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Difference between revisions of "Scrapper - Quickness Support Power DPS"

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Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and high {{tooltip|Superspeed}} uptime to five targets.
 
Scrapper boon support build capable of providing good DPS along with 100% {{tooltip|Quickness}} and high {{tooltip|Superspeed}} uptime to five targets.
  
This build fills the role of quickness source for your subgroup, and it can generate ~60% {{tooltip|Fury}} and up to 25 {{tooltip|Might}}, as well as high uptime of {{tooltip|Swiftness}} by blasting its lightning fields.  
+
This build fills the role of quickness source for your subgroup, and it can generate ~60% {{tooltip|Fury}} and up to 25 {{tooltip|Might}} and ~30% {{tooltip|Protection}}, as well as high uptime of {{tooltip|Swiftness}} by blasting its lightning fields.  
  
 
{{Trait|Impact Savant}} allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively.  
 
{{Trait|Impact Savant}} allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively.  
 +
  
  
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| specialization = Scrapper
 
| specialization = Scrapper
 
| weapon1 = Hammer
 
| weapon1 = Hammer
| healing = Healing Turret
+
| healing = Medic Gyro
 
| utility1 = Grenade Kit
 
| utility1 = Grenade Kit
 
| utility2 = Throw Mine
 
| utility2 = Throw Mine
| utility3 = Blast Gyro
+
| utility3 = Bomb Kit
 
| elite = Elite Mortar Kit
 
| elite = Elite Mortar Kit
 
}}
 
}}
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===Skill Variants===
 
===Skill Variants===
{{skill|Function Gyro}}, {{skill|Electro-whirl}}, {{Skill|Rocket Charge}}, {{skill|Throw Mine}}, and the occasional {{skill|Orbital Command Strike}} from {{trait|Aim-Assisted Rocket}} provide enough finishers to maintain {{tooltip|Quickness}} without any boon duration. {{skill|Healing Turret}} and {{skill|Blast Gyro}} or {{skill|Shredder Gyro}} provide some additional padding as well as some nice utility. This also allows you to use {{skill|Function Gyro}} more reactively in case resses are needed.
+
{{skill|Function Gyro}}, {{skill|Electro-whirl}}, {{Skill|Rocket Charge}}, {{skill|Throw Mine}}, and bombs provide enough finishers to maintain {{tooltip|Quickness}} without any boon duration. You should have enough padding to allow you to use {{skill|Function Gyro}} reactively in case resses are needed.
  
  
 
'''Healing'''<br>
 
'''Healing'''<br>
{{skill|Healing Turret}} provides a handy extra combo field and blast finisher. However, you should have enough quickness to manage without it so it could be replaced with:
+
* {{skill|Medic Gyro}} provides more {{tooltip|Superspeed}} uptime and ~30% {{tooltip|Protection}} from {{skill|Reconstruction Field}}.
 +
* {{skill|Healing Turret}} provides a handy extra combo field and blast finisher.  
 
* {{skill|A.E.D.}} for the damage reversal or CC. The toolbelt skill {{skill|Static Shock}} is also a minimal DPS loss, making it a great filler skill and a net damage increase thanks to the combination of {{trait|Speed of Synergy}} and {{trait|Object in Motion}}.
 
* {{skill|A.E.D.}} for the damage reversal or CC. The toolbelt skill {{skill|Static Shock}} is also a minimal DPS loss, making it a great filler skill and a net damage increase thanks to the combination of {{trait|Speed of Synergy}} and {{trait|Object in Motion}}.
* {{skill|Medic Gyro}} for more {{tooltip|Superspeed}} uptime or ~30% {{tooltip|Protection}} from {{skill|Reconstruction Field}}.
 
