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Difference between revisions of "Catalyst - Power Catalyst"

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==Overview==
 
==Overview==
High-burst Elementalist build with a high skill floor but powerful solo DPS.
+
Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some {{Tooltip|Quickness}} to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes.
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQYfHSkfQz4XARcB+Br4Gu4a7hrxGlAB9xr3GgAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQYpHyU/Qz4XARcB+Br4GhwBHAGRAJEAJgD3GgAAAAAAAAAAAAAAAAAAAAADMwBaAGcAAA==]
 
}}
 
}}
  
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|healing = Glyph of Elemental Harmony
 
|healing = Glyph of Elemental Harmony
 
|utility1 = Relentless Fire
 
|utility1 = Relentless Fire
|utility2 = Shattering Ice
+
|utility2 = Signet of Air
|utility3 = Invigorating Air
+
|utility3 = Signet of Earth
|elite = Elemental Celerity
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|elite = Glyph of Elementals
 
}}
 
}}
 +
  
 
===Weapon Variants===
 
===Weapon Variants===
* {{Tooltip|Sword}}/{{Tooltip|Warhorn}} - higher mobility & utility but lower damage
+
Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons.
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Arcane Brilliance}} - blast finisher heal
+
====Heal skill====
* {{Skill|Glyph of Storms}} - more area damage
+
{{Skill|Glyph of Elemental Harmony}} provides strong burst heal and a boon based on attunement. Other alternatives are:
 +
* {{Skill|Arcane Brilliance}} - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
 +
* {{Skill|Ether Renewal}} - very situational heal that removes up to 8 conditions throughout its long channelling time.
 +
====Utility skills====
 +
* {{Skill|Glyph of Storms}} provides AoE damage in fire and air, while on earth it will {{Tooltip|blind}} trash mobs.
 +
* {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
 
* {{Skill|Cleansing Fire}} - condition cleanse
 
* {{Skill|Cleansing Fire}} - condition cleanse
 
* {{Skill|Lightning Flash}} - more mobility
 
* {{Skill|Lightning Flash}} - more mobility
* {{Skill|Conjure Fiery Greatsword}} - extra mobility
+
====Elite skill====
* {{Skill|Glyph of Elementals}} - summon a powerful friend; use in {{Skill|Earth Attunement}} or {{Skill|Water Attunement}} for a tanky pet
+
{{Skill|Glyph of Elementals}} summon a powerful friend; use in {{Skill|Earth Attunement}} for a tanky pet.
 +
 
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Air|bot|bot|top}}
 
{{Specialization|Air|bot|bot|top}}
{{Specialization|Fire|top|bot|top}}
+
{{Specialization|Arcane|bot|bot|bot}}
 
{{Specialization|Catalyst|mid|bot|bot}}
 
{{Specialization|Catalyst|mid|bot|bot}}
 +
;Variants
 +
* {{Trait|Empowering Auras}} + {{Trait|Empowered Empowerment}}: when playing in groups and someone else is already providing {{Tooltip|Quickness}}.
  
  
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| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Dragonhunter
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Hammer
 
| weapon1 = Hammer
| weapon2 =
+
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Impact
 
| sigil2 = Superior Sigil of Impact
Line 64: Line 73:
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
 
| sigil4 = Superior Sigil of Frenzy
 
| sigil4 = Superior Sigil of Frenzy
| relic = Relic of the Thief
+
| relic = Relic of Fireworks
 
}}
 
}}
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.  
+
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
 
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.  
 
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.  
  
<br>
+
 
 
==Consumables==
 
==Consumables==
 
Budget consumables are acceptable for use in open world.
 
