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Difference between revisions of "Daily Super Adventure Box W1Z2"

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Head forward as you start, ignoring the bouncy mushrooms and baubles, until you reach a small pool fed by a waterfall. Dig between the rock and the waterfall for five baubles.
 
Head forward as you start, ignoring the bouncy mushrooms and baubles, until you reach a small pool fed by a waterfall. Dig between the rock and the waterfall for five baubles.
  
[[file:W1Z2 Dig 1.png|Chest 1|405px|class=img-fluid]]
+
[[file:W1Z2 Dig 1.png|Dig 1|405px|class=img-fluid]]
  
  
 
Continue on into the dark woods. As you enter move to the left slightly (maintaining the direction you're facing) and you can line up a path through the trees as in the screenshot below.
 
Continue on into the dark woods. As you enter move to the left slightly (maintaining the direction you're facing) and you can line up a path through the trees as in the screenshot below.
  
[[file:W1Z2 Dark Woods.png|Chest 1|405px|class=img-fluid]]  
+
[[file:W1Z2 Dark Woods.png|Path through Dark Woods|405px|class=img-fluid]]  
  
  
Line 17: Line 17:
  
  
[[file:W1Z2 Dig 2.png|Chest 1|405px|class=img-fluid]]  
+
[[file:W1Z2 Dig 2.png|Dig 2|405px|class=img-fluid]]  
  
  
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Head through the next area, following the direction fingers and head up a hill to your right for a dig containing 10 baubles.
 
Head through the next area, following the direction fingers and head up a hill to your right for a dig containing 10 baubles.
  
[[file:W1Z2 Digs 1.png|Chest 1|405px|class=img-fluid]]  
+
[[file:W1Z2 Digs 1.png|Dig on hill and path to stump|405px|class=img-fluid]]  
  
  
 
Then, head for the hollow tree stump and dig inside for another five baubles.
 
Then, head for the hollow tree stump and dig inside for another five baubles.
  
[[file:W1Z2 Dig 3.png|Chest 1|405px|class=img-fluid]]  
+
[[file:W1Z2 Dig 3.png|Dig 4|405px|class=img-fluid]]  
  
  
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<gallery mode="packed" heights=300px style="text-align:left">
 
<gallery mode="packed" heights=300px style="text-align:left">
File:W1Z2 Chest.png|Bomb Here.
+
File:W1Z2 Chest.png|Head along the leaves to the narrow branch.
File:W1Z2 Chest 1.png|Dig after drop.
+
File:W1Z2 Chest 1.png|Drop down and open chest.
 
</gallery>
 
</gallery>
 
</div></div>
 
</div></div>
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Drop down into the water and head forward, following the trail of lily pads. At the far end of the water you will find a plant. Dig behind the leaf for 20 baubles.
 
Drop down into the water and head forward, following the trail of lily pads. At the far end of the water you will find a plant. Dig behind the leaf for 20 baubles.
  
[[file:W1Z2 Dig 5.png|Chest 1|405px|class=img-fluid]]  
+
[[file:W1Z2 Dig 5.png|Dig 5|405px|class=img-fluid]]  
  
  
Line 77: Line 77:
  
 
<gallery mode="packed" heights=300px style="text-align:left">
 
<gallery mode="packed" heights=300px style="text-align:left">
file:W1Z2 Shortcut.png|Dig spots
+
file:W1Z2 Shortcut.png|Jump onto this branch, then to the other side.
file:W1Z2 Dig 10.png|Dig spots
+
file:W1Z2 Dig 10.png|Dig spot after exiting the worm.
 
</gallery>
 
</gallery>
  
  
You are now past the final checkpoint, and can skip to the appropriate [section]. If you still want the glitch, you can backtrack through the level to reach it, though the jumps are more challenging in reverse.
+
You are now past the final checkpoint, and can skip to the appropriate [section]. If you still want the glitch, you can backtrack through the level to reach it, though the jumps are more challenging in reverse.</div></div>
</div></div>
 
  
  
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While making your way to the next checkpoint, you can find the second chest wedged in a corner near the end. Unfortunately, there is no way to access this chest and reach the checkpoint without dropping down and completing another loop through the trees.  
 
While making your way to the next checkpoint, you can find the second chest wedged in a corner near the end. Unfortunately, there is no way to access this chest and reach the checkpoint without dropping down and completing another loop through the trees.  
  
