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Difference between revisions of "Spellbreaker - Power Arms DPS"

(Initial build creation)
(Removed kiting info until I check if it works without defence)
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===Weapon Variants===
 
===Weapon Variants===
 
* You can drop the mainhand '''Sword''' to keep only '''Dagger''' mainhand. This makes the rotation simpler, and it deals greater damage against targets above 50% health. It does less DPS overall though, and this damage drops further against targets that regularly gain boons.
 
* You can drop the mainhand '''Sword''' to keep only '''Dagger''' mainhand. This makes the rotation simpler, and it deals greater damage against targets above 50% health. It does less DPS overall though, and this damage drops further against targets that regularly gain boons.
 
 
===Skill Variants===
 
'''Qadim Lava Elemental Kiter Variant'''
 
* {{Skill|Break Enchantments}} does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replaces {{Skill|Kick (warrior utility)}}
 
  
  
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# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
 
# Return to start of '''Dagger''' section
 
# Return to start of '''Dagger''' section
 
 
===Kiting Qadim's Lava Elementals===
 
This build can reliably kite [https://wiki.guildwars2.com/wiki/Lava_Elemental Lava Elementals] at Qadim, while also bringing decent DPS on the boss and utility in removing {{Tooltip|Stability}} during [https://wiki.guildwars2.com/wiki/Parry_(effect) Parry] by using {{Skill|Winds of Disenchantment}}. It is however very unforgiving for mistakes and becomes more difficult quickly when Qadim gets stacks of [https://wiki.guildwars2.com/wiki/Fiery_Surge Fiery Surge]. This guide assumes the use of offhand '''Axe'''.
 
 
 
<big>'''Build variation'''</big>
 
* (Optional) {{Skill|Break Enchantments}} does increased damage to enemies that have boons. Qadim regains boons on a very short interval. Replace {{Skill|Bull's Charge}} and use off cooldown (be aware that it interrupts other skills)
 
* (Optional) {{trait|Loss Aversion}} - Qadim regains boons very regularly, so you will not gain the benefit of {{trait|Sun and Moon Style}}. You can however reliably gain the extra damage and adrenaline for removing boons with this trait.
 
* (Optional) {{relic|Relic of Nourys}} can be taken since Qadim regains boons constantly that you can remove to stack this effect.
 
 
 
<big>'''Kiting Strategy'''</big>
 
 
For a general overview, see [https://metabattle.com/wiki/Guide:Raid_Wing_6_-_Mythwright_Gambit#Lava_Elemental_Kiting this section].
 
 
Since this build has no ranged capabilities, we will be running around to kill the [https://wiki.guildwars2.com/wiki/Lava_Elemental Lava Elementals] up close. The elementals spawn in an anti-clockwise pattern around the platform Qadim is on. The main strategy for killing the elementals is to go through a loop of three methods (and since the platform is a triangle, that means that we'll be using every method in the same corner every time).
 
* {{Skill|Whirling Axe}} or {{Skill|Disrupting Stab}} and {{Skill|Dual Strike}} (alternate between them every loop)
 
* {{Skill|Breaching Strike}}
 
* {{Skill|Aura Slicer}}
 
Since we don't have {{Tooltip|Fury}}, it's possible we won't crit every time. Just finish the elemental with some auto attacks in that case.
 
 
Running around the platform means most of Qadim's attacks won't hit us. The main danger comes from <span data-armory-embed="skills" data-armory-size="24" data-armory-inline-text="wiki" data-armory-ids="52614" title="Fire Dance" style="display: inline-block; min-height: 24px; max-height: 24px; overflow: hidden; vertical-align: bottom;"></span>, but this attack can be dodged or jumped over. Fire Dance will usually occur right before going back to the first elemental spawn spot, but this can deviate based on Fiery Surge stacks.
 
If we avoid all the attacks, the only sustain we need is for the passive aura. This sustain is provided by the passive of {{Skill|Healing Signet}} and building up {{trait|Adrenal Health}} by hitting {{Skill|Breaching Strike}}. If an emergency block is needed, {{Skill|Full Counter}} can be used which will also add stacks of {{trait|Adrenal Health}} if it hits an enemy.
 
Adrenaline can be topped off by using the active of {{Skill|Signet of Fury}} or bringing {{Skill|Signet of Rage}}.
 

Revision as of 21:20, 27 February 2025

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Direct damage

Designed for: Raids and Fractals

Expansions required: Path of Fire BuildsJanthir Wilds builds

Difficulty:
Normal
This build was last updated on February 27, 2025.

Overview

Spellbreaker is a great all-rounder, combining high sustained damage, consistent boonrip, big CC and good survivability thanks to Full Counter.


Skill Bar

Sword/Mace
Dagger/Axe
Utility

Weapon Variants

  • You can drop the mainhand Sword to keep only Dagger mainhand. This makes the rotation simpler, and it deals greater damage against targets above 50% health. It does less DPS overall though, and this damage drops further against targets that regularly gain boons.


Template Code

[&DQIEHyQ2PT1wAHAAogGiAa8ArwCpAKkAnACcAAAAAAAAAAAAAAAAAAAAAAADWgA2ADIAAA==]
Copy Template Code


Specializations

  • Loss Aversion - On bosses that regain boons very regularly you will not gain the benefit of Sun and Moon Style, and you can reliably gain the extra damage and adrenaline for removing boons with this trait.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Mace
Berserker
Sigil
Sigil
Dagger
Berserker
Axe
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • For players that don't own Janthir Wilds, a Relic of the Thief is the best option.
  • Against bosses that don't get Stunned Stunned, a Sigil of Superior Sigil of Air on Sword/Mace will do more DPS than the Sigil of Superior Sigil of Impacts.
  • If you're able to reliably use CC during a bosses attack animations, then Sigil of Superior Sigil of Severance will trigger, which can make it better than Sigil of Superior Sigil of Impact.
  • Against bosses where you can reliably remove boons (such as Qadim), Relic of Nourys may offer higher DPS. Be aware that you will also stack this relic passively in combat, so the damage buff may trigger on a moment where it's not useful.


Consumables

Food

  • or ascended versions


Utility


Usage

Offhand mace rotation

Start on Sword/Mace. If possible, you can precast all your signet skills before the encounter starts to stack up Signet Mastery. Make sure Signet of Fury is the last one you use, as it has its own potent buff when cast. You can repeat this trick whenever you have downtime and can't hit the boss.


Opener

  1. Kick (warrior utility)
  2. Flurry, but cancel the cast as soon as you get a hit as you're only casting it to trigger Berserker's Power and Magebane Tether.
  3. Crushing Blow
  4. Tremor - this recharges Crushing Blow
  5. Crushing Blow
  6. Weapon Swap Weapon Swap


Dagger section

  1. Disrupting Stab
  2. Dual Strike
  3. Breaching Strike
  4. Whirling Axe
  5. Precise Cut Focused Slash Keen Strike x4
  6. Kick (warrior utility)
  7. Precise Cut Focused Slash Keen Strike
  8. Breaching Strike
  9. Precise Cut Focused Slash Keen Strike
  10. Disrupting Stab
  11. Dual Strike
  12. Weapon Swap Weapon Swap


Sword section

  1. Final Thrust
  2. Sever Artery Gash Hamstring x7
  3. Kick (warrior utility)
  4. Flurry, but cancel the cast as soon as you get a hit as you're only casting it to trigger Berserker's Power and Magebane Tether.
  5. Signet of Fury
  6. Crushing Blow
  7. Tremor
  8. Crushing Blow
  9. Final Thrust
  10. Weapon Swap Weapon Swap
  11. Return to start of Dagger section


Ratings

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