Difference between revisions of "Tempest - Condi DPS"
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| specialization = Tempest | | specialization = Tempest | ||
| designed for = Raid | | designed for = Raid | ||
− | | rating = | + | | rating = Great |
| focus = Condition Damage | | focus = Condition Damage | ||
| xpac = hot | | xpac = hot | ||
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| utility2 = Glyph of Lesser Elementals | | utility2 = Glyph of Lesser Elementals | ||
| utility3 = Glyph of Elemental Power | | utility3 = Glyph of Elemental Power | ||
− | | elite = Fiery Greatsword | + | | elite = Conjure Fiery Greatsword |
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Revision as of 19:37, 23 December 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids
Overview
This is a build focuses on Burning and Bleeding and offers high damage with a relatively simple rotation, particularly on large targets.
Additionally, skills like Fury and Might on yourself and party (provided you have some other source of Fury) for a minor DPS loss.
and allow you can maintain permanent
Skill Bar
Weapon Variants
Dagger/Warhorn is the best option for players that don't own Secrets of the Obscure.
Skill Variants
- deals more damage than , but the traited passive you gain from still applies 180 toughness, which can mess with tanking.
- If you do not have time (e.g. during pre-events) to pre-cast a few times, then may be a stronger choice.
- is a ~500 dps loss, and makes the rotation easier.
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Consumables
Food
- , or ascended alternatives
Utility
-
- or for a cheaper option
The difference in these two utilities is roughly 0.5% dps, so use what you feel you can afford.
Usage
- Use (if using) in , and cast off cooldown.
- You want to cast in off cooldown.
- Cast and (if using) off cooldown.
- If using , then cast it in off cooldown.
- Thanks to you can cast the signets and still receive their benefits, allowing you to use freely.
The gist of the rotation is to cycle between ⇒ ⇒ , using key abilities in each attunement off cooldown until the next attunement is ready.
Hammer Rotation
You can pre-cast
as long as it won't prevent you being able to switch back to in the opener.
Opener
- (only if you can pre-cast it)
- during the cast of Whirling Stones
Fire
The fire section can vary each loop depending on and :
- - if you precast this in the opener, skip this on the first loop
- (if available) - depending on cooldown, this will either be used at the start and end of the fire section, or in the middle (alternating between loops)
- (if available) or pick up the second one
- (only if there is a Fiery Greatsword)
- (only if there is a Fiery Greatsword)
- Drop Fiery Greatsword
- Autoattack, and use and as they come off cooldown
- just before Surging Flames is off cooldown again
Earth
- Autoattack, and use when it comes off cooldown
- during the cast of Whirling Stones
Air
- Switch to as soon as you can
Dagger Rotation
When you enter
, use , and , then use your key abilities as they come off cooldown. When is available, use one last and switch ( should become available during the cast of - you can switch attunement without interrupting the skill).In
, your first and last skill should be .Steps listed as optional below are DPS losses, but will assist with boon uptimes in your group.
Opener
- (only if you can pre-cast it)
Loop
- (optional)
- (if available)
- before cast finishes (be careful not to use other skills before has finished channelling)
- (optional)
- before cast finishes
Repeat from 1
Defiance Bars
- You inflict a lot of Immobilize with this build.
Hammer
- While in you can use and .
Dagger
- While in ⇒ . you can use and
- If you are really desperate, you can switch to for .
Ratings
Comments
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