  
  
 
'''Utility'''<br>
 
'''Utility'''<br>
{{skill|Throw Mine}} and {{skill|Blast Gyro}} provide ~30% {{tooltip|Quickness}} uptime each, while {{skill|Grenade Kit}} is your main way to trigger {{trait|Aim-Assisted Rocket}} and thus provides ~15% {{tooltip|Quickness}} uptime (whirl finishers can trigger it too). {{skill|Grenade Kit}} is your highest DPS utility, followed by {{skill|Throw Mine}}.
+
{{skill|Bomb Kit}} provides 50% {{tooltip|Quickness}} uptime and is essential for triggering {{relic|Relic of Bloodstone}}. {{skill|Throw Mine}} provides ~30% {{tooltip|Quickness}}, while {{skill|Grenade Kit}} is your highest DPS utility, followed by {{skill|Throw Mine}}.
* For maximum damage, you can replace {{skill|Blast Gyro}} with {{skill|Shredder Gyro}}, though you lose ~5 stacks of {{tooltip|Might}} generation.
+
 
 +
If using {{relic|Relic of Bloodstone}}, you need one extra blast to trigger it. {{skill|Function Gyro}} is on too long a cooldown, so you'll need to use {{skill|Throw Mine}}, {{skill|Blast Gyro}} or {{skill|Healing Turret}}.
 +
* {{skill|Blast Gyro}} could replace {{skill|Throw Mine}} for more {{tooltip|Might}}.
 +
* If not using {{relic|Relic of Bloodstone}}, {{skill|Shredder Gyro}} or {{skill|Blast Gyro}} should replace {{skill|Bomb Kit}} - {{skill|Shredder Gyro}} is higher DPS.
 
* {{Skill|Bulwark Gyro}} could be used if the groups needs {{tooltip|Stability}}, barrier or projectile defense. This is a significant DPS loss.  
 
* {{Skill|Bulwark Gyro}} could be used if the groups needs {{tooltip|Stability}}, barrier or projectile defense. This is a significant DPS loss.  
 
* {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above.
 
* {{Skill|Purge Gyro}} could also be taken for a potent condi cleanse, but with the same caveats as above.
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code = [&DQMGNyYvKy0oAdkShgCGACYBrhInEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
 
code = [&DQMGNyYvKy0oAdkShgCGACYBrhInEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|bot|top|bot}}
+
{{Specialization|Explosives|bot|mid|bot}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Scrapper|top|bot|mid}}
 
{{Specialization|Scrapper|top|bot|mid}}
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===Trait Variants===
 
===Trait Variants===
* {{trait|Explosive Temper}} should be taken if you're not using {{skill|Grenade Kit}}, as there won't be enough triggers of {{trait|Aim-Assisted Rocket}}.
+
* {{trait|Aim-Assisted Rocket}} is a small DPS gain if not using the {{relic|Relic of Bloodstone}} build.
 
* {{trait|Mass Momentum}} allows you to provide {{tooltip|Stability}} to allies via {{skill|Function Gyro}}, and would be less of a DPS loss than taking {{skill|Bulwark Gyro}}.
 
* {{trait|Mass Momentum}} allows you to provide {{tooltip|Stability}} to allies via {{skill|Function Gyro}}, and would be less of a DPS loss than taking {{skill|Bulwark Gyro}}.
  
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| infusion1 = Mighty +9 Agony Infusion
 
| infusion1 = Mighty +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
| relic = Relic of Fireworks
+
| relic = Relic of Bloodstone
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =  
 
| head =  
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===Equipment Notes===
 
===Equipment Notes===
 +
* {{relic|Relic of Fireworks}} is the best relic for players that don't own Janthir Wilds.
 
* This setup requires no boon duration, relying entirely on {{trait|Kinetic Accelerators}}. Even with just this you should easily overcap on {{tooltip|Quickness}}.
 
* This setup requires no boon duration, relying entirely on {{trait|Kinetic Accelerators}}. Even with just this you should easily overcap on {{tooltip|Quickness}}.
 
* If you find yourself wanting more boon duration, you could do the following, in order of efficiency:
 
* If you find yourself wanting more boon duration, you could do the following, in order of efficiency:
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** Use food such as {{Food|Soul Pastry}} (or ascended alternatives), or {{utility|Potent Lucent Oil}}.
 
** Use food such as {{Food|Soul Pastry}} (or ascended alternatives), or {{utility|Potent Lucent Oil}}.
 
* The {{tooltip|Dragon stats}} pieces are a tiny dps increase, so you can run full {{tooltip|Berserker stats}} if you prefer.
 
