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Difference between revisions of "Tempest - Alacrity Support Power DPS"

m
Line 5: Line 5:
 
| rating = Great
 
| rating = Great
 
| focus = Direct Damage
 
| focus = Direct Damage
| xpac = hot
+
| xpac = hot, soto
 
| meta =  
 
| meta =  
 
| difficulty = 2
 
| difficulty = 2
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Fresh Air Tempest relies on spamming {{Skill|Overload Air}} and resetting its cooldown with {{Trait|Fresh Air}} for both damage and {{tooltip|Alacrity}}. This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of {{tooltip|Vulnerability}}, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through {{Skill|Overload Air}}'s Static Discharge.
 
Fresh Air Tempest relies on spamming {{Skill|Overload Air}} and resetting its cooldown with {{Trait|Fresh Air}} for both damage and {{tooltip|Alacrity}}. This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of {{tooltip|Vulnerability}}, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through {{Skill|Overload Air}}'s Static Discharge.
  
This build provides permanent {{tooltip|Alacrity}}, {{tooltip|Fury}} and {{tooltip|Swiftness}}. By default it only provides ~10 {{tooltip|Might}} and ~40% {{tooltip|Protection}}, but the rotation can be modified slightly to provide permanent uptimes of both at a small DPS loss.
+
This build provides permanent {{tooltip|Alacrity}}, {{tooltip|Fury}} and {{tooltip|Swiftness}}. By default it only provides ~10 {{tooltip|Might}} and ~35% {{tooltip|Protection}}, but utility skills can help improve this at a DPS loss.
  
  
Line 21: Line 21:
 
| profession = Elementalist
 
| profession = Elementalist
 
| specialization = Tempest
 
| specialization = Tempest
| weapon1 = Scepter
+
| weapon1 = Hammer
| weapon2 = Warhorn
+
| weapon2 =  
 
|healing = "Wash the Pain Away!"
 
|healing = "Wash the Pain Away!"
|utility1 = Signet of Fire
+
|utility1 = Arcane Blast
 
|utility2 = Glyph of Storms
 
|utility2 = Glyph of Storms
 
|utility3 = "Feel the Burn!"
 
|utility3 = "Feel the Burn!"
 
|elite = Glyph of Elementals
 
|elite = Glyph of Elementals
 
}}
 
}}
 +
 +
 +
===Weapon Variants===
 +
There are many weapon sets dealing similar damage, allowing you to choose whichever you prefer:
 +
* '''Hammer''' and '''Sword/Dagger''' offer very similar damage, though '''Hammer''' has the advantage that {{skill|Crescent Wind}} means you don't need {{skill|Signet of Fire}}, meaning it loses less damage to take different utility skills.
 +
* '''Scepter/Dagger''' is a moderate DPS loss, but allows for ranged damage and is the best option for players that don't own Secrets of the Obscure.
 +
 +
Be aware that '''Hammer''' uses different gear to other options.
  
  
Line 41: Line 49:
 
'''Utility'''
 
'''Utility'''
  
As a support, you should be willing to trade DPS to bring group utility. {{skill|Glyph of Storms}} should be swapped out, as {{skill|"Feel the Burn!"}} is important for providing {{tooltip|Might}}:
+
As a support, you should be willing to trade DPS to bring group utility. {{skill|Arcane Blast}} should be swapped out, as {{skill|Glyph of Storms}} is higher damage and {{skill|"Feel the Burn!"}} is important for providing {{tooltip|Might}} and improving uptime of {{trait|Tempestuous Aria}}:
 
* {{Skill|"Aftershock!"}} provides {{tooltip|Aegis}} to allies and pads your {{tooltip|Protection}} uptime.
 
* {{Skill|"Aftershock!"}} provides {{tooltip|Aegis}} to allies and pads your {{tooltip|Protection}} uptime.
 
** Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
 
** Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
Line 48: Line 56:
 
* {{skill|Glyph of Lesser Elementals}} provides ~15 {{tooltip|Might}} stacks if summoned in {{skill|Fire Attunement}}, and deals comparable damage to {{skill|Glyph of Storms}} (see the usage section for more details).  
 
* {{skill|Glyph of Lesser Elementals}} provides ~15 {{tooltip|Might}} stacks if summoned in {{skill|Fire Attunement}}, and deals comparable damage to {{skill|Glyph of Storms}} (see the usage section for more details).  
 
* {{skill|Conjure Lightning Hammer}} can be pre-cast in fractals then swapped to another skill for extra damage.
 
* {{skill|Conjure Lightning Hammer}} can be pre-cast in fractals then swapped to another skill for extra damage.
 +
 +
If not running '''Hammer''', you need to to take {{skill|Signet of Fire}} and {{skill|Glyph of Storms}} should be dropped for utility.
  
  
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==Specializations==
 
==Specializations==
 
{{Specialization|Air|bot|bot|mid}}
 
{{Specialization|Air|bot|bot|mid}}
{{Specialization|Arcane|top|top|bot}}
+
{{Specialization|Fire|top|bo|top}}
 
{{Specialization|Tempest|bot|top|mid}}
 
{{Specialization|Tempest|bot|top|mid}}
  
* You don't get much damage from {{trait|Arcane Precision}}, so it could be swapped to {{trait|Arcane Restoration}} if more survivability is desired.
 
  
  
 +
==Equipment==
  
==Equipment==
+
===Hammer Equipment===
 
{{PvE equipment
 
{{PvE equipment
 
| stats = Berserker
 
| stats = Berserker
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Scepter
+
| weapon1 = Hammer
| weapon2 = Warhorn
+
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Accuracy
 
| sigil2 = Superior Sigil of Accuracy
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| infusion1-qt = 18
 
| infusion1-qt = 18
 
| relic = Relic of Fireworks
 
| relic = Relic of Fireworks
| accessory1 = Assassin
+
| head = Diviner
| ring1 = Assassin
+
| legs = Diviner
 +
| backpiece = Diviner
 
}}
 
}}
  
* This setup has 2218 precision.
+
* This setup has 28% boon duration including that from {{trait|Gathered Focus}}.
* '''Arcane''' and '''Tempest''' provide 28% boon duration for free, which is more than enough.
+
** If you want more boon duration you can add more {{tooltip|Diviner stats}} pieces up to 32% without needing to start adding more {{tooltip|Assassin stats}} pieces.
 +
** You could theoretically run full {{tooltip|Berserker stats}} pieces and rely entirely {{trait|Gathered Focus}}, though {{tooltip|Alacrity}} will be very tight.
 +
 
  
 +
===Other Equipment===
 +
{{PvE equipment
 +
| stats = Berserker
 +
| weight = Light
 +
| rune = Superior Rune of the Pack
 +
| rune-qt = 6
 +
| weapon1 = Sword
 +
| weapon2 = Dagger
 +
| sigil1 = Superior Sigil of Force
 +
| sigil2 = Superior Sigil of Impact
 +
| weapon3 = Scepter
 +
| sigil3 = Superior Sigil of Force
 +
| infusion1 = Mighty +9 Agony Infusion
 +
| infusion1-qt = 18
 +
| relic = Relic of Fireworks
 +
| legs = Assassin
 +
| backpiece = Assassin
 +
| amulet = Assassin
 +
}}
  
===Equipment Variants===
+
* This setup has 2365 precision including that from {{skill|Signet of Fire}}.
* {{Sigil|Superior Sigil of Impact}} instead of {{Sigil|Superior Sigil of Force}} on Keep Construct.
+
* Against targets that can't be stunned, it is a miniscule DPS loss to run full {{tooltip|Berserker stats}} gear with a {{sigil|Superior Sigil of Accuracy}} instead of the {{sigil|Superior Sigil of Impact}}.
* Using full {{tooltip|Berserker stats}} gear with {{Food|Plate of Truffle Steak}} would be a miniscule DPS gain.
+
** With this setup you can add {{tooltip|Diviner stats}} pieces up to 45% boon duration without needing to start adding more {{tooltip|Assassin stats}} pieces.
** With this setup, it is optimal to use 17 '''Mighty''' infusions and 1 '''Precise''' infusion.
 
  
  

Revision as of 01:58, 28 February 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage

Designed for: Raids

Expansions required: Heart of Thorns buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on February 28, 2025 and is up to date for the June 24, 2025 patch.

Overview

Fresh Air Tempest relies on spamming Overload Air and resetting its cooldown with Fresh Air for both damage and Alacrity Alacrity. This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of Vulnerability Vulnerability, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through Overload Air's Static Discharge.

This build provides permanent Alacrity Alacrity, Fury Fury and Swiftness Swiftness. By default it only provides ~10 Might Might and ~35% Protection Protection, but utility skills can help improve this at a DPS loss.


Skill Bar

Hammer
Utility


Weapon Variants

There are many weapon sets dealing similar damage, allowing you to choose whichever you prefer:

  • Hammer and Sword/Dagger offer very similar damage, though Hammer has the advantage that Crescent Wind means you don't need Signet of Fire, meaning it loses less damage to take different utility skills.
  • Scepter/Dagger is a moderate DPS loss, but allows for ranged damage and is the best option for players that don't own Secrets of the Obscure.

Be aware that Hammer uses different gear to other options.


Skill Variants

Healing

  • Signet of Restoration provides good healing in low damage fights (i.e. fights where you never press your healing skill).
  • Glyph of Elemental Harmony is the strongest personal heal.
  • Ether Renewal if extra condition cleanse is needed.


Utility

As a support, you should be willing to trade DPS to bring group utility. Arcane Blast should be swapped out, as Glyph of Storms is higher damage and "Feel the Burn!" is important for providing Might Might and improving uptime of Tempestuous Aria:

  • "Aftershock!" provides Aegis Aegis to allies and pads your Protection Protection uptime.
    • Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
  • "Eye of the Storm!" provides Stability Stability and Swiftness Swiftness to allies.

Either of these skills will be helpful if there is a danger of being interrupted while in the middle of your overloads.

  • Glyph of Lesser Elementals provides ~15 Might Might stacks if summoned in Fire Attunement, and deals comparable damage to Glyph of Storms (see the usage section for more details).
  • Conjure Lightning Hammer can be pre-cast in fractals then swapped to another skill for extra damage.

If not running Hammer, you need to to take Signet of Fire and Glyph of Storms should be dropped for utility.


Elite

  • Conjure Fiery Greatsword can be pre-cast in fractals then swapped to another skill for extra damage.
  • "Rebound!" can be used to ignore certain mechanics that would otherwise down the group.


Template Code

[&DQYpLyU1MCfHEscSywDLAL4BUAHDEsMSJgCZEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Hammer Equipment

Head
Diviner
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Diviner
Feet
Berserker
Backpiece
Diviner
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has 28% boon duration including that from Gathered Focus.
    • If you want more boon duration you can add more Diviner stats Diviner stats pieces up to 32% without needing to start adding more Assassin stats Assassin stats pieces.
    • You could theoretically run full Berserker stats Berserker stats pieces and rely entirely Gathered Focus, though Alacrity Alacrity will be very tight.


Other Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Assassin
Feet
Berserker
Backpiece
Assassin
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Sword
Berserker
Dagger
Berserker
Sigil
Sigil
Scepter
Berserker
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has 2365 precision including that from Signet of Fire.
  • Against targets that can't be stunned, it is a miniscule DPS loss to run full Berserker stats Berserker stats gear with a Sigil of Superior Sigil of Accuracy instead of the Sigil of Superior Sigil of Impact.


Consumables

Food

  • or ascended versions


Utility


Usage

The rotation below is for maximum damage, but if you are struggling with boon provision you can add a couple of extra steps (see below).


Rotation

Opening Burst

  1. Summon Glyph of Elementals in Fire Attunement before the encounter starts, and swap to Air Attunement.
  2. Cast Lightning Orb from afar then begin channeling Overload Air. Ideally you time the cast to finish on top of the enemy the moment combat begins. If you aren't confident in pre-casting, you can use Lightning Orb after Overload Air instead.
  3. Lightning Strike and Flame Barrage during the cast of the skills above.


Loop

The rotation is very simple. After Air Attunement, you switch to Fire Attunement, use two skills, then return to Air Attunement to overload and repeat.


Fire

  1. Phoenix
  2. Wildfire. If not available, use Dragon's Tooth instead.
  3. Air Attunement during the cast - we use the longer cast time skill second in order to spend as little time autoattacking in Air Attunement as possible.


Air

  1. Use whichever of the following cooldowns are available, otherwise just autoattack
    • "Feel the Burn!"
    • Lightning Storm
    • Lightning Strike - this has no cast time, so cast during other skills. You should be able to use it twice each time you're in air.
    • Lightning Orb
  2. Overload Air
  3. Fire Attunement as soon as Overload Air finishes


Video example


Alacrity during downtime

Your rotation depends on you hitting enemies to trigger Fresh Air and reset Overload Air. On encounters where there are periods with nothing to hit, you should switch between your other attunements and use the overloads there as Alacrity Alacrity is important to maintain at all times.


Extra boons

Heat Sync and Sand Squall are not part of the default rotation, but can be included to increase your boon uptime. Heat Sync significantly increases your Might Might generation, and Sand Squall provides Protection Protection as well as extending all boons by two seconds.

You could also provide extra Protection Protection by switching to Earth Attunement after Fire Attunement to trigger Elemental Attunement, then immediately switch to Air Attunement to not lose any time.


Fire elementals from Glyph of Lesser Elementals provide a good amount of Might Might while still dealing good damage. Compared to Glyph of Storms, your burst damage will be lower, but this can be partly offset if you're able to precast multiple elementals during downtime. You also need to consider that the elementals themselves might be annoying to use as they can't be controlled.


Notes

  • Cast Lightning Strike whenever it's available - it doesn't interrupt other channels.
  • Step back from the boss before casting Lightning Orb to maximize the hits you get from it.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • January 2025
Doesn't excel in any area, but a decent all-rounder able to deal good damage at range and make small adjustments for extra utility or boon coverage. Has a very simple rotation, though is relatively fast-paced and requires adjustment when it can't hit a target.

Comments

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