Difference between revisions of "Tempest - Condi DPS"
Line 28: | Line 28: | ||
| utility1 = Signet of Fire | | utility1 = Signet of Fire | ||
| utility2 = Glyph of Lesser Elementals | | utility2 = Glyph of Lesser Elementals | ||
− | | utility3 = Glyph of | + | | utility3 = Glyph of Storms |
| elite = Glyph of Elementals | | elite = Glyph of Elementals | ||
}} | }} | ||
Line 38: | Line 38: | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{skill|Signet of Earth}} deals more damage than {{Skill|Glyph of | + | * {{skill|Signet of Earth}} deals more damage than {{Skill|Glyph of Storms}}, but the traited passive you gain from {{trait|Written in Stone}} still applies 180 toughness, which can mess with tanking. |
− | * If you do not have time (e.g. during pre-events) to pre-cast {{Skill|Glyph of Lesser Elementals}} a few times, then {{Skill|Glyph of | + | * If you do not have time (e.g. during pre-events) to pre-cast {{Skill|Glyph of Lesser Elementals}} a few times, then {{Skill|Glyph of Elemental Power}} may be a stronger choice. |
Line 67: | Line 67: | ||
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Malice |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Bursting |
− | | infusion1 = | + | | infusion1 = Spiteful +9 Agony Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
| relic = Relic of the Fractal | | relic = Relic of the Fractal | ||
Line 86: | Line 86: | ||
| ring2 = | | ring2 = | ||
}} | }} | ||
+ | |||
+ | * {{sigil|Superior Sigil of Bursting}} only deals slightly more damage than a {{sigil|Superior Sigil of Earth}}, which is much cheaper. | ||
Line 92: | Line 94: | ||
'''Food''' | '''Food''' | ||
− | * {{food| | + | * {{food|Rare Veggie Pizza}}, {{food|Koi Cake}}, or ascended alternatives. |
'''Utility''' | '''Utility''' | ||
− | * {{utility| | + | * {{utility|Master Tuning Crystal}} or {{utility|Tuning Icicle}}. |
− | + | ** {{utility|Toxic Focusing Crystal}} are stronger if you don't have '''Spiteful Infusions''', but the difference is practically nonexistant. | |
− | '' | ||
==Usage== | ==Usage== | ||
+ | |||
+ | ===Pistol Rotation=== | ||
+ | Pistol skills have a unique bullet mechanic where using a pistol skill stocks a bullet, or if you already have a bullet, consumes it for an enhanced effect. In each attunement, one of the enhanced effects is defensive while the other is offensive. As such, it is important that these skills be used in the correct order to avoid missing out on damage. | ||
+ | |||
+ | Throughout the rotation, use {{skill|Flame Barrage}} off cooldown, and {{skill|Glyph of Lesser Elementals}} and {{skill|Glyph of Elemental Power}} (if using) off cooldown whenever you are in {{skill|Fire Attunement}}. | ||
+ | |||
+ | Autoattacks are not listed. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | You can precast {{skill|Glyph of Elemental Power}} (if using) in fire attunement. | ||
+ | # {{skill|Overload Earth}} | ||
+ | # {{skill|Dust Storm}} | ||
+ | # {{skill|Shattering Stone}} | ||
+ | # {{skill|Boulder Blast}} | ||
+ | # {{skill|Signet of Fire}} | ||
+ | # {{skill|Water Attunement}} | ||
+ | |||
+ | |||
+ | <big>'''Water 1'''</big> | ||
+ | # {{skill|Frozen Fusillade}} | ||
+ | # {{skill|Frigid Flurry}} | ||
+ | # {{skill|Fire Attunement}} | ||
+ | |||
+ | |||
+ | <big>'''Fire'''</big> | ||
+ | # {{skill|Raging Ricochet}} | ||
+ | # {{skill|Searing Salvo}} | ||
+ | # {{skill|Firestorm (Glyph of Storms)}} (if using) | ||
+ | # {{skill|Wildfire}} | ||
+ | # {{skill|Overload Fire}} | ||
+ | # {{skill|Signet of Fire}} | ||
+ | # {{skill|Raging Ricochet}} | ||
+ | # {{skill|Searing Salvo}} | ||
+ | # {{skill|Air Attunement}} | ||
+ | |||
+ | |||
+ | <big>'''Air'''</big> | ||
+ | # {{skill|Aerial Agility}} | ||
+ | # {{skill|Dazing Discharge}} | ||
+ | # {{skill|Lightning Orb}} | ||
+ | # {{skill|Water Attunement}} | ||
+ | |||
+ | |||
+ | <big>'''Water 2'''</big> | ||
+ | # {{skill|Frozen Fusillade}} | ||
+ | # {{skill|Frigid Flurry}} | ||
+ | # {{skill|Earth Attunement}} | ||
+ | |||
+ | |||
+ | <big>'''Earth'''</big> | ||
+ | # {{skill|Shattering Stone}} | ||
+ | # {{skill|Boulder Blast}} | ||
+ | # {{skill|Dust Storm}} | ||
+ | # {{skill|Overload Earth}} | ||
+ | # {{skill|Signet of Fire}} | ||
+ | # {{skill|Shattering Stone}} | ||
+ | # {{skill|Boulder Blast}} | ||
+ | # {{skill|Water Attunement}} | ||
+ | # Return to '''Water 1''' | ||
+ | |||
+ | |||
+ | [https://youtu.be/LSlrnz61rWM Video example] | ||
+ | |||
+ | |||
+ | ===Dagger Rotation=== | ||
* Use {{Skill|Glyph of Elementals}} (if using) in {{Skill|Fire Attunement}}, and cast {{Skill|Flame Barrage}} off cooldown. | * Use {{Skill|Glyph of Elementals}} (if using) in {{Skill|Fire Attunement}}, and cast {{Skill|Flame Barrage}} off cooldown. | ||
* You want to cast {{Skill|Glyph of Elemental Power}} in {{Skill|Fire Attunement}} off cooldown. | * You want to cast {{Skill|Glyph of Elemental Power}} in {{Skill|Fire Attunement}} off cooldown. | ||