* The {{tooltip|Dragon stats}} pieces are a tiny dps increase, so you can run full {{tooltip|Berserker stats}} if you prefer.
 +
  
  
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'''Utility'''
 
'''Utility'''
 
* {{utility|Superior Sharpening Stone}}
 
* {{utility|Superior Sharpening Stone}}
 +
  
  
 
==Usage==
 
==Usage==
 
* You generate {{tooltip|Quickness}} by using a blast, leap or whirl finisher inside a combo field. Whirl finishers can only trigger {{trait|Kinetic Accelerators}} every three seconds.
 
* You generate {{tooltip|Quickness}} by using a blast, leap or whirl finisher inside a combo field. Whirl finishers can only trigger {{trait|Kinetic Accelerators}} every three seconds.
* Use {{skill|Function Gyro}}, {{Skill|Electro-whirl}}, {{skill|Blast Gyro}} and {{skill|Throw Mine}} off cooldown for their finishers.
+
* Use {{skill|Function Gyro}}, {{Skill|Electro-whirl}}, and {{skill|Blast Gyro}}/{{skill|Throw Mine}} off cooldown for their finishers.
 
** {{skill|Rocket Charge}} is not needed to maintain {{tooltip|Quickness}}, and it is a DPS loss if the long cast time makes you delay other skills. That said, it provides two leap finishers so can add significant padding to your boon uptime so is worth using when you have time - just make sure there is a combo field down.
 
** {{skill|Rocket Charge}} is not needed to maintain {{tooltip|Quickness}}, and it is a DPS loss if the long cast time makes you delay other skills. That said, it provides two leap finishers so can add significant padding to your boon uptime so is worth using when you have time - just make sure there is a combo field down.
** If you have doubts about whether there will be a combo field, you can use {{skill|Poison Gas Shell}} from {{skill|Elite Mortar Kit}}.
+
** If you have doubts about whether there will be a combo field, you can use {{skill|Reconstruction Field}} or {{skill|Poison Gas Shell}} from {{skill|Elite Mortar Kit}}.
 
** {{skill|Healing Turret}} {{to}} {{skill|Detonate Healing Turret}} can be used if there are any gaps in {{tooltip|Quickness}} uptime.
 
** {{skill|Healing Turret}} {{to}} {{skill|Detonate Healing Turret}} can be used if there are any gaps in {{tooltip|Quickness}} uptime.
* You have enough boon duration that you can slightly delay your blast skills if necessary. In particular you might want to use {{Skill|Function Gyro}} to revive someone, or delay {{Skill|Blast Gyro}} for a defiance bar. You shouldn't delay for too long though or your {{tooltip|Quickness}} uptime will suffer!
+
* You have enough boon duration that you can slightly delay your blast skills if necessary. In particular you might want to use {{Skill|Function Gyro}} to revive someone, or delay {{skill|Blast Gyro}}/{{skill|Throw Mine}} for a defiance bar. You shouldn't delay for too long though or your {{tooltip|Quickness}} uptime will suffer!
 
* If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS.
 
* If tanking, the sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS.
 
* Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles and provides a whirl finisher, {{Skill|Rocket Charge}} is a series of short evades and two leap finishers, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
 
* Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles and provides a whirl finisher, {{Skill|Rocket Charge}} is a series of short evades and two leap finishers, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
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===Damage===
+
===Simplified Rotation===
 +
If you don't want to use {{skill|Bomb Kit}} or don't have access to {{relic|Relic of Bloodstone}}, you can follow a simpler rotation that uses a Gyro instead.
 +
 
 +
 
 +
<big>'''Damage'''</big>
 +
 
 
* Use {{Skill|Grenade Barrage}}, {{Skill|Thunderclap}} and {{skill|Shredder Gyro}} (if using) off cooldown.
 
* Use {{Skill|Grenade Barrage}}, {{Skill|Thunderclap}} and {{skill|Shredder Gyro}} (if using) off cooldown.
 
