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Difference between revisions of "Untamed - Power Untamed"

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==Weapon Variants==
 
==Weapon Variants==
* {{Tooltip|Mace}} + {{tooltip|mace}} provides great damage, crowd control, barrier, {{Tooltip|Stability}}, condition removal and healing. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure.
+
{{Tooltip|Mace}} + {{tooltip|mace}} provides great damage, crowd control, barrier, {{Tooltip|Stability}}, condition removal and healing. They are extremely good for open world. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure.<br>
* {{Tooltip|Axe}} + {{Tooltip|axe}} have great damage, range, pull, and projectile reflection.
+
{{Tooltip|Axe}} + {{Tooltip|axe}} have great damage, range, pull, and projectile reflection. Can be replaced if you want.
 +
* {{Tooltip|Spear}} - good damage but bad crowd control, so you will not maintain quickness. Requires [https://wiki.guildwars2.com/wiki/Lowland_Spear_Training land spear] with Janthir Wilds.
 
* {{Tooltip|Hammer}} replaces mace+mace for players without Secrets of the Obscure. It deals more or less the same damage but provides less resilience and less crowd control, which in turn equals less quickness.
 
* {{Tooltip|Hammer}} replaces mace+mace for players without Secrets of the Obscure. It deals more or less the same damage but provides less resilience and less crowd control, which in turn equals less quickness.
  

Revision as of 19:26, 12 February 2025

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on February 12, 2025 and is up to date for the February 11, 2025 patch.

Overview

A power build for untamed for open world. This build focuses on the trait

to spam Unleashed Ambushes and provide yourself and nearby allies with some Quickness Quickness and Might Might. You achieve permanent self quickness by inflicting crowd control due to .

The build boasts excellent damage for open world and is quite resilient with frequent life stealing and defensive boons, even more so when running maces, and has great access to condition removal if needed, making it one of the best solo builds for this game mode.

Template Code

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Skill Bar

Jungle Stalker
Tiger
Axe/Axe
Mace/Mace
Utility


Weapon Variants

Mace Mace + mace mace provides great damage, crowd control, barrier, Stability Stability, condition removal and healing. They are extremely good for open world. Requires Expanded Weapon Proficiency with Secrets of the Obscure.
Axe Axe + axe axe have great damage, range, pull, and projectile reflection. Can be replaced if you want.

  • Spear Spear - good damage but bad crowd control, so you will not maintain quickness. Requires land spear with Janthir Wilds.
  • Hammer Hammer replaces mace+mace for players without Secrets of the Obscure. It deals more or less the same damage but provides less resilience and less crowd control, which in turn equals less quickness.


Skill Variants

Healing skill

We default to

for its low cooldown and high healing. It also copies your boons to your pet, increasing its damage.
Other options include:

  • - can be used to negate incoming damage for 3 seconds, very useful if you can time it to negate strong attacks.
  • - can remove up to 12 conditions. Very useful in fights with high condition preasure or boon corruption such as when fighting Titans in Janthir Wilds.

Utility skills

We default to:

provides great damage in a decent AoE and helps enable . Can be replaced if needed.
is a good AoE stunbreak with low cooldown and barrier. This is a purely defensive skill and can be replaced if needed.
deals great AoE damage, vulnerability, crowd control, and provides Fury Fury. Should not be replaced.
If you want or need to run other skills, here are some suggestions:

Elite Skill

We default to

for its excellent defensive properties. None of your utility skills deal noteworthy damage, making this defensive one the standard option, but you can consider other options:

  • - can be used when playing in groups to revive allies.
  • - deals very low damage in power builds, but it can immobilize immobilize enemies for a long duration.

Pet Variants

We suggest using Tiger Tiger or Lynx Lynx for their high damage. For your other pet, you can use a tanky pet such as Brown Bear Brown Bear or a pet to inflict crowd control such as Boar Boar which has crowd control on its skills, and its Beast skill creates a bundle weapon for you to pick up and inflict more CC. If you have access to expansions, use Jacaranda Jacaranda for its high damage and survivability. Below are some other alternatives.

High damage pets
Good mix of damage and crowd control
Good on-demand crowd control
Tanky pets
  • Drakes such as Marsh Drake Marsh Drake provide the best mix of damage and tankiness, but bears, porcines, and devourers are also very tanky pets.


Specializations


Equipment

Ascended equipment is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Mace
Berserker
Mace
Berserker
Sigil
Sigil
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6


Relic


Consumables

Budget consumables are acceptable for use in open world.

DPS

Defense

Farming


Usage

You have control over your pet's attacks. Set to auto cast with control+mouse 2 the skills that focus on doing damage, and leave on manual control the skills that focus on utility or crowd control so you can use them when needed.

The trait

provides some quickness quickness to nearby allies. Together with , you achieve permanent self-quickness.

Your goal is to use your Unleashed Ambush at the start and end of each weapon swap rotation. With mace your Unleashed Ambush is

, and with axe it's . Thanks to resetting the cooldown of the Unleashed Ambush, you can use them twice per weapon swap rotation.

Inflicting crowd control also provides self-quickness thanks to

. You will trigger this with , , and .

You want to spend as little time as possible with your pet unleashed because you lose the damage bonus of

. Use that little time to cast your pet's F1,2,3 skills, then Unleash Ranger again. Note that the pet doesn't gain any bonus from being Unleashed.

A general rotation regardless of weapon goes as follows:

  1. Start with the pet unleashed. Send the pet to attack with and use .
  2. Unleashed Ambush or .
  3. Use all your weapon skills.
  4. Weapon swap Weapon swap
  5. Unleashed Ambush or .
  6. Use all your weapon skills.
  7. When weapon swap is almost ready, use and cast whatever F1,2,3 skills are ready, and .
  8. Unleashed Ambush or .
  9. Repeat from step 4
  • When executed properly, this will provide you with permanent quickness for yourself, and some quickness to nearby allies.
  • It's better to start fights in the axe weapon set and weapon swap after using all skills.
  • On the maces weapon set, your weapon skills will reset after using them all due to Nature's Strength Nature's Strength. Use them again.
  • will activate periodically, reducing damage taken, grating you bonus damage, and converting a percentage of damage done into healing.

Defense and sustain

Crowd control

Video examples


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Although this is not an easy build to play, untamed can be a monster in open world. With permanent quickness and quite a bit of sustain from ambushes life steal and the relic, this build is really good once mastered.

Comments

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