[[file:W1Z2 Chest 2.png|Chest 1|405px|class=img-fluid]]  
+
[[file:W1Z2 Chest 2.png|Chest 2|405px|class=img-fluid]]  
 
</div></div>
 
</div></div>
  
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Drop down, and {bomb} the wall to the left of the large rock. Head inside the opening for 25 baubles.
+
Drop down, and [[File:MegaBomb.png|25px|link=https://wiki.guildwars2.com/wiki/Mega_Bomb|bomb]] [https://wiki.guildwars2.com/wiki/Mega_Bomb bomb] the wall to the left of the large rock. Head inside the opening for 25 baubles.
  
 
After exiting, face the shop and head along the right wall next to the large tree. Dig immediately after dropping down for another 20 baubles.
 
After exiting, face the shop and head along the right wall next to the large tree. Dig immediately after dropping down for another 20 baubles.
Line 117: Line 116:
  
 
<gallery mode="packed" heights=300px>
 
<gallery mode="packed" heights=300px>
File:W1Z2 Secrets.png|Bomb Here.
+
File:W1Z2 Secrets.png|Bomb here and head inside the hole, then visit the shop if you want and head along the wall.
File:W1Z2 Dig 6.png|Dig after drop.
+
File:W1Z2 Dig 6.png|Dig.
 
File:W1Z2 Entrance.png|Head through small gap.
 
File:W1Z2 Entrance.png|Head through small gap.
 
File:W1Z2 Honeycomb.png|Climb up tree.
 
File:W1Z2 Honeycomb.png|Climb up tree.
Line 128: Line 127:
 
From the checkpoint, rather than drop down, instead hug the wall and head left past the bush and along the higher platforms to reach a dig spot that provides 20 baubles. If you dropped down accidentally, you can use the bouncy mushrooms to get back up. Now jump down and cross the poisoned water (If you still need ''Interior Design'', enter the shop here before crossing the water).  
 
From the checkpoint, rather than drop down, instead hug the wall and head left past the bush and along the higher platforms to reach a dig spot that provides 20 baubles. If you dropped down accidentally, you can use the bouncy mushrooms to get back up. Now jump down and cross the poisoned water (If you still need ''Interior Design'', enter the shop here before crossing the water).  
  
[[file:W1Z2 Dig 8.png|Chest 1|405px|class=img-fluid]]  
+
[[file:W1Z2 Dig 8.png|Dig 8|405px|class=img-fluid]]  
  
  
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If you look towards the far wall, you can see a red glitch crystal. Activate it, then quickly jump across the platforms that appear to reach a teleporter.
 
If you look towards the far wall, you can see a red glitch crystal. Activate it, then quickly jump across the platforms that appear to reach a teleporter.
  
[[file:W1Z2 Glitch.png|Chest 1|405px|class=img-fluid]]  
+
[[file:W1Z2 Glitch.png|Glitch route|405px|class=img-fluid]]  
  
On the other side of the teleporter you will find the glitch. You can use a boomerang to activate it, or carefully walk along the leaves and branches to reach it. Do a big jump back down to the poisoned water, and make your way back up the tree with bouncy mushrooms.
+
On the other side of the teleporter you will find the glitch. You can use a {{tooltip|Boomerang}} to activate it, or carefully walk along the leaves and branches to reach it. Do a big jump back down to the poisoned water, and make your way back up the tree with bouncy mushrooms.
 
</div></div>
 
</div></div>
  
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Make your way along the branches and leaves, being careful of monkeys until the checkpoint is in sight.
 
Make your way along the branches and leaves, being careful of monkeys until the checkpoint is in sight.
  
Just before the checkpoint is a large tree, where you will find the [Ooze Farmer]. Dig just behind him for 10 baubles. If you want to do ''Ooze Transportation'' and the glitch, it is easiest to /gg before you activate checkpoint 4 rather than backtrack.
+
Just before the checkpoint is a large tree, where you will find the [https://wiki.guildwars2.com/wiki/Ooze_Farmer Ooze Farmer]. Dig just behind him for 10 baubles. If you want to do ''Ooze Transportation'' and the glitch, it is easiest to /gg before you activate checkpoint 4 rather than backtrack.
  
[[file:W1Z2 Dig 9.png|Shop and bombable wall|405px|class=img-fluid]]
+
[[file:W1Z2 Dig 9.png|Dig 9|405px|class=img-fluid]]
  
  
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Activate the checkpoint, and use the bounce to land on a platform above the checkpoint (with a bouncy mushroom on it). Bounce on it to reach a higher platform, and dig twice here for a total of 20 baubles.
 