* Most of your damage comes from {{Skill|Electro-whirl}} and {{Skill|Shrapnel Grenade}}. They have a very similar cooldown so you can "link" them together - every time you use {{Skill|Electro-whirl}}, jump into {{Skill|Grenade Kit}} and use {{Skill|Shrapnel Grenade}}, as well as {{skill|Freeze Grenade}} and {{skill|Poison Grenade}} if they are off cooldown.
 
* Most of your damage comes from {{Skill|Electro-whirl}} and {{Skill|Shrapnel Grenade}}. They have a very similar cooldown so you can "link" them together - every time you use {{Skill|Electro-whirl}}, jump into {{Skill|Grenade Kit}} and use {{Skill|Shrapnel Grenade}}, as well as {{skill|Freeze Grenade}} and {{skill|Poison Grenade}} if they are off cooldown.
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===Example Opener===
+
<big>'''Example Opener'''</big>
 +
 
 
If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}}.
 
If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}}.
 
# {{skill|Blast Gyro}} - we cast this first so that we combo with the fire field for faster {{tooltip|Might}} generation
 
# {{skill|Blast Gyro}} - we cast this first so that we combo with the fire field for faster {{tooltip|Might}} generation
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[https://youtu.be/SyyUy26suoM Example rotation]
 
[https://youtu.be/SyyUy26suoM Example rotation]
 +
 +
 +
===Rotation===
 +
If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}}.
 +
 +
 +
<big>'''Opener'''</big>
 +
 +
On appropriate encounters you can start casting bomb skills before the boss spawns, but bear in mind you cannot gain stacks for {{relic|Relic of Bloodstone}} outside of combat so the timing needs to be precise.
 +
# {{Skill|Medic Gyro}} - thanks to {{trait|Speed of Synergy}} this means you start with extra {{tooltip|Superspeed}}
 +
# {{skill|Bomb Kit}}
 +
## {{skill|Big Ol' Bomb}}
 +
## {{skill|Fire Bomb}}
 +
## {{skill|Galvanic Bomb}}
 +
## {{Skill|Magnetic Bomb}} and exit Bomb Kit
 +
# {{Skill|Thunderclap}}
 +
# {{skill|Detonate (engineer)}} (if precast)
 +
# {{skill|Throw Mine}}
 +
# {{Skill|Electro-whirl}}
 +
# {{Skill|Grenade Kit}}
 +
## {{Skill|Shrapnel Grenade}}
 +
## {{skill|Detonate Mine Field}} (if you precast - make sure you have the buff from {{relic|Relic of Bloodstone}})
 +
## {{Skill|Poison Grenade}}
 +
## {{Skill|Freeze Grenade}} and exit Grenade Kit
 +
# {{Skill|Function Gyro}} for more {{tooltip|Superspeed}}
 +
# {{Skill|Grenade Barrage}}
 +
 +
 +
<big>'''Loop'''</big>
 +
 +
The bulk of your damage comes from {{Skill|Electro-whirl}} and {{skill|Shrapnel Grenade}}. These two skills have roughly the same cooldown, so we "link" them together by always following {{Skill|Electro-whirl}} with {{skill|Shrapnel Grenade}}.
 +
 +
 +
{{relic|Relic of Bloodstone}} gives a large damage buff (as well as a burst of damage) if you're able to trigger four blasts in quick succession. {{skill|Bomb Kit}} is crucial to this as {{skill|Big Ol' Bomb}} provides two blasts, and {{skill|Galvanic Bomb}} provides another. This means you only need one more blast to finish the set, and {{skill|Throw Mine}} is the obvious choice.
 +
 +
{{skill|Big Ol' Bomb}} has a 20-second cooldown, so you want to perform this ''Blast Burst'' every time you can. {{skill|Medic Gyro}} also has a 20-second cooldown, and as it provides {{tooltip|Superspeed}} it's also useful for the buff from {{trait|Object in Motion}}. By immediately following {{skill|Medic Gyro}} with the blast combo, you can use the former skill to track the cooldown.
 +
 +
 +
Beyond the structure formed by these two concepts, you autoattack and use filler skills when you don't have time to do a full auto chain before {{Skill|Electro-whirl}} is available again. In all cases, these filler skills are lower priority than the key skills mentioned above:
 +
* {{skill|Grenade Barrage}} should be used off cooldown.
 +
* {{skill|Throw Mine}} should be used off cooldown, but you should try to make sure there is a combo field down so you get the blast.
 +
* The remaining skills can all provide a combo field for {{skill|Throw Mine}}, but can also be used as filler skills in their own right, with the following priority:
 +
*# {{skill|Function Gyro}}.
 +
*# {{skill|Poison Gas Shell}} (Mortar Kit)
 +
*# {{skill|Reconstruction Field}} - you can make this higher priority if you want to provide better {{tooltip|Protection}} uptime.
 +
 +
 +
<big>'''Blast Burst'''</big>
 +
 +
It works out that the cooldown of {{skill|Electro Whirl}} lines up neatly with your ''Blast Burst'', so in practise you use a consistent burst whenever there's ~2 seconds left on {{skill|Medic Gyro}}'s cooldown:
 +
# {{skill|Electro Whirl}}
 +
# {{skill|Grenade Kit}}
 +
## {{skill|Shrapnel Grenade}}
 +
# {{skill|Medic Gyro}}
 +
# {{skill|Bomb Kit}}
 +
## {{skill|Big Ol' Bomb}}
 +
## {{skill|Fire Bomb}}
 +
## {{skill|Galvanic Bomb}}
 +
## {{Skill|Magnetic Bomb}} and exit Bomb Kit
 +
# {{skill|Mine Field}}
 +
# {{skill|Thunderclap}}
 +
# {{skill|Electro Whirl}}
 +
# {{skill|Grenade Kit}}
 +
## {{skill|Shrapnel Grenade}}
 +
## {{skill|Detonate Mine Field}} - make sure you have the buff from {{relic|Relic of Bloodstone}}
 +
## {{Skill|Poison Grenade}}
 +
## {{Skill|Freeze Grenade}} and exit Grenade Kit