Budget consumables are acceptable for use in open world.
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* {{Food|Peppermint Omnomberry Bar}}
 
* {{Food|Peppermint Omnomberry Bar}}
 
* {{Utility|Sharpening Skull}} (and variants)
 
* {{Utility|Sharpening Skull}} (and variants)
<br>
 
  
  
 
==Usage==
 
==Usage==
 +
===Jade Sphere===
 +
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}}, and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
 +
 +
You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}.
 +
 
===Damage===
 
===Damage===
* Catalyst strongly encourages swapping attunements rapidly.  
+
You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some {{Tooltip|Quickness}} but not enough for permanent uptime.
* Use your Jade Sphere at least once per attunement without fail.
+
;Priority
* Use {{Skill|Shattering Ice}} and {{Skill|Relentless Fire}} off cooldown.
+
Start on {{Skill|Fire Attunement}} and rotate through all attunements
* All attunements follow a similar priority pattern of 2 > 5 > 3 > 4. There is sometimes some variation and nuance, but keeping this general loop makes the build easier to play. Skip 4 in {{Skill|Air Attunement}} and {{Skill|Earth Attunement}} unless using them for utility/cc/defense.
+
:Fire
* Many Attunement loops work. A few examples include: Air-Fire-Earth-Water, Earth-Fire-Air-Water, and Water-Fire-Air-Earth. Generally, Fire should be earlier in the loop to make use of its powerful buffs.
+
#{{Skill|Stomp (Glyph of Elementals)}} and {{Skill|Signet of Earth}}
 +
#{{Skill|Deploy Jade Sphere (Fire)}} and {{Skill|Flame Wheel}}
 +
#{{Skill|Surging Flames}}
 +
#{{Skill|Triple Sear}}
 +
#{{Skill|Molten End}} and {{Skill|Air Attunement}}
 +
:Air
 +
#{{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Crescent Wind}}
 +
#{{Skill|Shock Blast}}
 +
#{{Skill|Wind Storm}}
 +
#{{Skill|Hurricane of Pain}} and {{Skill|Earth Attunement}}
 +
:Earth
 +
#{{Skill|Ground Pound}} and {{Skill|Rocky Loop}}
 +
#{{Skill|Whirling Stones}} and {{Skill|Water Attunement}}
 +
:Water
 +
#{{Skill|Crashing Font}} and {{Skill|Icy Coil}}
 +
#{{Skill|Cleansing Typhoon}}
 +
#{{Skill|Rain of Blows}} and {{Skill|Fire Attunement}}
 +
* You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement.
 +
* If you have spare energy you can also use the Earth and Water spheres.
 +
* Only use {{Skill|Grand Finale}} on {{Skill|Fire Attunement}} '''after''' rotating through all the attunements. Followed by casting {{Skill|Flame Wheel}} again.
 +
* Crowd Control skills {{Skill|Shock Blast}} and {{Skill|Wind Storm}} are not used for damage, but to maintain Elemental Empowerment thanks to {{Trait|Vicious Empowerment}}. Skip them if you just need burst damage for a quick fight.
 +
* Essentially, you use all your weapon skills except {{Skill|Immutable Stone}}.
 +
* Use {{Skill|Glyph of Elementals}} on {{Skill|Earth Attunement}} and use {{Skill|Stomp (Glyph of Elementals)}} and {{Skill|Signet of Earth}} off cooldown. This helps maintain Elemental Empowerment thanks to {{Trait|Vicious Empowerment}}.
 +
* Use {{Skill|Relentless Fire}} inside your {{Skill|Deploy Jade Sphere (Fire)}}.
  
 
===Defense===
 
===Defense===
* Generate {{Tooltip|Protection}} via {{Skill|Glyph of Elemental Harmony}} (Earth), Jade Sphere (Earth)
+
* You generate lots of {{Tooltip|Protection}} via {{Skill|Glyph of Elemental Harmony}} (Earth), {{Skill|Deploy Jade Sphere (Earth)}}, {{Skill|Earth Attunement}} due to {{Trait|Elemental Attunement}}.
* Jade Sphere (Earth) blocks attacks.
 
 
* {{Skill|Rocky Loop}} grants you damage reduction.
 
