Difference between revisions of "Druid - Power Daze Druid Roamer"
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| designed for = WvW Roaming | | designed for = WvW Roaming | ||
| focus = strike damage, mobility | | focus = strike damage, mobility | ||
− | | rating = | + | | rating = good |
− | | difficulty = | + | | difficulty = 2 |
| xpac = HoT, EoD, SotO | | xpac = HoT, EoD, SotO | ||
}} | }} |
Revision as of 14:27, 12 February 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage and Mobility
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on February 12, 2024 and is up to date for the October 8, 2024 patch.
Overview
A CC-focused Power Druid build for WvW roaming. The build's all about keeping targets Dazed and Stunned for as long as possible while triggering procs to boost hard hitting abilities such as .
Skill Bar
Hammer
Greatsword
Utility
Template Code
[&DQQILyArBTd5AHkAwgC7AOYSqwG7ALgAtBLtADsuKhUAAAAAAAAAAAAAAAACMgAzAAA=]
Specializations
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Dragon
Dragon
Accessory
Dragon
Dragon
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Hammer
Dragon
Dragon
Sigil
Sigil
Greatsword
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Relics
- - damage boost if you don't mind losing out on mobility.
Consumables
Food
- We suggest taking health regen food like (defense) or (offense) to build Astral Force faster, which is very important for the build.
Utility
- or .
Usage
Elite specialization basics
- Rangers with the Druid specialization gain access to (CA) which uses a resource called Astral Force (AF).
- You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration and Protection via are great at building Astral Force.
General
- Celestial Avatar skill #5 Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills. is a channeled ability that has
- Smokescale's F2 ability is Stealth with skills like , , or even pet swapping to proc .
- has the benefit of being instant. Since you're able to swap pets even while stunned, you could use this to stealth yourself even while CC'd.
which could be used to combo
Damage
- There are 2 things which play a key role in burst combos: CC and/or Fury application.
- With the combination of Fury refreshes and Opening Strike has a 100% crit chance as well as a 25% damage bonus. and , gaining
- Whenever you disable an enemy with Daze or any other form of hard-CC you gain Fury from and a proc, which further increases your damage.
- Aside from using CC skills you can also obtain Fury instantly by swapping pets. This also gives you Quickness to help with landing your burst.
- The best burst skill in the build is .
- resets the cooldown on Maul while also being a perfect setup for it.
- is often used offensively as an instant trigger for MoC, even in the middle of casting other skills.
- Hammer is much more about sustained damage. Your goal here is to keep the target CC'd with Quickness while they are knocked down or dazed.
- basically sets itself up, dazing targets and then following up with a 2nd attack that deals extra damage via trait synergy. It's also the hardest hitting skill on Hammer.
and while smacking them mostly with autoattacks boosted by
- CC effects don't stack on duration and Daze durations are quite long in the build, try not to override already applied dazes with other control effects.
- Drop a Poison for healing reduction via . too as soon as you can since it's instant and applies
- Enemies being in range when it ends are immobilized, you could use this as a setup for Hammer and Greatsword burst combos.
is mostly defensive, but if you want to use it to deal damage then cast for the daze and immob followed by .
Burst combo examples
Greatsword
Hammer
- Spam autoattacks, pet swap for Quickness if you're running out of it
Sustain
- If you drop halfway through casting you can combo an extra condition removal.
in Celestial Avatar (somewhat spammable instant skill) and provide a steady stream of condi removal, use these to keep conditions at bay.
- is an answer to just about any situation - heals, removes conditions, protects against CC, and you can combo extra healing with leap/blast finishers.
- Entering dazes nearby enemies. This is an instant way of lifting some pressure off of you that could be done even while you're stunned.
- should be the first skill you use while in CA, ideally try to get 2 casts of this skill off before leaving the avatar form.
- is a powerful blocking skill you can fall back on when you're taking heavy damage. Blocking an attack with it also unlocks to CC enemies with, which can quickly turn things around my giving you a proc so you can immediately them.
- Note: your pet must be within 600 range for the condition transfer to happen. The damage from the transfer itself can actually kill the pet rather quickly so you might want to swap pets shortly after using this signet.
should be kept for its passive for as long as possible. While it doesn't heal much on this build it's A) still better than nothing and B) instrumental for Astral Force generation which fuels Celesital Avatar. Use it only if you're out of options and need to break stun or do a mass cleanse.
- You're free to use for simple damage mitigation while the other utilities are not on CD, but if those are recharging then hold onto this in case you need to break a stun in the future.
Ratings
Damage is really good and it can destroy specs who lack Stability while Relic of Speed helps with sticking to targets. GS brings the usual burst damage while Hammer can use the Quickness to pummel targets while they are dazed for days. Cele Avatar remedies some of the sustain problems of a spec like this (especially the cleansing part) and the stealth helps a lot too. Not bad at all, but it has its weaknesses, like long drawn out duels against condi specs or cele specs with lots of Stability because it's not a good build for attrition. But then again, it's not completely defenseless either and can perform quite well when played right, your tools are just a bit more limited.
Comments
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