Difference between revisions of "ECL2VR"
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+ | {{Build | ||
+ | | profession = Thief | ||
+ | | specialization = Daredevil | ||
+ | | designed for = Conquest | ||
+ | | rating = great | ||
+ | | focus = Mobility, Strike Damage, Utility | ||
+ | | difficulty = 3 | ||
+ | | xpac = HoT | ||
+ | }} | ||
+ | ==Overview== | ||
+ | D/P Thief is a PvP build that's an asset to the team not only because of its pressure, but also due to the utility it brings - most notably the top tier mobility and the AoE stealth. The build focuses on decapping unguarded enemy points and outnumbering fights before quickly moving on to the next one - in short, its role is map control. One of the harder builds to play. | ||
+ | |||
+ | |||
+ | ==Skill Bar== | ||
+ | {{Skill bar | ||
+ | | profession = Thief | ||
+ | | specialization = Daredevil | ||
+ | | weapon1 = dagger | ||
+ | | weapon2 = pistol | ||
+ | | weapon3 = Shortbow | ||
+ | | healing = Hide in Shadows | ||
+ | | utility1 = Blinding Powder | ||
+ | | utility2 = Shadowstep | ||
+ | | utility3 = Signet of Agility | ||
+ | | elite = Dagger Storm | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | '''Utility''' | ||
+ | |||
+ | The only utility that shouldn't be replaced is {{Skill|Shadowstep}}. There are many great options for the other slots, including: | ||
+ | <!--* {{Skill|Blinding Powder}} - stun break and on-demand {{Tooltip|Stealth}} access. As a combo finisher this could also be used in {{Skill|Black Powder}} for even longer stealth duration.--> | ||
+ | * {{Skill|Impairing Daggers}} - adds more burst to the build and the {{Tooltip|Immobilize}} could be used to set up kills. | ||
+ | <!--* {{Skill|Signet of Agility}} - useful passive and a strong active, one of the best choices if conditions are giving you trouble.--> | ||
+ | |||
+ | * {{Skill|Shadow Portal}} - exceptionally strong map control tool that's great for getting decaps or cutting down on time you spend roaming between fights. | ||
+ | |||
+ | * {{Skill|Bandit's Defense}} - short CD stun break with a block, and the CC on the chain skill could help you set up kills. | ||
+ | |||
+ | |||
+ | '''Elite''' | ||
+ | * {{Skill|Basilisk Venom}} - better setup for coordinated burst, can even be shared with allies. | ||
+ | |||
+ | |||
+ | ==Template Code== | ||
+ | {{TemplateCode| | ||
+ | code = [&DQUcJiwnBykMAQAANAEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==Specializations== | ||
+ | {{Specialization|Deadly Arts|mid|top|mid}} | ||
+ | {{Specialization|Trickery|bot|top|mid}} | ||
+ | {{Specialization|Daredevil|top|mid|mid}} | ||
+ | '''Variants''' | ||
+ | * {{Trait|Escapist's Fortitude}} - this trait is great for dealing with condition pressure, but kind of forces you to run {{Rune|Warrior}} as you'll need the extra vitality. | ||
+ | |||
+ | |||
+ | ===Specialization Variants=== | ||
+ | '''Critical Strikes''' over '''Deadly Arts.''' This version of the build trades some survivability and utility value for higher damage: | ||
+ | {{Specialization|Critical Strikes|bot|mid|top|variant=y}} | ||
+ | <!--'''Shadow Arts''' over '''Deadly Arts''' offers better sustain but lowers your damage: | ||
+ | {{Specialization|Shadow Arts|mid|mid|mid|variant=y}}--> | ||
+ | |||
+ | |||
+ | ==Equipment== | ||
+ | {{PvP equipment | ||
+ | | weapon1 = Dagger | ||
+ | | weapon2 = Pistol | ||
+ | | sigil1 = Exploitation | ||
+ | | sigil2 = Compounding | ||
+ | | weapon3 = Shortbow | ||
+ | | sigil3 = Cleansing | ||
+ | | sigil4 = Energy | ||
+ | | rune = Vampirism | ||
+ | | amulet = Berserker | ||
+ | | relic = Relic of Fireworks | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Equipment Variants=== | ||
+ | '''Relics''' | ||
+ | * {{Relic|Relic of the Daredevil}} - lower burst potential but more consistency. | ||
+ | |||
+ | |||
+ | '''Runes''' | ||
+ | * {{Rune|Holosmith}} - very similar to Vampirism, slightly lower HP for a bit higher crit chance. Higher risk/reward option. | ||
+ | |||
+ | * {{Rune|Warrior}} - more beginner-friendly option with higher HP. | ||
+ | |||
+ | |||
+ | '''Sigils''' | ||
+ | * {{Sigil|Escape}} or {{Sigil|Purging}} over {{Sigil|Energy}} - better condition cleansing. |
Revision as of 15:23, 5 October 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Mobility, Strike damage and Utility
Designed for: PvP Conquest
Difficulty:
Hard
Overview
D/P Thief is a PvP build that's an asset to the team not only because of its pressure, but also due to the utility it brings - most notably the top tier mobility and the AoE stealth. The build focuses on decapping unguarded enemy points and outnumbering fights before quickly moving on to the next one - in short, its role is map control. One of the harder builds to play.
Skill Bar
Dagger/Pistol
Shortbow
Utility
Skill Variants
Utility
The only utility that shouldn't be replaced is
. There are many great options for the other slots, including:- Immobilize could be used to set up kills. - adds more burst to the build and the
- - exceptionally strong map control tool that's great for getting decaps or cutting down on time you spend roaming between fights.
- - short CD stun break with a block, and the CC on the chain skill could help you set up kills.
Elite
- - better setup for coordinated burst, can even be shared with allies.
Template Code
[&DQUcJiwnBykMAQAANAEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- - this trait is great for dealing with condition pressure, but kind of forces you to run as you'll need the extra vitality.
Specialization Variants
Critical Strikes over Deadly Arts. This version of the build trades some survivability and utility value for higher damage:
Equipment
Dagger
Pistol
Sigil
Sigil
Shortbow
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
- - lower burst potential but more consistency.
Runes
- - very similar to Vampirism, slightly lower HP for a bit higher crit chance. Higher risk/reward option.
- - more beginner-friendly option with higher HP.
Sigils
- or over - better condition cleansing.
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