Difference between revisions of "Herald - Power Herald"
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==Overview== | ==Overview== | ||
− | A power {{Tooltip|Herald}} build for open world. Herald shines as a boon dps, providing their allies and themselves with permanent boons, most notably permanent {{Tooltip|Fury}} and {{Tooltip|Quickness}}, and {{Tooltip|Might}} (25 permanent for self, and about 12 for allies). It deals decent damage and has some innate sustain, but it lacks condition removal and requires the player to | + | A power {{Tooltip|Herald}} build for open world. Herald shines as a boon dps, providing their allies and themselves with permanent boons, most notably permanent {{Tooltip|Fury}} and {{Tooltip|Quickness}}, and {{Tooltip|Might}} (25 permanent for self, and about 12 for allies). It deals decent damage and has some innate sustain, but it lacks condition removal and requires the player to constantly swap legends to regenerate energy. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkDPg8qNBfcEdwRBhIGEisSKxLUEdQRyhHKEQECAQIrEgYS1BEGEisS1BEBMgAA] |
}} | }} | ||
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** Maintain {{Skill|Facet of Strength}} for {{Tooltip|Might}} generation. In short fights, it can be consumed for a small damage buff. | ** Maintain {{Skill|Facet of Strength}} for {{Tooltip|Might}} generation. In short fights, it can be consumed for a small damage buff. | ||
** Maintain {{Skill|Facet of Nature}}. Its passive effects are decent. It can be consumed in Glint to save energy in Shiro, but then you will need to activate other Facets when you return to Glint to maintain an upkeep cost of 6 or more. | ** Maintain {{Skill|Facet of Nature}}. Its passive effects are decent. It can be consumed in Glint to save energy in Shiro, but then you will need to activate other Facets when you return to Glint to maintain an upkeep cost of 6 or more. | ||
− | ** {{Skill|Facet of Light}} is not worth maintaining since regeneration is extremely weak in dps gear. Only maintain it if Facet of Nature is on cooldown and you need the upkeep cost. Only consume it when under much | + | ** {{Skill|Facet of Light}} is not worth maintaining since regeneration is extremely weak in dps gear. Only maintain it if Facet of Nature is on cooldown and you need the upkeep cost. Only consume it when under much pressure. |
** {{Skill|Facet of Elements}} should be consumed off cooldown for damage unless you need the upkeep cost if Facet of Nature is on cooldown. | ** {{Skill|Facet of Elements}} should be consumed off cooldown for damage unless you need the upkeep cost if Facet of Nature is on cooldown. | ||
** {{Skill|Facet of Chaos}} consumes too much energy, only use it if your other Facets are on cooldown and you need the upkeep cost. Consume it if you need crowd control. | ** {{Skill|Facet of Chaos}} consumes too much energy, only use it if your other Facets are on cooldown and you need the upkeep cost. Consume it if you need crowd control. | ||
===Damage=== | ===Damage=== | ||
− | * This build maintains permanent {{Tooltip|Fury}} and {{Tooltip|Quickness}} on itself and nearby allies. You will also provide about 12 {{Tooltip|Might}} to allies while you | + | * This build maintains permanent {{Tooltip|Fury}} and {{Tooltip|Quickness}} on itself and nearby allies. You will also provide about 12 {{Tooltip|Might}} to allies while you will easily maintain 25 stacks on yourself due to {{Trait|Incensed Response}}. |
* Our main damaging weapon is {{Tooltip|Greatsword}}, use all skills except {{Skill|Imperial Guard}}, save it in case you need an emergency block. Try to not interrupt auto-attack chains. | * Our main damaging weapon is {{Tooltip|Greatsword}}, use all skills except {{Skill|Imperial Guard}}, save it in case you need an emergency block. Try to not interrupt auto-attack chains. | ||
**If using {{Tooltip|sword|swords}}, use {{Skill|Chilling Isolation}}, {{Skill|Shackling Wave}}, and {{Skill|Deathstrike}}. | **If using {{Tooltip|sword|swords}}, use {{Skill|Chilling Isolation}}, {{Skill|Shackling Wave}}, and {{Skill|Deathstrike}}. |
Latest revision as of 19:21, 19 February 2025
Overview
A power Herald build for open world. Herald shines as a boon dps, providing their allies and themselves with permanent boons, most notably permanent
Fury and
Quickness, and
Might (25 permanent for self, and about 12 for allies). It deals decent damage and has some innate sustain, but it lacks condition removal and requires the player to constantly swap legends to regenerate energy.
Template Code
Skill Bar
Weapon Variants
- If you don't have access to Weaponmaster Training with Secrets of the Obscure you will not be able to wield a
Greatsword, use mainhand and offhand
swords instead.
Staff is taken mainly for the defiance damage of . Only swap to staff when you need to break a defiance bar quickly, and return to your other weapon set as soon as possible.
Hammer - ranged AoE; use this in place of
Staff if you require ranged damage.
Skill Variants
- - replaces Shiro, trading a bit of damage for defense.
Specializations
Variants
- - condition cleanse.
- - sustain.
Quickness.
- when playing in groups and someone else is already providing permanent
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. The pure DPS and Boon DPS options for Power Herald use identical gear.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use
Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Facet of Nature
is the profession mechanic of the herald. Activate it to consume 2 energy pips to pulse an effect depending on your channelled legend to yourself and nearby allies. On Glint, this provides +20% boon duration. On Shiro, it provides a small amount of life stealing. On Jalis, it reduces damage taken by 10%.
The facet can be consumed for an additional effect. On Glint, it increases the duration of existing boons on yourself and nearby allies by 2 seconds. On Shiro, it removes 2 boons from nearby enemies. On Jalis, it provides Stability.
Quickness and Facets
The key to this build is to maintain permanent Quickness from by having an upkeep cost of 6 or higher. When channelling Glint, the best combination for this is , , and .
- In
- If you replaced Shiro with , maintain .
, maintain .
- In
- Always maintain
Fury which also activates . Only consume it if you need the stun break.
for - Maintain
Might generation. In short fights, it can be consumed for a small damage buff.
for - Maintain . Its passive effects are decent. It can be consumed in Glint to save energy in Shiro, but then you will need to activate other Facets when you return to Glint to maintain an upkeep cost of 6 or more.
- is not worth maintaining since regeneration is extremely weak in dps gear. Only maintain it if Facet of Nature is on cooldown and you need the upkeep cost. Only consume it when under much pressure.
- should be consumed off cooldown for damage unless you need the upkeep cost if Facet of Nature is on cooldown.
- consumes too much energy, only use it if your other Facets are on cooldown and you need the upkeep cost. Consume it if you need crowd control.
:
- Always maintain
Damage
- This build maintains permanent
Fury and
Quickness on itself and nearby allies. You will also provide about 12
Might to allies while you will easily maintain 25 stacks on yourself due to .
- Our main damaging weapon is
Greatsword, use all skills except , save it in case you need an emergency block. Try to not interrupt auto-attack chains.
- If using
swords, use , , and .
- If using
- Watch energy in , do not consume all your energy, you want to maintain .
Defense
- converts all damage to healing, but watch its long cooldown.
Protection uptime.
can be used for - Both
Greatsword and
Staff have channeled blocks.
- Consider for a relatively small DPS loss but a massive boost to personal sustain.
- Use if you need condition cleanse.
- provides passive damage reduction.
Stability for yourself and allies.
provides - provides heavy CC
- is a fantastic heal that cleanses conditions
- breaks stun and provides significant damage reduction.
can replace to trade damage for more defense.
- In rare circumstances, it may be beneficial to use for as a powerful projectile block. This shouldn't be common, as even very powerful projectile-based attacks can often simply be dodged, and the upkeep cost of it is massive.
Crowd Control
We lose a lot of damage by swapping to Staff for , so it should be a last resort if we absolutely need to break a bar. On encounters with a very early breakbar, opening on
Staff with and using into can be beneficial.
- ⇒
Ratings


Comments
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