Revision as of 00:48, 13 August 2025

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on August 13, 2025 and is up to date for the June 24, 2025 patch.

Overview

Scrapper boon support build capable of providing good DPS along with 100% Quickness Quickness and high Superspeed Superspeed uptime to five targets.

This build fills the role of quickness source for your subgroup, and it can generate ~60% Fury Fury and up to 25 Might Might and ~30% Protection Protection, as well as high uptime of Swiftness Swiftness by blasting its lightning fields.

Impact Savant allows it to tank without investing in extra survivability, maximising damage on encounters that would otherwise force the tank to gear more defensively.


Skill Bar

Hammer
Utility


Skill Variants

Function Gyro, Electro-whirl, Rocket Charge, Throw Mine, and bombs provide enough finishers to maintain Quickness Quickness without any boon duration. You should have enough padding to allow you to use Function Gyro reactively in case resses are needed.


Healing

  • Medic Gyro provides more Superspeed Superspeed uptime and ~30% Protection Protection from Reconstruction Field.
  • Healing Turret provides a handy extra combo field and blast finisher.
  • A.E.D. for the damage reversal or CC. The toolbelt skill Static Shock is also a minimal DPS loss, making it a great filler skill and a net damage increase thanks to the combination of Speed of Synergy and Object in Motion.


Utility
Bomb Kit provides 50% Quickness Quickness uptime and is essential for triggering Relic of Bloodstone. Throw Mine provides ~30% Quickness Quickness, while Grenade Kit is your highest DPS utility, followed by Throw Mine.

If using Relic of Bloodstone, you need one extra blast to trigger it. Function Gyro is on too long a cooldown, so you'll need to use Throw Mine, Blast Gyro or Healing Turret.

  • Blast Gyro could replace Throw Mine for more Might Might.
  • If not using Relic of Bloodstone, Shredder Gyro or Blast Gyro should replace Bomb Kit - Shredder Gyro is higher DPS.
  • Bulwark Gyro could be used if the groups needs Stability Stability, barrier or projectile defense. This is a significant DPS loss.
  • Purge Gyro could also be taken for a potent condi cleanse, but with the same caveats as above.


