Difference between revisions of "Harbinger - Power DPS"
Line 165: | Line 165: | ||
# {{skill|Dark Barrage}} | # {{skill|Dark Barrage}} | ||
# {{skill|Exit Harbinger Shroud}} | # {{skill|Exit Harbinger Shroud}} | ||
+ | |||
+ | You should aim to use {{skill|Dark Barrage}} off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations: | ||
+ | * It is optimal to use skills at high ''Blight'' stacks | ||
+ | * Ensure you don't sit at 25 ''Blight'' ({{skill|Devouring Cut}} and {{skill|Voracious Arc}} consume 5 stacks each) | ||
+ | * Get two uses of {{skill|Devouring Cut}} in without delaying your shroud exit | ||
+ | * {{skill|Vital Draw}} triggers {{relic|Relic of Fireworks}}, so make sure to use it before the buff runs out | ||
Line 205: | Line 211: | ||
− | The full loop cycles between '''Harbinger Shroud''' {{to}} '''Dagger-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Dagger''' {{to}} Repeat | + | The full loop cycles between '''Harbinger Shroud''' {{to}} '''Dagger-to-Greatsword''' {{to}} '''Harbinger Shroud''' {{to}} '''Greatsword-to-Dagger''' {{to}} Repeat. |
+ | |||
+ | Below 50% health, the rotation changes slightly (see below for details). | ||
Line 219: | Line 227: | ||
* Every time you swap to '''Dagger/Sword''' (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use. | * Every time you swap to '''Dagger/Sword''' (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use. | ||
** {{skill|Grasping Darkness}} and {{skill|Devouring Visage}} {{to}} {{skill|Consume}} have long cooldowns and so are only used once each loop. | ** {{skill|Grasping Darkness}} and {{skill|Devouring Visage}} {{to}} {{skill|Consume}} have long cooldowns and so are only used once each loop. | ||
− | * | + | * Use elixirs off cooldown. |
+ | |||
Revision as of 18:50, 20 April 2024
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Raids and Fractals
Overview
A power DPS build for ReaperHarbinger.
Skill Bar
Template Code
Specializations
Equipment
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x12
x6
Equipment Variants
- You want to aim for ~2005-2010 precision (with ).
- would be a tiny DPS loss.
- or slaying sigils if you can benefit from the bonus (replacing ).
- If you don't have stat infusions, use Assassin stats legs.
Impact Sigil Variant
If you want to benefit from
, you will need to slot in more assassins pieces:Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
x6
x18
- You want to aim for ~2155 precision.
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation
If possible, precast
just before the fight starts.
Opener
- - this triggers on each pulse, making the buff last for 12 seconds
- to build up blight stacks
- Weapon Swap
Harbinger Shroud
- until Dark Barrage is off cooldown
- before you hit 25 blight stacks
- until Dark Barrage is off cooldown
You should aim to use
off cooldown, opening and closing your shroud section with it. The other skills have some flexibility, with the following considerations:- It is optimal to use skills at high Blight stacks
- Ensure you don't sit at 25 Blight ( and consume 5 stacks each)
- Get two uses of in without delaying your shroud exit
- triggers , so make sure to use it before the buff runs out
Dagger-to-Greatsword
- (if available)
- (if available)
- Weapon swap
- Repeat Harbinger Shroud Rotation
Greatsword-to-Dagger
- - a single auto is optimal if you're fast enough
- Weapon swap
- (if available)
- (if available)
- Repeat Harbinger Shroud Rotation
The full loop cycles between Harbinger Shroud ⇒ Dagger-to-Greatsword ⇒ Harbinger Shroud ⇒ Greatsword-to-Dagger ⇒ Repeat.
Below 50% health, the rotation changes slightly (see below for details).
Video example (mainhand sword)
Rotation Explanation
Above 50% health, the rotation boils down to the following:
- Every time you swap to Greatsword (or exit shroud to it), use each available skill once.
- Every time you swap to Dagger/Sword (or exit shroud to it) use all available skills once, separating the sword abilities and their flip skill with another skill use.
- ⇒ have long cooldowns and so are only used once each loop. and
- Use elixirs off cooldown.
Below 50% Health
When the boss is below 50% health, your rotation changes due to ⇒ deals lower damage than , you omit these skills from your loop and do two or three extra s while on Greatsword (how many depends on how fast you are).
having no cooldown. AsRatings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium