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Difference between revisions of "Tempest - Condi Tempest"

 
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==Usage==
 
==Usage==
 
====Damage====
 
====Damage====
The build is extremely simple and revolves around {{Skill|Fire Attunement}} with {{Skill|Overload Fire}} and {{Skill|Earth Attunement}} with {{Skill|Overload Earth}}. Use {{Skill|Signet of Fire}} and {{Skill|"Feel the Burn!"}} off cooldown. Thanks to {{Trait|Written in Stone}}, you will not lose the passive effects of signets after using them. Use {{Skill|Glyph of Elemental Power}} in Fire for damage, or in Air for {{Tooltip|Vulnerability}}.
+
The build is extremely simple and revolves around {{Skill|Fire Attunement}} with {{Skill|Overload Fire}} and {{Skill|Earth Attunement}} with {{Skill|Overload Earth}}. Use {{Skill|Signet of Fire}}, {{Skill|Signet of Earth}} and {{Skill|"Feel the Burn!"}} off cooldown. Thanks to {{Trait|Written in Stone}}, you will not lose the passive effects of signets after using them. Use {{Skill|Glyph of Elemental Power}} in Fire for damage, or in Air for {{Tooltip|Vulnerability}}.
  
You will spend the bast majority of your time in {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. Use {{Skill|Overload Fire}} and {{Skill|Earth Attunement}} off cooldown, and swap to the other attunement when it recharges.
+
You will spend the bast majority of your time in {{Skill|Fire Attunement}} and {{Skill|Earth Attunement}}. Use {{Skill|Overload Fire}} and {{Skill|Overload Earth}} off cooldown, and swap to the other attunement when it recharges.
  
  

Latest revision as of 19:22, 6 February 2025

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Defense

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on February 06, 2025 and is up to date for the February 11, 2025 patch.

Overview

Condi Tempest is a condition damage based tempest build for open world that focuses on inflicting AoE Burning Burning and Bleeding Bleeding. It is naturally tanky, with good access to Protection Protection and some Stability Stability. It has great uptime of Might Might for self and allies, and good supportive options. It is very easy to learn and play.


Template Code

[&DQYfFRonMBt0ABcBywDLAMMSwxJzAPYAJgCZEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Scepter/Warhorn
Staff
Utility

Weapon Variants

  • Mainhand Dagger Mainhand Dagger - higher base damage and more AoE than Scepter Scepter, but locked to melee range and harder to use.
  • Pistol Pistol - strong option with Weaponmaster.

Skill Variants

Specializations

Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

Standard Equipment

This equipment is useful in general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Warhorn
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6


Relic
  • Other relics include
    ,
    , and
    .
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Trailblazer Trailblazer, Celestial Celestial, or Ritualist Ritualist trinkets.

Budget Equipment

A very cheap equipment set with very high HP.

Head
Carrion
Shoulders
Carrion
Chest
Carrion
Hands
Carrion
Legs
Carrion
Feet
Carrion
Backpiece
Carrion
Accessory
Carrion
Accessory
Carrion
Amulet
Carrion
Ring
Carrion
Ring
Carrion
Scepter
Carrion
Warhorn
Carrion
Sigil
Sigil
Staff
Carrion
Sigil
Sigil
Rune
x6


Relic


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)



Usage

Damage

The build is extremely simple and revolves around

with and with . Use , and off cooldown. Thanks to , you will not lose the passive effects of signets after using them. Use in Fire for damage, or in Air for Vulnerability Vulnerability.

You will spend the bast majority of your time in

and . Use and off cooldown, and swap to the other attunement when it recharges.


Dagger+Warhorn
Scepter+Warhorn


Finishers

Elementalists in general have many combo fields and finishers. These skills provide additional effects when interacting with each other. Here are some good combos you should keep in mind, you have to be near the skill to receive these effects.

You can also use combo fields to generate auras.

See also: Guide:What are Combo Fields


Elementals

Elementals are really good allies in any open world elementalist build. Their only downside is that they die when you mount up.

Glyph of Lesser Elementals

summons one elemental for 2 minutes. If you cast it off cooldown, you can have 3 elementals alive almost always.

  • The Lesser Fire Elemental deals good melee range AoE strike damage and Burning Burning, and provides Might Might. It has the highest AoE damage of all Lesser Elementals.
  • The Lesser Ice Elemental deals very low damage and inflicts a lot of Chill Chill (80-90% uptime) through an ice combo field.
  • The Lesser Air Elemental deals great single target damage and generates Swiftness Swiftness. It has the highest single target dps of all Lesser Elementals.
  • The Lesser Earth Elemental deals low damage, inflicts Weakness Weakness, and is very tanky.
Glyph of Elementals

summons one elemental for 2 minutes with the same attacks and behaviour as Lesser Elementals, but can be commanded to do an additional skill.

  • The Fire Elemental can be commanded to deal damage and Burning Burning in an AoE.
  • The Ice Elemental can be commanded to deal damage in an AoE, while healing nearby allies by 6401, knocking back enemies, and removing 1 condition.
  • The Air Elemental can be commanded to Stun Stun for 1.5 seconds.
  • The Earth Elemental can be commanded to inflict nearby enemies with 1 second of Immobilize Immobilize and 5 seconds of Cripple Cripple, while providing 3 seconds of Protection Protection to nearby allies.

Defense

Sustain

You have some sustain in

Crowd Control


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • June 2023
With the June 27 changes, Tempest is in an incredible spot for the first time in a very long time. It brings very high damage, plenty of AOE, and even large amounts of group support through boon share with Heat Sync. In farm zergs, this build has excellent damage at range and good group support. Solo, it has very high DPS and good defense thanks to the enhanced protection. Condi Tempest is incredibly well rounded and has come out as one of the strongest solo builds of the patch.

Comments

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