Elite

  • Sneak Gyro will provide Stealth Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealth Stealthing only at the correct time.
  • Charr can bring Artillery Barrage. It deals better damage than Elite Mortar Kit on shorter fights, especially if it can be pre-cast before the boss is vulnerable.


Template Code

[&DQMGNyYvKy0oAdkShgCGACYBrhInEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Aim-Assisted Rocket is a small DPS gain if not using the Relic of Bloodstone build.
  • Mass Momentum allows you to provide Stability Stability to allies via Function Gyro, and would be less of a DPS loss than taking Bulwark Gyro.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Dragon
Ring
Dragon
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Notes

  • Relic of Fireworks is the best relic for players that don't own Janthir Wilds.
  • This setup requires no boon duration, relying entirely on Kinetic Accelerators. Even with just this you should easily overcap on Quickness Quickness.
  • If you find yourself wanting more boon duration, you could do the following, in order of efficiency:
    • Switch one or more pieces to Diviner stats Diviner stats.
    • Switch the Sigil of Superior Sigil of Impact for a Sigil of Superior Sigil of Concentration.
    • Use food such as (or ascended alternatives), or .
  • The Dragon stats Dragon stats pieces are a tiny dps increase, so you can run full Berserker stats Berserker stats if you prefer.


Consumables

Food

  • or ascended versions

Utility


Usage

  • You generate Quickness Quickness by using a blast, leap or whirl finisher inside a combo field. Whirl finishers can only trigger Kinetic Accelerators every three seconds.
  • Use Function Gyro, Electro-whirl, and Blast Gyro/Throw Mine off cooldown for their finishers.
    • Rocket Charge is not needed to maintain Quickness Quickness, and it is a DPS loss if the long cast time makes you delay other skills. That said, it provides two leap finishers so can add significant padding to your boon uptime so is worth using when you have time - just make sure there is a combo field down.
    • If you have doubts about whether there will be a combo field, you can use Reconstruction Field or Poison Gas Shell from Elite Mortar Kit.
    • Healing Turret Detonate Healing Turret can be used if there are any gaps in Quickness Quickness uptime.
  • You have enough boon duration that you can slightly delay your blast skills if necessary. In particular you might want to use Function Gyro to revive someone, or delay Blast Gyro/Throw Mine for a defiance bar. You shouldn't delay for too long though or your Quickness Quickness uptime will suffer!
  • If tanking, the sustain from Impact Savant depends on attacking, so don't slack on your DPS.
  • Hammer is an overloaded weapon in terms of utility: Electro-whirl reflects projectiles and provides a whirl finisher, Rocket Charge is a series of short evades and two leap finishers, Shock Shield is a channeled block, and Thunderclap is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
  • Bypass Coating is a group stunbreak and provides Superspeed Superspeed.


Simplified Rotation

If you don't want to use Bomb Kit or don't have access to Relic of Bloodstone, you can follow a simpler rotation that uses a Gyro instead.


Damage

  • Use Grenade Barrage, Thunderclap and Shredder Gyro (if using) off cooldown.
  • Most of your damage comes from Electro-whirl and Shrapnel Grenade. They have a very similar cooldown so you can "link" them together - every time you use Electro-whirl, jump into Grenade Kit and use Shrapnel Grenade, as well as Freeze Grenade and Poison Grenade if they are off cooldown.
  • Most of the rest of the time you fill with hammer autos - make sure to finish the auto chains!


Example Opener

If possible, precast Throw Mine and Mine Field.

  1. Blast Gyro - we cast this first so that we combo with the fire field for faster Might Might generation
    • Replace with Shredder Gyro, if using
  2. Thunderclap
  3. Detonate (engineer) and Detonate Mine Field if you precast them - detonating the Mine Field can be delayed slightly if you know your target will gain Exposed Exposed
  4. Function Gyro
  5. Throw Mine
  6. Electro-whirl
  7. Grenade Kit
  8. Shrapnel Grenade
  9. Grenade Barrage
  10. Mine Field if you did not precast it
  11. Healing Turret (or other combo field) if you have doubts about your speed
  12. Rocket Charge


Example rotation


Rotation

If possible, precast Throw Mine and Mine Field.


