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Difference between revisions of "Chronomancer - Domination Chronomancer"

(→‎Usage: reworked section)
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==Usage==
+
==Usage==
 
===General===
 
===General===
Your main job is to boon rip and CC enemies to trap them in allied spikes. You also need to use {{Skill|Illusion of Life}} to save allies that go down
+
====Settings====
 +
*  Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and  set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted
 +
* Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support
 +
* Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars'''
 +
* Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
 +
 
 +
 
 +
====Surviving====
 +
* This build has high passive defense
 +
* This build has low mobility skill access, staying very close to your tag and group is critical
 +
** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage
 +
*** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}}
 +
* This builds has moderate active defenses
 +
** Use {{Skill|Echo of Memory}}/{{Skill|Deja Vu}} to get through enemy damage
 +
*** Do not to waste {{Skill|Echo of Memory}}, {{Skill|Deja Vu}} will not activate if you are not hit during the cast time of {{Skill|Echo of Memory}}, leaving you defenseless
 +
*** {{Skill|Signet of the Ether}} will reset the cooldown of {{Skill|Echo of Memory}} but not if {{Skill|Deja Vu}} is active
 +
 
 +
 
 +
===Overall Priorities===
 +
====High====
 +
* {{Skill|Illusion of Life}}
 +
====Moderate====
 +
* CC
 +
* Boon rip
 +
====Low====
 +
* Supporting allies
 +
 
 +
 
 +
===Specific Priorities===
 +
====CC skills by priority====
 +
* {{Skill|Gravity Well}}
 +
* {{Skill|Temporal Curtain}}
 +
* {{Skill|Tides of Time}}
 +
* {{Skill|Illusionary Leap}}
 +
 
 +
====Boon rip skills by priority====
 +
* {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}}
 +
* {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range
 +
* {{Skill|Phantasmal Disenchanter}} - if applicable
 +
* {{Skill|Null Field}}
 +
 
 +
 
 +
===Detailed Explanations===
 +
====Illusion of Life====
 
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.
 
* Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed.
** If you use the '''Allow Skill Retargetting''' and '''Instant Cast settings''', {{Skill|Illusion of Life}} will cast at the location your cursor is at the end of the cast, instead of where you initially targetted
+
* Normally {{Skill|Continuum Split}} should be saved for {{Skill|Gravity Well}}, but resetting {{Skill|Illusion of Life}} is also an acceptable use
* Your crowd control skills will strip boons with {{Trait|Vicious Expression}}
+
 
* Use your crowd control when your allies are spiking the enemy, such as inside a friendly Winds of Disenchantment or Necromancer Wells
+
 
* Always use {{Skill|Continuum Split}} when casting either {{Skill|Gravity Well}} or {{Skill|Illusion of Life}} to ensure a second cast of these vital skills
+
====CC====
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and Shatter skills as the cooldowns reset
+
* Prioritize both boon rip and CC on your allies spikes, watch out for the following skills:
 +
** Winds - {{Skill|Winds of Disenchantment}}
 +
** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 +
** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 +
** Shades - {{Skill|Desert Shroud}}
 +
* Your CC skills also remove boons with {{Sigil|Superior Sigil of Absorption}} and {{Trait|Vicious Expression}}
 +
* Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown
 +
** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
 +
** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset
 
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
 
** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
 +
* Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}}
 +
* Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
 +
** Do not put yourself out of position trying to use it
 +
 +
 +
====Boon rip====
 +
* Your shatters ({{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}}) proc {{Trait|Shattered Concentration}}
 +
** Since your shatters are melee range, use them when crossing through enemies
 +
*** Don't go out of your way to hit enemies with shatters if it would put you out of position
 +
** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok
 +
* Target enemies on the edges of the group with {{Skill|Phantasmal Disenchanter}}, the phantasm is fragile
 +
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
  
===Crowd Control===
 
* {{Skill|Gravity Well}} strong CC and almost always a good choice to double with {{Skill|Continuum Split}}.
 
* {{Skill|Temporal Curtain}} pulls enemies towards the curtain. Use it to pull enemies into your groups spikes or your own {{Skill|Gravity Well}} 
 
** Pull enemies from walls by placing the line at the base of the wall
 
* {{Skill|Tides of Time}} stuns foes, thus combines well with {{Sigil|Superior Sigil of Absorption}}, use at close range
 
* {{Skill|Illusionary Leap}} immobilizes a single target, useful when trying to catch an enemy that is lagging behind
 
  
===Boon Rip===  
+
====Supporting allies====
* {{Skill|Null Field}} Place on allied spikes and especially on melee clashes where both groups will be inside
+
* Cast {{Skill|Well of Eternity}} where your group will be when it finishes ticking
* Activate your shatters {{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}} when crossing through enemies to proc {{Trait|Shattered Concentration}}
+
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies
** Try to save {{Skill|Time Sink}} for when enemies lack {{Tooltip|Stability}} to proc {{Trait|Vicious Expression}}
 

Revision as of 15:05, 24 February 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Crowd controlBoon removal and Utility

Designed for: WvW Zerg

Difficulty:
TBD
This build was last updated on February 24, 2022 and is up to date for the October 8, 2024 patch.