* {{Skill|Rocky Loop}} grants you damage reduction.
 
* {{Skill|Immutable Stone}} grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).
 
* {{Skill|Immutable Stone}} grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).

Revision as of 12:51, 20 April 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on April 20, 2024 and is up to date for the October 8, 2024 patch.

Overview

Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some Quickness Quickness to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to Elemental Empowerment improving all your attributes.

Template Code

[&DQYpHyU/Qz4XARcB+Br4GhwBHAGRAJEAJgD3GgAAAAAAAAAAAAAAAAAAAAADMwBaAGcAAA==]
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Skill Bar

Hammer
Staff
Utility


Weapon Variants

Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons.

Skill Variants

Heal skill

Glyph of Elemental Harmony provides strong burst heal and a boon based on attunement. Other alternatives are:

  • Arcane Brilliance - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
  • Ether Renewal - very situational heal that removes up to 8 conditions throughout its long channelling time.

Utility skills

  • Glyph of Storms provides AoE damage in fire and air, while on earth it will blind blind trash mobs.
  • Glyph of Lesser Elementals - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
  • Cleansing Fire - condition cleanse
  • Lightning Flash - more mobility

Elite skill

Glyph of Elementals summon a powerful friend; use in Earth Attunement for a tanky pet.


Specializations

Variants
  • Empowering Auras + Empowered Empowerment: when playing in groups and someone else is already providing Quickness Quickness.


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Jade Sphere

The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably Quickness Quickness thanks to Spectacular Sphere, and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.

You also gain improved attributes from Elemental Empowerment effect from traits like Elemental Empowerment.

Damage

You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some Quickness Quickness but not enough for permanent uptime.

Priority

Start on Fire Attunement and rotate through all attunements

Fire
  1. Stomp (Glyph of Elementals) and Signet of Earth
  2. Deploy Jade Sphere (Fire) and Flame Wheel
  3. Surging Flames
  4. Triple Sear
  5. Molten End and Air Attunement
Air
  1. Deploy Jade Sphere (Air) and Crescent Wind
  2. Shock Blast
  3. Wind Storm
  4. Hurricane of Pain and Earth Attunement
Earth
  1. Ground Pound and Rocky Loop
  2. Whirling Stones and Water Attunement
Water
  1. Crashing Font and Icy Coil
  2. Cleansing Typhoon
  3. Rain of Blows and Fire Attunement
  • You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement.
  • If you have spare energy you can also use the Earth and Water spheres.
  • Only use Grand Finale on Fire Attunement after rotating through all the attunements. Followed by casting Flame Wheel again.
  • Crowd Control skills Shock Blast and Wind Storm are not used for damage, but to maintain Elemental Empowerment thanks to Vicious Empowerment. Skip them if you just need burst damage for a quick fight.
  • Essentially, you use all your weapon skills except Immutable Stone.
  • Use Glyph of Elementals on Earth Attunement and use Stomp (Glyph of Elementals) and Signet of Earth off cooldown. This helps maintain Elemental Empowerment thanks to Vicious Empowerment.
  • Use Relentless Fire inside your Deploy Jade Sphere (Fire).

Defense

  • You generate lots of Protection Protection via Glyph of Elemental Harmony (Earth), Deploy Jade Sphere (Earth), Earth Attunement due to Elemental Attunement.
  • Rocky Loop grants you damage reduction.
  • Immutable Stone grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).
  • Cleansing Typhoon cleanses conditions.
  • Icy Coil grants condition damage reduction.
  • Elemental Epitome grants Magnetic or Frost Aura
  • Elemental Empowerment passively increases toughness and vitality
  • Crashing Font heals you, as does comboing water fields like Jade Sphere (Water)

CC

  • Shock Blast
  • Wind Storm


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • October 2024
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
4 stars
MechaOG gave this build 4 stars • August 2022
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.

Comments

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