Difference between revisions of "Untamed - Quickness Support Power DPS"
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* {{tooltip|Untamed}}'s and {{tooltip|Nature Magic}}'s master traits are '''not''' important, and can be changed at will. | * {{tooltip|Untamed}}'s and {{tooltip|Nature Magic}}'s master traits are '''not''' important, and can be changed at will. | ||
** However, note that traiting {{trait|Enhancing Impact}} might make tracking {{tooltip|Quickness}} harder, as it will cause yourself to experience different and better uptime of {{tooltip|Quickness}} than your actual output. | ** However, note that traiting {{trait|Enhancing Impact}} might make tracking {{tooltip|Quickness}} harder, as it will cause yourself to experience different and better uptime of {{tooltip|Quickness}} than your actual output. | ||
+ | * {{trait|Nature's Vengeance}} can be changed for {{trait|Invigorating Bond}} by switching {{skill|Storm Spirit}} for {{skill|Exploding Spores}}. | ||
+ | ** This will come at a small DPS loss in exchange for access to some group-wide {{tooltip|Vigor}} and {{tooltip|Protection}}. | ||
+ | ** This change will also reduce your access to CC by switching from a '''400''' breakbar skill with '''360''' AoE with a Cooldown of '''20 seconds''' to a '''200''' breakbar skill with a considerably smaller AoE and a Cooldown of '''25 seconds'''. | ||
Line 108: | Line 111: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
* Double {{tooltip|Mace}} can replace the {{tooltip|Sword}} and {{tooltip|Axe}} set for higher breakbar damage, utility and survivability at a DPS loss. | * Double {{tooltip|Mace}} can replace the {{tooltip|Sword}} and {{tooltip|Axe}} set for higher breakbar damage, utility and survivability at a DPS loss. | ||
+ | * {{tooltip|Superior Sigil of Concentration}} can help on encounters where a higher {{tooltip|Quickness}} buffer may prove to be beneficial. | ||
Revision as of 15:28, 12 August 2024
This is a test build. You may comment and rate it.
Focused on: Direct damage and Support
Designed for: Raids and Fractals
Overview
Untamed is a highly survivable, powerful damage dealer and very useful melee offensive support.
Featuring better control to its pets and access to the Unleashed Ambush type of skill, Untamed overall usefulness has another dimension beyond its pool of weapons and utility skills, and that dimension comes from pets.
Untamed has higher vitality than the rest of the Ranger specializations, very high sustain and a wide array of defensive tools; most of these qualities are inherent to itself and don't require to sacrifice part of its powerful offense, as such, it's usually considered one of the top-tier Open World specializations.
Untamed playstyle is generally fast-paced, with many instant casts, easy to interrupt skills, a pet to manage and a rotation based on switching stances, improvisation on real encounters and a focus on the overall rotation loop.
Untamed is somewhat limited by an important conditional, as it is having skills and traits that are reliant on enemies being defiant. While it is rare, easy to determine and doesn't suppose a massive loss, that is to consider.
Skill Bar
Skill Variants
- is an interesting option as it offers a cleanse and a water combo field.
makes you receive 100% less strike and condition damage and thus helping towards damage uptime. Can be replaced.
- is a solid alternative with similar damage and good CC.
- is a party wide stun-break.
can be replaced in case there's a need for other utilities.
- is a 10-man revive thanks to , however it can be replaced for whatever fits most.
Pet Variants
It's preferable to not to replace Tiger.
- Fanged Iboga provides a pull + immobilize with solid damage.
- 24px Aether Hunter provides a launch with solid damage.
- Jungle Stalker provides better Might uptime if it's of need.
- White Tiger provides party wide Aegis.
- Siege Turtle is a solid CC pet with additional access to a projectile barrier.
Template Code
Specializations
- Untamed's and Nature Magic's master traits are not important, and can be changed at will.
- This will come at a small DPS loss in exchange for access to some group-wide Vigor and Protection.
- This change will also reduce your access to CC by switching from a 400 breakbar skill with 360 AoE with a Cooldown of 20 seconds to a 200 breakbar skill with a considerably smaller AoE and a Cooldown of 25 seconds.
can be changed for by switching for .
Equipment
Berserker
Berserker
Berserker
Diviner
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
Weapon Variants
- Double Mace can replace the Sword and Axe set for higher breakbar damage, utility and survivability at a DPS loss.
- Superior Sigil of Concentration can help on encounters where a higher Quickness buffer may prove to be beneficial.
Consumables
Food:
- or ascended versions.
Utility:
- .
Usage
Quickness
Untamed provides Quickness in a radius of 480 units around the Ranger with the trait .
- Every Unleashed Ambush grants Quickness.
- After an Unleashed Ambush, there will be a few seconds where Weapon Swap will allow the use of a second Unleashed Ambush.
- This second Unleashed Ambush will also grant Quickness.
As to provide Quickness to our group, we shall do the following sequence.
- comes off cooldown.
- Unleashed Ambush
- Weapon Swap
- Unleashed Ambush
Rotation
Start with
. Whenever the pet is unleashed you also want to be using your F1-3 skills off cooldown.- Similar to Mechanist, there's the option to set F1-3 skills on autocast (only the versions).
- On the general, it is preferred to set DPS skills on autocast while leaving situational/utility skills to be used at will.
Unleashing and your
F1-3 skills, are all instant cast so can be used during other skills. These skills are used off cooldown in the rotation, however, (F3) can be saved for its use as a mobile projectile block.Because of
, we want to use as many powerful skills as posible on in order to make use of the 25% damage boost.Throughout the rotation,
and shall be used off cooldown without delaying weapon skills. You can save for oncoming defiance bars.Do not delay Unleashed Ambush skills.
Opener
- All avaliable pet skills [F1-3]
- Weapon Swap
Sword/Axe Loop
- ⇒ ⇒
- ⇒
- Wait for to finish before .
- All avaliable pet skills [F1-3]
- ⇒ ⇒
- ⇒
- Use before hits.
- Weapon Swap
In case you're using double mace Mace, scroll down.
Hammer Loop
- ⇒ ⇒
- ⇒ ⇒
- All avaliable pet skills [F1-3]
- ⇒ ⇒
to
- Weapon Swap
Maces Loop
- Activate Force of Nature.
- ⇒ ⇒
- All avaliable pet skills [F1-3]
- ⇒
- Weapon Swap
Crowd Control
Untamed's access to CC is very solid. These are your options:
- Electric Wyvern - F2 and F3 offer 232 breakbar damage each.
- - 400 breakbar damage (200 per shake).
- - 200 breakbar damage.
- Pull. - 150 breakbar damage and
- - 100 breakbar damage.
- and offer CC if used while the pet is unleashed, but accessing this requires rearranging your rotation and a loss of DPS.
- - 250 breakbar damage.
- Mace's breakbar damage can double thanks to Nature's Strength.
- 200 breakbar damage.
Ratings
Comments
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