Difference between revisions of "Catalyst - Power Catalyst"
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==Overview== | ==Overview== | ||
− | + | Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some {{Tooltip|Quickness}} to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to {{Trait|Elemental Empowerment}} improving all your attributes. | |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYpHyU/Qz4XARcB+Br4GhwBHAGRAJEAJgD3GgAAAAAAAAAAAAAAAAAAAAADMwBaAGcAAA==] |
}} | }} | ||
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|healing = Glyph of Elemental Harmony | |healing = Glyph of Elemental Harmony | ||
|utility1 = Relentless Fire | |utility1 = Relentless Fire | ||
− | |utility2 = | + | |utility2 = Signet of Air |
− | |utility3 = | + | |utility3 = Signet of Earth |
− | |elite = | + | |elite = Glyph of Elementals |
}} | }} | ||
+ | |||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | + | Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons. | |
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Arcane Brilliance}} - blast finisher heal | + | ====Heal skill==== |
− | * {{Skill|Glyph of Storms}} - | + | {{Skill|Glyph of Elemental Harmony}} provides strong burst heal and a boon based on attunement. Other alternatives are: |
+ | * {{Skill|Arcane Brilliance}} - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies. | ||
+ | * {{Skill|Ether Renewal}} - very situational heal that removes up to 8 conditions throughout its long channelling time. | ||
+ | ====Utility skills==== | ||
+ | * {{Skill|Glyph of Storms}} provides AoE damage in fire and air, while on earth it will {{Tooltip|blind}} trash mobs. | ||
+ | * {{Skill|Glyph of Lesser Elementals}} - spawn a small elemental army that dies when you mount up, good for fighting strong bosses. | ||
* {{Skill|Cleansing Fire}} - condition cleanse | * {{Skill|Cleansing Fire}} - condition cleanse | ||
* {{Skill|Lightning Flash}} - more mobility | * {{Skill|Lightning Flash}} - more mobility | ||
− | + | ====Elite skill==== | |
− | + | {{Skill|Glyph of Elementals}} summon a powerful friend; use in {{Skill|Earth Attunement}} for a tanky pet. | |
+ | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Air|bot|bot|top}} | {{Specialization|Air|bot|bot|top}} | ||
− | {{Specialization| | + | {{Specialization|Arcane|bot|bot|bot}} |
{{Specialization|Catalyst|mid|bot|bot}} | {{Specialization|Catalyst|mid|bot|bot}} | ||
+ | ;Variants | ||
+ | * {{Trait|Empowering Auras}} + {{Trait|Empowered Empowerment}}: when playing in groups and someone else is already providing {{Tooltip|Quickness}}. | ||
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| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
Line 64: | Line 73: | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Frenzy | | sigil4 = Superior Sigil of Frenzy | ||
− | | relic = Relic of | + | | relic = Relic of Fireworks |
}} | }} | ||
− | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | + | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. |
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
− | + | ||
==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
Line 88: | Line 97: | ||
* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
==Usage== | ==Usage== | ||
+ | ===Jade Sphere=== | ||
+ | The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably {{Tooltip|Quickness}} thanks to {{Trait|Spectacular Sphere}}, and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active. | ||
+ | |||
+ | You also gain improved attributes from Elemental Empowerment effect from traits like {{Trait|Elemental Empowerment}}. | ||
+ | |||
===Damage=== | ===Damage=== | ||
− | + | You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some {{Tooltip|Quickness}} but not enough for permanent uptime. | |
− | + | ;Priority | |
− | + | Start on {{Skill|Fire Attunement}} and rotate through all attunements | |
− | * | + | :Fire |
− | * | + | #{{Skill|Stomp (Glyph of Elementals)}} and {{Skill|Signet of Earth}} |
+ | #{{Skill|Deploy Jade Sphere (Fire)}} and {{Skill|Flame Wheel}} | ||
+ | #{{Skill|Surging Flames}} | ||
+ | #{{Skill|Triple Sear}} | ||
+ | #{{Skill|Molten End}} and {{Skill|Air Attunement}} | ||
+ | :Air | ||
+ | #{{Skill|Deploy Jade Sphere (Air)}} and {{Skill|Crescent Wind}} | ||
+ | #{{Skill|Shock Blast}} | ||
+ | #{{Skill|Wind Storm}} | ||
+ | #{{Skill|Hurricane of Pain}} and {{Skill|Earth Attunement}} | ||
+ | :Earth | ||
+ | #{{Skill|Ground Pound}} and {{Skill|Rocky Loop}} | ||
+ | #{{Skill|Whirling Stones}} and {{Skill|Water Attunement}} | ||
+ | :Water | ||
+ | #{{Skill|Crashing Font}} and {{Skill|Icy Coil}} | ||
+ | #{{Skill|Cleansing Typhoon}} | ||
+ | #{{Skill|Rain of Blows}} and {{Skill|Fire Attunement}} | ||
+ | * You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement. | ||
