Difference between revisions of "Holosmith - DPS Holo"
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** Use {{skill|Holo Leap}} as needed for mobility | ** Use {{skill|Holo Leap}} as needed for mobility | ||
* Use {{Skill|Acid Bomb}} whenever the enemy group will be in the AoE for multiple ticks, the CD is very short | * Use {{Skill|Acid Bomb}} whenever the enemy group will be in the AoE for multiple ticks, the CD is very short | ||
− | ** The backwards leap can be canceled by using a | + | ** The backwards leap can be canceled by using a Weapon Swap keybind during the animation |
* Use{{skill|Laser Disk}} whenever you are sure you are going to be able to sit in melee for a long time | * Use{{skill|Laser Disk}} whenever you are sure you are going to be able to sit in melee for a long time | ||
* {{skill|Prime Light Beam}} is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap | * {{skill|Prime Light Beam}} is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap |
Revision as of 23:45, 10 December 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: WvW Zerg
Difficulty:
Hard
This build was last updated on December 10, 2023 and is up to date for the October 8, 2024 patch.
Overview
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of
and .
Skillbar
Rifle/Rifle
Utility
Variants
- Weapon
- Hammer
- Heal
- more team utility but less personal survivability
- Utility
- Fill the open utility slot with either:
- - higher spike, harder to use
- - less spike, easier to use
- ⇒ aggressive stunbreak
Template Code
[&DQMGOyYvOT8qDwAAVxYAAJMBAABeAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- - with
- - with
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Relic
Variants
- Relics
- Sigil
- option instead of for activating
Consumables
-
- feast option with additional power and ferocity.
Usage
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it
Overall Priorities
- High
- Damage
- Moderate
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- will leap towards your target if you have one, make sure to drop your target when using it for mobility
- This builds has moderate active defenses
Active defense priority
- Immobilize or - for
- Dodge
Detailed Explanations
Damage
version
- In
- Use as needed for mobility
- Use other skills as needed to gain heat for
- Make sure to be in a good position for , use at a high heat value (95+) to save it if you can't
prioritize and for damage
- During Photon Forge downtime:
- Use your rifle skills, mainly and for burst damage
- Spam
- Use whenever you are sure you are going to be able to sit in melee for a long time
- roots you for a while during the cast so be careful to not greed
is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
- Try to use both Exceed skills within Photon Forge, to grant them the modifier
Skill priority
- - over 50 heat
- - over 50 heat
- Dodge - for ( )
version
- In
- Use as needed for mobility
prioritize and for damage
- Use
- The backwards leap can be canceled by using a Weapon Swap keybind during the animation
whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
- Use whenever you are sure you are going to be able to sit in melee for a long time
- roots you for a while during the cast so be careful to not greed
is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
- Try to use both Exceed skills within Photon Forge, to grant them the modifier
- During Photon Forge downtime:
- Use your rifle skills, mainly and for burst damage
Skill priority
- - over 50 heat
- - over 50 heat
- Dodge - for ( )
Superspeed
- Superspeed to an unlimited amount of allies
- Use in the direction your commander is pushing whenever you use it
- Cast behind the commander to keep the group together
- Pair with if your group isn't out of combat on cast
gives
CC
- Use your
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
when:
- Your group calls a spike:
Ratings
Strong Build with a huge burst capability. Needed in the actual meta to force downs on opponents.
Comments
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