Activate the checkpoint, and use the bounce to land on a platform above the checkpoint (with a bouncy mushroom on it). Bounce on it to reach a higher platform, and dig twice here for a total of 20 baubles.
  
[[file:W1Z2 Digs 2.png|Shop and bombable wall|405px|class=img-fluid]]
+
[[file:W1Z2 Digs 2.png|Shortcut dig|405px|class=img-fluid]]
  
  
 
With a long jump, you can ''just'' reach the horizontal log from the closest corner to it. Even if you don't quite make it, climb up to the top of the log and then round the wall to the bouncy mushroom that brings you to the boss. There is another bouncy mushroom you can knock down here to make returning to the boss easier should you die.
 
With a long jump, you can ''just'' reach the horizontal log from the closest corner to it. Even if you don't quite make it, climb up to the top of the log and then round the wall to the bouncy mushroom that brings you to the boss. There is another bouncy mushroom you can knock down here to make returning to the boss easier should you die.
 
 
<div style="border:2px solid #292929;">
 
<div style="padding:0.5rem;text-align:left;background:#1d1d1d;color:#fff;border-bottom:1px solid #111111;border-top:1px solid #292929;">'''Optional: Glitch, Environmental Studies 101 and Ooze Transportation 101'''</div><div style="background:#171717;padding:0.5rem;">
 
As you pass through the next area you'll see some beedogs collect baubles from flowers and fly away. If you follow them, they'll lead you through a gap in the wall and then through a maze.
 
 
To get through the maze without waiting for them: after coming through the gap, go to the end and turn right, follow the path until you find a green +5 bauble on your left. Collect it, turn right, and head forward again. Follow this path to the end. There are multiple optional objectives to complete here.
 
<gallery mode="packed" heights=300px>
 
file:W1Z1 Entrance.png
 
file:W1Z1 Secrets.jpg
 
file:W1Z1 Glitch.png
 
</gallery>
 
 
 
At the far end is the honeycomb you must destroy for Environmental Science. Destroy the barrel nearby to get a powerup that doubles your damage, making it easier to deal with the queen beedog.
 
 
Halfway between the entrance and the honeycomb is an Ooze garden. If it is the daily, you can dig one up, beat it until its stunned, then carry it to the end (it is recommended you have a decent amount of health as the Ooze will drain some).
 
 
Next to the entrance is a red glitch crystal. Hit it and quickly climb up the series of planks that appear to end up on top of the wall. Backtrack slightly along the wall to reach the glitch.
 
 
 
Now drop down to the left.
 
</div></div>
 
 
 
Head for the next checkpoint.
 
 
 
==Checkpoint 4==
 
After activating the checkpoint, jump forward and head to the hill on the right to find the Ooze Farmer. If you're not doing ''Ooze Transportation 101'', you can destroy the barrel after the checkpoint for a speed boost and jump forward instead, collecting 3 baubles along the way. There's not much left to do now but climb the mountain in the middle to reach the boss.
 
 
[[file:W1Z1 Farmer.png|Ooze Farmer|405px|class=img-fluid]]
 
 
 
If you still need ''Interior Design 101'', just before the final checkpoint there is a mushroom you can attack to create a bouncepad below. Do so and drop down to find the last shop, then bounce back up and activate the checkpoint.
 
 
[[file:W1Z1 Shop 2.png|Shop 2|x270px|class=img-fluid]]
 

Revision as of 14:24, 9 January 2024

WIP


Start

Head forward as you start, ignoring the bouncy mushrooms and baubles, until you reach a small pool fed by a waterfall. Dig between the rock and the waterfall for five baubles.

Dig 1


Continue on into the dark woods. As you enter move to the left slightly (maintaining the direction you're facing) and you can line up a path through the trees as in the screenshot below.

Path through Dark Woods


Head along this path until you reach the wall, and dig in the corner just behind the leaves for a chest containing 20 baubles. Then follow the wall along to the right to reach the first checkpoint.


Dig 2


Checkpoint 1

Head through the next area, following the direction fingers and head up a hill to your right for a dig containing 10 baubles.

Dig on hill and path to stump


Then, head for the hollow tree stump and dig inside for another five baubles.

Dig 4


Optional: Locksmithing 102 (40 baubles)

From the previous dig, head up inside the hollow tree trunk that forms a kind of ramp, and hop around it to reach the large leaves on the other side.

Look around for the large, broken tree and make your way towards it, being careful of monkeys.

Carefully walk along the branch closest to the tree and jump inside. At the bottom is the first locked chest.


