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Difference between revisions of "Warrior - Spear DPS"

Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Strike Damage, DPS
 
| focus = Strike Damage, DPS
| rating = draft
+
| rating = great
 
| xpac = hot, pof
 
| xpac = hot, pof
 
| difficulty = 2
 
| difficulty = 2
 +
| meta = y
 
}}
 
}}
  
Line 31: Line 32:
 
;Weapons
 
;Weapons
 
* '''Spear''' good DPS option with high range and utility
 
* '''Spear''' good DPS option with high range and utility
 +
 +
;Heal
 +
* {{Skill|"To The Limit!"}} - fill '''Adrenaline''' for {{Skill|Harrier's Toss}}
 +
* {{Skill|Healing Signet}} - for stacking {{Trait|Signet Mastery}}, if you're having trouble keeping it stacked
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = []
+
code = [&DQIEGyQaMzqmAAAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
Line 66: Line 71:
  
 
===Variants===
 
===Variants===
;Stats
 
* Feel free to use as much '''Berserker's''' gear as you can without dying
 
 
 
;Sigils
 
;Sigils
 
* {{Sigil|Superior Sigil of Energy}}
 
* {{Sigil|Superior Sigil of Energy}}
Line 78: Line 80:
  
  
==Usage==
+
==Usage==
 +
===Priorities===
 +
;High
 +
* {{Skill|Winds of Disenchantment}}
 +
* Spike Damage
 +
;Moderate
 +
* Sustained damage
 +
;Low
 +
 
 +
 
 +
====Surviving====
 +
* This build has moderate passive defense
 +
* This build has high mobility skill access
 +
** Use {{Skill|Whirlwind Attack}} to move out after spiking
 +
** {{skill|Rush}} can be used for repositioning or gap closing
 +
*** Drop your target if using it defensively
 +
* This build has low active defenses
 +
** {{Skill|Balanced Stance}} gives {{Tooltip|Stability}} and makes you immune to critical hits for its duration, but is very important for protecting {{Skill|Winds of Disenchantment}}
 +
** If you think you're likely to completely die with no chance of being rezzed, use {{Skill|Balanced Stance}} to survive, but if you're likely to be rezzed by an allied {{Skill|Illusion of Life}} or {{Skill|Signet of Mercy}}, consider saving the cooldown for {{Skill|Winds of Disenchantment}} instead
 +
 
 +
{{Collapse start|Active defense priority}}
 +
* {{Skill|Balanced Stance}} - for stunbreaking
 +
* {{Trait|Warrior's Sprint}} - for {{Tooltip|Immobilize}}
 +
** {{Skill|Whirlwind Attack}}
 +
** {{Skill|Rush}}
 +
* '''Dodge'''
 +
* {{Skill|Defiant Stance}}
 +
* {{skill|Whirlwind Attack}} - general use
 +
* {{Skill|Balanced Stance}} - general use
 +
{{Collapse end}}
 +
 
 +
 
 +
===Detailed Explanations===
 +
====Spike damage====
 +
* For ranged spikes use {{Skill|Maiming Spear}} {{to}} {{Skill|Harrier's Toss}} so both skills land at the same time
 +
* Use {{Skill|Spearmarshal's Support}} immediately before using either of your '''Burst''' skills since the 1 second fuse time will let you combine the burst
 +
* Use {{Skill|Signet of Fury}} to get full '''Adrenaline''' for Harrier's Toss
 +
** Avoid using {{Skill|Signet of Fury}} for {{Skill|Arcing Slice}} since its damage doesn't scale with adrenaline
 +
 
 +
====Sustained damage====
 +
* {{Skill|Hundred Blades}} is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
 +
** Making good use of {{Skill|Hundred Blades}} is critical to maximizing damage, look for any chance to get multiple ticks off
 +
*** Delaying your {{Skill|Arcing Slice}} combo for {{Skill|Hundred Blades}} is worth it in low pressure situations where proccing {{Skill|Full Counter}} is not guaranteed
 +
** A stow weapon keybind is very useful to cancel {{Skill|Hundred Blades}} after enemies move out of the way
 +
* Use {{Skill|Rush}} for single target damage even when already in melee
 +
* Use {{Skill|Signet of Might}} to make {{Skill|Disrupting Throw}} unblockable and only cast {{Skill|Disrupting Throw}} with {{Skill|Signet of Might}}
 +
** Avoid casting {{Skill|Signet of Might}} while {{Skill|Spearmarshal's Support}} is pulsing as it will eat the charges
 +
 
