly powerful single strikes that take a long time to prepare. As the Bladesworn is immobile this preparation, it can be challenging to manage against targets that move a lot, or can disrupt you. With so much of its damage loaded into the Dragon Slash, Bladesworn is incredibly strong if the player can perform them off cooldown, but even one missed Slash is a significant damage loss.

With Tactics, the Bladesworn can also provide some passive Might Might generation for their subgroup, making them an excellent choice for filling in gaps in your boon uptime while still being top DPS.


Skill Bar

Sword/Pistol
Utility


Skill Variants

Healing

  • Depending on the encounter, you may find "To the Limit!" makes the opener more consistent, as it provides a bonus to flow generation for 15 seconds upon use. It is used in the same way as Mending.
    • In fractals, you can precast "To the Limit!" at a Mistlock then switch to Mending to gain the benefits of both.


Template Code

[&DQIEHws1RCunAKYA8hqpAP0arwDwGvIa/BqcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Martial Cadence could be used if the extra Stability Stability uptime will be useful - just be wary on encounters that corrupt boons, as Stability Stability gets corrupted into Fear Fear!


Equipment

Head
Assassin
Shoulders
Berserker
Chest
Berserker
Hands
Assassin
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Pistol
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You want to hit 2217 precision (with a Sigil of Superior Sigil of Accuracy).
  • In strikes where the boss gets Exposed Exposed, or at Keep Construct, it would be more beneficial to swap the Sigil of Superior Sigil of Force for a Sigil of Superior Sigil of Impact.
  • Relic of the Thief is the best relic for players that don't own Secrets of the Obscure.


Consumables

Food

  • or ascended versions


Utility

    • for a cheaper alternative


Usage

There are two openers you can use for Bladesworn. The higher damage opener immediately starts with Dragon Slash - Force Dragon Slash - Force, but requires getting into combat at just the right time to avoid having to delay later parts of the rotation. The other opener has a slightly delayed Dragon Slash - Force Dragon Slash - Force which allows a bit more time for flow to build up and makes it easier to line up cooldowns.


If possible, you can pre-cast Blooming Fire Blooming Fire, Artillery Slash Artillery Slash and Break Step Break Step to build up stacks of Fierce as Fire. Pre-cast both charges of Flow Stabilizer, Tactical Reload, an additional charge of Flow Stabilizer, and your healing skill.

Burst Opener Toggle
  1. Overcharged Cartridges
  2. Dragon Trigger
  3. Dragon Slash - Force Dragon Slash - Force
  4. Dragonspike Mine
  5. Dragon Trigger
  6. Flicker Step Flicker Step back into melee range
  7. Dragon Slash - Force Dragon Slash - Force
  8. Sheathe Gunsaber


Sword/Pistol 1

  1. Dragon's Roar
  2. Final Thrust
  3. Gunstinger
  4. Sever Artery Gash Hamstring x2
  5. Overcharged Cartridges
  6. Dragon's Roar
  7. Dragon Trigger


Gunsaber 1

  1. Flicker Step Flicker Step just before Dragon Slash is fully charged
  2. Dragon Slash - Force Dragon Slash - Force
  3. Blooming Fire Blooming Fire
  4. Cyclone Trigger Cyclone Trigger
  5. Artillery Slash Artillery Slash
  6. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust
  7. Cyclone Trigger Cyclone Trigger
  8. Overcharged Cartridges
  9. Tactical Reload
  10. Sheathe Gunsaber
  11. Proceed to Loop
Regular Opener Toggle

Start on Sword/Pistol.

  1. Overcharged Cartridges
  2. Dragon's Roar
  3. Final Thrust
  4. Dragon Trigger


Gunsaber 1

  1. Flicker Step Flicker Step just before Dragon Slash is fully charged
  2. Dragon Slash - Force Dragon Slash - Force
  3. Dragonspike Mine
  4. Dragon Trigger
  5. Flicker Step Flicker Step back into melee range
  6. Dragon Slash - Force Dragon Slash - Force
  7. Artillery Slash Artillery Slash
  8. Overcharged Cartridges
  9. Sheathe Gunsaber


Sword/Pistol 1

  1. Gunstinger
  2. Dragon's Roar
  3. Final Thrust
  4. Sever Artery Gash Hamstring x2
  5. Dragon Trigger


Gunsaber 2

  1. Flicker Step Flicker Step just before Dragon Slash is fully charged
  2. Dragon Slash - Force Dragon Slash - Force
  3. Blooming Fire Blooming Fire
  4. Cyclone Trigger Cyclone Trigger
  5. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust
  6. Overcharged Cartridges
  7. Tactical Reload
  8. Sheathe Gunsaber
  9. Proceed to Loop

Loop

Use Flow Stabilizer and Tactical Reload off cooldown.

Sword/Pistol 1

  1. Dragon's Roar
  2. Final Thrust
  3. Dragon Trigger


Gunsaber 1

  1. Flicker Step Flicker Step just before Dragon Slash is fully charged
  2. Dragon Slash - Force Dragon Slash - Force
  3. Dragonspike Mine
  4. Dragon Trigger
  5. Flicker Step Flicker Step back into melee range
  6. Dragon Slash - Force Dragon Slash - Force
  7. Artillery Slash Artillery Slash OR Blooming Fire Blooming Fire - Use Artillery Slash if it is at three charges, otherwise use Blooming Fire
  8. Overcharged Cartridges
  9. Sheathe Gunsaber


Sword/Pistol 2

  1. Gunstinger
  2. Dragon's Roar
  3. Final Thrust
  4. Sever Artery Gash Hamstring x2
  5. Dragon Trigger


Gunsaber 2

  1. Flicker Step Flicker Step just before Dragon Slash is fully charged
  2. Dragon Slash - Force Dragon Slash - Force
  3. Blooming Fire Blooming Fire
  4. Cyclone Trigger Cyclone Trigger
  5. Swift Cut Swift Cut Steel Divide Steel Divide Explosive Thrust Explosive Thrust
  6. Cyclone Trigger Cyclone Trigger
  7. Overcharged Cartridges
  8. Sheathe Gunsaber
  9. Return to start of Sword/Pistol 1


Video example

Video example (burst opener)


General Tips

  • Both openers follow the same broad structure as the loop, so learning the loop first might be helpful.
  • Outside of the opener, you always use Overcharged Cartridges as your last skill before exiting your Gunsaber.
  • Flicker Step Flicker Step is not only used for positioning, but triggers Relic of Peitha.
  • While charging Dragon Trigger, you can use Triggerguard Triggerguard to generate extra charges of Fierce as Fire, to ensure you are at 10 stacks for Dragon Slash - Force Dragon Slash - Force.
    • If there is any danger of you getting interrupted while in Dragon Trigger, you can forgo this step so they are available for defence.
  • Dragon Slash - Force Dragon Slash - Force alone is over half your total damage, so it is essential not to delay Dragon Trigger. If necessary, you can skip some of the Sword skills in your rotation if it is already available.
  • If you find yourself getting lost in the rotation, glance at the cooldowns on your F1 and F2 skills. This will tell you how long your next section will be - e.g. If you are charging Dragon Trigger and Gunsaber is still on a long cooldown, you know you need to do the long Gunsaber section next (Gunsaber 2').


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
OfficerAndyGentleman gave this build 5 stars • November 2022
Incredible DPS while also providing some boon uptime for free. Can also deal great CC and the dragon trigger options add some versatility.

Comments

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