Line 112: | Line 180: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
When you enter {{Skill|Fire Attunement}}, use {{Skill|Wildfire}}, {{Skill|Burning Speed}} and {{Skill|Drake's Breath}}, then use your key abilities as they come off cooldown. When {{Skill|Earth Attunement}} is available, use one last {{Skill|Drake's Breath}} and switch ({{Skill|Earth Attunement}} should become available during the cast of {{Skill|Drake's Breath}} - you can switch attunement without interrupting the skill). | When you enter {{Skill|Fire Attunement}}, use {{Skill|Wildfire}}, {{Skill|Burning Speed}} and {{Skill|Drake's Breath}}, then use your key abilities as they come off cooldown. When {{Skill|Earth Attunement}} is available, use one last {{Skill|Drake's Breath}} and switch ({{Skill|Earth Attunement}} should become available during the cast of {{Skill|Drake's Breath}} - you can switch attunement without interrupting the skill). | ||
Revision as of 23:18, 10 March 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids
Overview
This is a build focuses on Burning and Bleeding and offers high damage with a relatively simple rotation.
Thanks to the Earth traitline and
, this build has more survivability than other elementalist builds.With Warhorn, skills like Fury and Might on yourself and party (provided you have some other source of Fury) for a minor DPS loss.
and allow you can maintain permanent
Skill Bar
Weapon Variants
- Dagger/Warhorn is the best weapon set for players that don't own Secrets of the Obscure.
Skill Variants
- deals more damage than , but the traited passive you gain from still applies 180 toughness, which can mess with tanking.
- If you do not have time (e.g. during pre-events) to pre-cast a few times, then may be a stronger choice.
Template Code
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- only deals slightly more damage than a , which is much cheaper.
Consumables
Food
- , , or ascended alternatives.
Utility
- or .
- are stronger if you don't have Spiteful Infusions, but the difference is practically nonexistant.
Usage
Pistol Rotation
Pistol skills have a unique bullet mechanic where using a pistol skill stocks a bullet, or if you already have a bullet, consumes it for an enhanced effect. In each attunement, one of the enhanced effects is defensive while the other is offensive. As such, it is important that these skills be used in the correct order to avoid missing out on damage.
Throughout the rotation, use
off cooldown, and and (if using) off cooldown whenever you are in .Autoattacks are not listed.
Opener
You can precast
(if using) in fire attunement.
Water 1
Fire
- (if using)
Air
Water 2
Earth
- Return to Water 1
Dagger Rotation
- Use (if using) in , and cast off cooldown.
- You want to cast in off cooldown.
- Cast and (if using) off cooldown.
- If using , then cast it in off cooldown.
- Thanks to you can cast the signets and still receive their benefits, allowing you to use freely.
The gist of the rotation is to cycle between ⇒ ⇒ , using key abilities in each attunement off cooldown until the next attunement is ready.
When you enter , use , and , then use your key abilities as they come off cooldown. When is available, use one last and switch ( should become available during the cast of - you can switch attunement without interrupting the skill).
In
, your first and last skill should be .Steps listed as optional below are DPS losses, but will assist with boon uptimes in your group.
Opener
- (only if you can pre-cast it)
Loop
- (optional)
- (if available)
- before cast finishes (be careful not to use other skills before has finished channelling)
- (optional)
- before cast finishes
Repeat from 1
Hammer Rotation
You can pre-cast
as long as it won't prevent you being able to switch back to in the opener.
Opener
- (only if you can pre-cast it)
- during the cast of Whirling Stones
Fire
The fire section can vary each loop depending on and :
- - if you precast this in the opener, skip this on the first loop
- (if available) - depending on cooldown, this will either be used at the start and end of the fire section, or in the middle (alternating between loops)
- (if available) or pick up the second one
- (only if there is a Fiery Greatsword)
- (only if there is a Fiery Greatsword)
- Drop Fiery Greatsword
- Autoattack, and use and as they come off cooldown
- just before Surging Flames is off cooldown again
Earth
- Autoattack, and use when it comes off cooldown
- during the cast of Whirling Stones
Air
- Switch to as soon as you can
Defiance Bars
- You inflict a lot of Immobilize with this build.
Dagger
- While in ⇒ . you can use and
- If you are really desperate, you can switch to for .
Hammer
- While in you can use and .
Ratings
Comments
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