Difference between revisions of "ECL2VR"
(critical lander) |
(critical lander) |
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| sigil2 = Energy | | sigil2 = Energy | ||
| weapon3 = sword | | weapon3 = sword | ||
− | + | | weapon4 = pistol | |
| sigil3 = Intelligence | | sigil3 = Intelligence | ||
| sigil4 = Energy | | sigil4 = Energy | ||
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===Equipment Variants=== | ===Equipment Variants=== | ||
'''Relics''' | '''Relics''' | ||
− | * {{Relic|Relic of the | + | * {{Relic|Relic of the Fireworks}} - a more viable option for 10% more damage |
Latest revision as of 15:39, 5 October 2024
This build is unrated.
Focused on: Mobility, Strike damage and Utility
Designed for: PvP Conquest
Difficulty:
Normal
Overview
D/P Thief is a PvP build that's an asset to the team not only because of its pressure, but also due to the utility it brings - most notably the top tier mobility and the AoE stealth. The build focuses on decapping unguarded enemy points and outnumbering fights before quickly moving on to the next one - in short, its role is map control. One of the harder builds to play.
Skill Bar
Dagger/Pistol
Pistol
Utility
Skill Variants
Utility
The only utility that shouldn't be replaced is
. There are many great options for the other slots, including: Elite- - a choice if you like Evade
Template Code
Missing template code
Specializations
Variants
Specialization Variants
Equipment
Dagger
Pistol
Sigil
Sigil
Sword
Pistol
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
- - a more viable option for 10% more damage
Runes
- - more beginner-friendly option with higher HP.
Sigils
- or over - better condition cleansing.
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