Continue on past the small pond and you should see the first shop in the left wall. Dig in front of the shop for 10 baubles.

Chest 1


Optional: Interior Design 102

Head inside the shop.


Past the shop is Checkpoint 2


Checkpoint 2

Drop down into the water and head forward, following the trail of lily pads. At the far end of the water you will find a plant. Dig behind the leaf for 20 baubles.

Dig 5


Hop onto the lily pad, then quickly jump up on to the leaf you just dug behind, before the lily pad disappears.

Optional: Academic Probation

Immediately after reaching the bank, follow it along to the right until you are blocked by a large branch. You can jump to this large branch, then down the other side to find a small cave. Inside you will find the shortcut worm. Taking this worm is necessary for the daily, but will skip the rest of this level.

Bounce your way through the worm's insides, trying to pick up some baubles on the way while avoiding the pools of acid and floating bubbles.

If you dig where you exit the worm (look up for a lovely surprise) you will get five baubles.


You are now past the final checkpoint, and can skip to the appropriate [section]. If you still want the glitch, you can backtrack through the level to reach it, though the jumps are more challenging in reverse.


If not taking the shortcut, instead head into the tree to your left, and follow the normal route along to the next checkpoint.

Optional: Locksmithing 102 (40 baubles)

While making your way to the next checkpoint, you can find the second chest wedged in a corner near the end. Unfortunately, there is no way to access this chest and reach the checkpoint without dropping down and completing another loop through the trees.

Chest 2


Checkpoint 3

Optional: 95 baubles, Interior Design 102, Environmentally Friendly 102, Ooze Transportation 102

Once activated, you can backtrack through the level to pick up some extra baubles, a shop, and the Environmentally Friendly daily. If you knock down the mushroom just below the checkpoint, you can get back here faster, but it's much more efficient to /gg after the final dig to immediately return to the checkpoint.


Drop down, and bomb bomb the wall to the left of the large rock. Head inside the opening for 25 baubles.

After exiting, face the shop and head along the right wall next to the large tree. Dig immediately after dropping down for another 20 baubles.

Continue following the wall until you pass through a tiny gap and up a hill.

Below you is the Queen Beedog and the honeycomb for Environmentally Friendly. The time and danger in fighting her are not worth the baubles you get, so skip her unless you're doing the daily. Run past to the far end of the area and carefully jump around the tree to reach a higher platform.

Dig in the center of the platform for 50 baubles! /gg to return to the checkpoint (or walk all the way back).

For Ooze Transportation, it's best to wait until now to pick one up - they are just outside the shop, so drop down and take the bouncy mushroom back up. You will need to skip the glitch, as going through the teleporter will drop the ooze.


From the checkpoint, rather than drop down, instead hug the wall and head left past the bush and along the higher platforms to reach a dig spot that provides 20 baubles. If you dropped down accidentally, you can use the bouncy mushrooms to get back up. Now jump down and cross the poisoned water (If you still need Interior Design, enter the shop here before crossing the water).

Dig 8


Immediately on the other side, there is another tree with two bouncy mushrooms. Use them to jump up into the canopy.

Optional: Glitch

If you look towards the far wall, you can see a red glitch crystal. Activate it, then quickly jump across the platforms that appear to reach a teleporter.

Glitch route

On the other side of the teleporter you will find the glitch. You can use a Boomerang Boomerang to activate it, or carefully walk along the leaves and branches to reach it. Do a big jump back down to the poisoned water, and make your way back up the tree with bouncy mushrooms.


Make your way along the branches and leaves, being careful of monkeys until the checkpoint is in sight.

Just before the checkpoint is a large tree, where you will find the Ooze Farmer. Dig just behind him for 10 baubles. If you want to do Ooze Transportation and the glitch, it is easiest to /gg before you activate checkpoint 4 rather than backtrack.

Dig 9


Prepare yourself before you activate the final checkpoint, as there are 20 baubles that can only be reached with the one-time boost from activating it.


Checkpoint 4

Activate the checkpoint, and use the bounce to land on a platform above the checkpoint (with a bouncy mushroom on it). Bounce on it to reach a higher platform, and dig twice here for a total of 20 baubles.

Shortcut dig


With a long jump, you can just reach the horizontal log from the closest corner to it. Even if you don't quite make it, climb up to the top of the log and then round the wall to the bouncy mushroom that brings you to the boss. There is another bouncy mushroom you can knock down here to make returning to the boss easier should you die.

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