Overview

Support Chronomancer WvW build focusing on revival, utility and crowd control.


Skill Bar

Sword/Focus
X/Shield
Utility


Heal Variants

  • Signet of the Ether if you take Phantasmal Disenchanter
    • Both swaps strongly recommended at smaller numbers.

Utility Variants

  • Phantasmal Disenchanter extremely powerful AoE boonrips but inconsistent at range, typically used over Veil
  • Mimic Enables an extra use of Illusion of Life or Null Field.
  • Mantra of Concentration if in need of Stability Stability and personal stunbreak
    • Your utilities are extremely powerful, only take this if you can't live without it


Template Code

[&DQcKFxgpKB3wEgAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

  • Seize the Moment useful to give self Quickness Quickness if landing Illusion of Life is difficult.


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Sword
Minstrel
Focus
Minstrel
Sigil
Sigil
Sword
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

  • Minstrel's can be replaced by Wanderer's or Celestial
    • Your equipment in general has minimal impact on this builds performance, but concentration is helpful for Alacrity Alacrity uptime
  • Sigil of Superior Sigil of Energy to Sigil of Superior Sigil of Nullification for slightly more boon rip at the cost of survivability

Consumables


Usage

General

Settings

  • Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make Illusion of Life cast at the location your cursor is at the end of the cast, instead of where you initially targetted
  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
  • Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management


Surviving

  • This build has high passive defense
  • This build has low mobility skill access, staying very close to your tag and group is critical
    • Target isolated players to reposition with Illusionary Leap/Swap, the clone will die before Swap can be used if it is summoned into damage
      • Be ready to Dodge as soon as you press Swap
  • This builds has moderate active defenses
    • Use Echo of Memory/Deja Vu to get through enemy damage
      • Do not to waste Echo of Memory, Deja Vu will not activate if you are not hit during the cast time of Echo of Memory, leaving you defenseless
      • Signet of the Ether will reset the cooldown of Echo of Memory but not if Deja Vu is active


Overall Priorities

High

  • Illusion of Life

Moderate

  • CC
  • Boon rip

Low

  • Supporting allies


Specific Priorities

CC skills by priority

  • Gravity Well
  • Temporal Curtain
  • Tides of Time
  • Illusionary Leap

Boon rip skills by priority

  • Time Sink - when in range and targets lack Stability Stability, to proc Vicious Expression
  • Split Second/Rewinder - when in range
  • Phantasmal Disenchanter - if applicable
  • Null Field


Detailed Explanations

Illusion of Life

  • Focus on reviving allies who are far away with Illusion of Life, don't waste the skill on players that can be hand rezzed.
  • Normally Continuum Split should be saved for Gravity Well, but resetting Illusion of Life is also an acceptable use


CC

  • Prioritize both boon rip and CC on your allies spikes, watch out for the following skills:
    • Winds - Winds of Disenchantment
    • Wells - Well of Corruption+Well of Suffering
    • Traps - Procession of Blades+Test of Faith
    • Shades - Desert Shroud
  • Your CC skills also remove boons with Sigil of Superior Sigil of Absorption and Vicious Expression
  • Use Continuum Split when casting Gravity Well to reset the cooldown
    • Use Continuum Split while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
    • While inside the split, use as many skills as possible such as Null Field and Shatter skills as the cooldowns reset
    • You can cast Continuum Split as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
  • Use Temporal Curtain to pull targets into other CC and spikes, including your own Gravity Well
  • Use Illusionary Leap as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
    • Do not put yourself out of position trying to use it


Boon rip

  • Your shatters (Split Second, Rewinder and Time Sink) proc Shattered Concentration
    • Since your shatters are melee range, use them when crossing through enemies
      • Don't go out of your way to hit enemies with shatters if it would put you out of position
    • While proccing Vicious Expression with Time Sink is valuable, using it on targets with Stability Stability to proc Shattered Concentration is still ok
  • Target enemies on the edges of the group with Phantasmal Disenchanter, the phantasm is fragile
  • Land Null Field just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving


Supporting allies

  • Cast Well of Eternity where your group will be when it finishes ticking
  • If possible, hit allies as well as enemies with Null Field, but prioritize enemies


Ratings

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Comments

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