Opener

On appropriate encounters you can start casting bomb skills before the boss spawns, but bear in mind you cannot gain stacks for Relic of Bloodstone outside of combat so the timing needs to be precise.

  1. Medic Gyro - thanks to Speed of Synergy this means you start with extra Superspeed Superspeed
  2. Bomb Kit
    1. Big Ol' Bomb
    2. Fire Bomb
    3. Galvanic Bomb
    4. Magnetic Bomb and exit Bomb Kit
  3. Thunderclap
  4. Detonate (engineer) (if precast)
  5. Throw Mine
  6. Electro-whirl
  7. Grenade Kit
    1. Shrapnel Grenade
    2. Detonate Mine Field (if you precast - make sure you have the buff from Relic of Bloodstone)
    3. Poison Grenade
    4. Freeze Grenade and exit Grenade Kit
  8. Function Gyro for more Superspeed Superspeed
  9. Grenade Barrage


Loop

The bulk of your damage comes from Electro-whirl and Shrapnel Grenade. These two skills have roughly the same cooldown, so we "link" them together by always following Electro-whirl with Shrapnel Grenade.


Relic of Bloodstone gives a large damage buff (as well as a burst of damage) if you're able to trigger four blasts in quick succession. Bomb Kit is crucial to this as Big Ol' Bomb provides two blasts, and Galvanic Bomb provides another. This means you only need one more blast to finish the set, and Throw Mine is the obvious choice.

Big Ol' Bomb has a 20-second cooldown, so you want to perform this Blast Burst every time you can. Medic Gyro also has a 20-second cooldown, and as it provides Superspeed Superspeed it's also useful for the buff from Object in Motion. By immediately following Medic Gyro with the blast combo, you can use the former skill to track the cooldown.


Beyond the structure formed by these two concepts, you autoattack and use filler skills when you don't have time to do a full auto chain before Electro-whirl is available again. In all cases, these filler skills are lower priority than the key skills mentioned above:

  • Grenade Barrage should be used off cooldown.
  • Throw Mine should be used off cooldown, but you should try to make sure there is a combo field down so you get the blast.
  • The remaining skills can all provide a combo field for Throw Mine, but can also be used as filler skills in their own right, with the following priority:
    1. Function Gyro.
    2. Poison Gas Shell (Mortar Kit)
    3. Reconstruction Field - you can make this higher priority if you want to provide better Protection Protection uptime.


Blast Burst

It works out that the cooldown of Electro Whirl lines up neatly with your Blast Burst, so in practise you use a consistent burst whenever there's ~2 seconds left on Medic Gyro's cooldown:

  1. Electro Whirl
  2. Grenade Kit
    1. Shrapnel Grenade
  3. Medic Gyro
  4. Bomb Kit
    1. Big Ol' Bomb
    2. Fire Bomb
    3. Galvanic Bomb
    4. Magnetic Bomb and exit Bomb Kit
  5. Mine Field
  6. Thunderclap
  7. Electro Whirl
  8. Grenade Kit
    1. Shrapnel Grenade
    2. Detonate Mine Field - make sure you have the buff from Relic of Bloodstone
    3. Poison Grenade
    4. Freeze Grenade and exit Grenade Kit


Ratings

This build has a rating of 4 stars based on 3 votes.
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4 stars
OfficerAndyGentleman gave this build 4 stars • November 2022
Strong DPS, can tank with minimal toughness, and perma superspeed is just nice to have. Currently the best power quickness support for fast groups in fractals.
3 stars
Stx gave this build 3 stars • April 2022
I am giving this build 3 stars as of the EoD patch. Impact Savant was gutted, and Scrappers low dps and limited boon sharing can't really compete with the other options available.
4 stars
Onlywrin gave this build 4 stars • September 2021
While it doesn't quite beat Firebrand in terms of the DPS/Quick role, it's still quite good. I've been enjoying this myself a lot lately.

Comments

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