 +
{{Collapse start|Skill priority}}
 +
;Greatsword
 +
* {{Skill|Arcing Slice}}
 +
* {{Skill|Hundred Blades}}
 +
* {{Skill|Rush}}
 +
* {{skill|Bladetrail}}
 +
* {{Skill|Whirlwind Attack}} - save to disengage
 +
 
 +
;Spear
 +
* {{Skill|Harrier's Toss}}
 +
* {{Skill|Maiming Spear}}
 +
* {{Skill|Spearmarshal's Support}}
 +
* {{Skill|Signet of Might}} + {{Skill|Disrupting Throw}}
 +
{{Collapse end}}

Revision as of 02:54, 30 August 2024

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Dps

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
Normal
This build was last updated on August 30, 2024 and is up to date for the October 8, 2024 patch.

Overview

A Warrior build for WvW. Combines high personal damage and good personal survivability.


Skill Bar

Greatsword
Spear
Utility


Variants

Weapons
  • Spear good DPS option with high range and utility
Heal
  • "To The Limit!" - fill Adrenaline for Harrier's Toss
  • Healing Signet - for stacking Signet Mastery, if you're having trouble keeping it stacked


Template Code

[&DQIEGyQaMzqmAAAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Dragon
Shoulders
Dragon
Chest
Dragon
Hands
Dragon
Legs
Dragon
Feet
Dragon
Backpiece
Dragon
Accessory
Dragon
Accessory
Dragon
Amulet
Dragon
Ring
Dragon
Ring
Dragon
Greatsword
Dragon
Sigil
Sigil
Spear
Dragon
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Variants

Sigils
  • Sigil of Superior Sigil of Energy


Consumables


Usage

Priorities

High
  • Winds of Disenchantment
  • Spike Damage
Moderate
  • Sustained damage
Low


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
    • Use Whirlwind Attack to move out after spiking
    • Rush can be used for repositioning or gap closing
      • Drop your target if using it defensively
  • This build has low active defenses
    • Balanced Stance gives Stability Stability and makes you immune to critical hits for its duration, but is very important for protecting Winds of Disenchantment
    • If you think you're likely to completely die with no chance of being rezzed, use Balanced Stance to survive, but if you're likely to be rezzed by an allied Illusion of Life or Signet of Mercy, consider saving the cooldown for Winds of Disenchantment instead
Active defense priority Toggle
  • Balanced Stance - for stunbreaking
  • Warrior's Sprint - for Immobilize Immobilize
    • Whirlwind Attack
    • Rush
  • Dodge
  • Defiant Stance
  • Whirlwind Attack - general use
  • Balanced Stance - general use


Detailed Explanations

Spike damage

  • For ranged spikes use Maiming Spear Harrier's Toss so both skills land at the same time
  • Use Spearmarshal's Support immediately before using either of your Burst skills since the 1 second fuse time will let you combine the burst
  • Use Signet of Fury to get full Adrenaline for Harrier's Toss
    • Avoid using Signet of Fury for Arcing Slice since its damage doesn't scale with adrenaline

Sustained damage

  • Hundred Blades is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
    • Making good use of Hundred Blades is critical to maximizing damage, look for any chance to get multiple ticks off
      • Delaying your Arcing Slice combo for Hundred Blades is worth it in low pressure situations where proccing Full Counter is not guaranteed
    • A stow weapon keybind is very useful to cancel Hundred Blades after enemies move out of the way
  • Use Rush for single target damage even when already in melee
  • Use Signet of Might to make Disrupting Throw unblockable and only cast Disrupting Throw with Signet of Might
    • Avoid casting Signet of Might while Spearmarshal's Support is pulsing as it will eat the charges
Skill priority Toggle
Greatsword
  • Arcing Slice
  • Hundred Blades
  • Rush
  • Bladetrail
  • Whirlwind Attack - save to disengage
Spear
  • Harrier's Toss
  • Maiming Spear
  • Spearmarshal's Support
  • Signet of Might + Disrupting Throw


Ratings

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Comments

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