+ | * If you have spare energy you can also use the Earth and Water spheres. | ||
+ | * Only use {{Skill|Grand Finale}} on {{Skill|Fire Attunement}} '''after''' rotating through all the attunements. Followed by casting {{Skill|Flame Wheel}} again. | ||
+ | * Crowd Control skills {{Skill|Shock Blast}} and {{Skill|Wind Storm}} are not used for damage, but to maintain Elemental Empowerment thanks to {{Trait|Vicious Empowerment}}. Skip them if you just need burst damage for a quick fight. | ||
+ | * Essentially, you use all your weapon skills except {{Skill|Immutable Stone}}. | ||
+ | * Use {{Skill|Glyph of Elementals}} on {{Skill|Earth Attunement}} and use {{Skill|Stomp (Glyph of Elementals)}} and {{Skill|Signet of Earth}} off cooldown. This helps maintain Elemental Empowerment thanks to {{Trait|Vicious Empowerment}}. | ||
+ | * Use {{Skill|Relentless Fire}} inside your {{Skill|Deploy Jade Sphere (Fire)}}. | ||
===Defense=== | ===Defense=== | ||
− | * | + | * You generate lots of {{Tooltip|Protection}} via {{Skill|Glyph of Elemental Harmony}} (Earth), {{Skill|Deploy Jade Sphere (Earth)}}, {{Skill|Earth Attunement}} due to {{Trait|Elemental Attunement}}. |
− | |||
* {{Skill|Rocky Loop}} grants you damage reduction. | * {{Skill|Rocky Loop}} grants you damage reduction. | ||
* {{Skill|Immutable Stone}} grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles). | * {{Skill|Immutable Stone}} grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles). |
Revision as of 12:51, 20 April 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power catalyst is a very fast paced build that rotates through all four Attunements constantly to provide some Quickness to itself and nearby allies while doing decent damage. It's also slightly more durable thanks to improving all your attributes.
Template Code
Skill Bar
Weapon Variants
Hammer provides excellent Energy generation for your Jade Spheres thanks to its skill 3. It is recommended to not use other weapons.
Skill Variants
Heal skill
provides strong burst heal and a boon based on attunement. Other alternatives are:
- - potentially the strongest heal if there are 5 enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
- - very situational heal that removes up to 8 conditions throughout its long channelling time.
Utility skills
- blind trash mobs. provides AoE damage in fire and air, while on earth it will
- - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
- - condition cleanse
- - more mobility
Elite skill
summon a powerful friend; use in for a tanky pet.
Specializations
- Variants
- Quickness. + : when playing in groups and someone else is already providing
Equipment
Ascended gear is not required.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Jade Sphere
The Jade Sphere is the profession mechanic of the catalyst. Hitting enemies generates energy, and you spend this energy to summon a sphere that provides boons to yourself and allies, most notably Quickness thanks to , and deals minor damage. Each attunement has its own sphere, and their cooldowns are not shared. Energy can only be generated while there are no spheres active.
You also gain improved attributes from Elemental Empowerment effect from traits like
.Damage
You must rotate through all your attunements to use their respective Jade Sphere, while also casting their weapon damage skills. Never stay in Earth or Water, cast their damage skills and swap to the next attunement. You will generate some Quickness but not enough for permanent uptime.
- Priority
Start on
and rotate through all attunements- Fire
- and
- and
- and
- Air
- and
- and
- Earth
- and
- and
- Water
- and
- and
- You want to swap attunements while casting the aforementioned skills because of their long cast times, but wait before they finish before casting the first skill of your new attunement.
- If you have spare energy you can also use the Earth and Water spheres.
- Only use on after rotating through all the attunements. Followed by casting again.
- Crowd Control skills and are not used for damage, but to maintain Elemental Empowerment thanks to . Skip them if you just need burst damage for a quick fight.
- Essentially, you use all your weapon skills except .
- Use on and use and off cooldown. This helps maintain Elemental Empowerment thanks to .
- Use inside your .
Defense
- You generate lots of Protection via (Earth), , due to .
- grants you damage reduction.
- grants Barrier and an Aura (usually Magnetic Aura, which Reflects Projectiles).
- cleanses conditions.
- grants condition damage reduction.
- grants Magnetic or Frost Aura
- passively increases toughness and vitality
- heals you, as does comboing water fields like Jade Sphere (Water)
CC
Ratings
Comments
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