Difference between revisions of "Renegade - Mallyx Renegade"
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− | {{SEO|description=A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to | + | {{SEO|description=A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to Alacrity and great group utility through Jalis and Mallyx.}} |
{{Build | {{Build | ||
| profession = revenant | | profession = revenant | ||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
− | A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to | + | A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to {{Tooltip|Alacrity}} and great group utility through Jalis and Mallyx. |
Line 33: | Line 33: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | '''Hammer''' is | + | '''Hammer''' is an option over '''Staff''' for larger scale fights |
Line 77: | Line 77: | ||
==Usage== | ==Usage== | ||
− | + | ===General=== | |
− | |||
* Always try to swap legends when off cooldown to refresh energy | * Always try to swap legends when off cooldown to refresh energy | ||
** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | ** Make sure to be under 10 energy when swapping legends to activate {{Trait|Charged Mists}} | ||
** {{Skill|Vengeful Hammers}} and {{Skill|Heroic Command}} are both useful for dumping energy quickly | ** {{Skill|Vengeful Hammers}} and {{Skill|Heroic Command}} are both useful for dumping energy quickly | ||
− | |||
− | |||
− | |||
− | + | ===Priorities=== | |
− | + | ;High | |
− | + | *Boon rip | |
− | + | *Alacrity | |
− | |||
− | |||
− | * | ||
− | * | ||
− | + | ;Moderate | |
+ | * CC | ||
+ | * Support | ||
− | + | ;Low | |
− | + | * Damage | |
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ====Surviving==== | |
− | * | + | * This build has high passive defense |
− | * | + | * This build has moderate mobility skill access |
− | * {{Skill| | + | ** Don't cast {{Skill|Surge of the Mists}} into {{Skill|Line of Warding}} or similar effects if you don't have {{Tooltip|Stability}} |
− | * {{Skill| | + | ** Use {{Skill|Call to Anguish}} only when desperate for mobility, the energy is better spent on other things |
+ | * This builds has moderate active defenses | ||
+ | ** {{Skill|Warding Rift}} is your priority defensive skill | ||
+ | ** Toggle {{Skill|Vengeful Hammers}} on whenever you expect significant pressure, its upkeep is cheap | ||
+ | ** {{Skill|Rite of the Great Dwarf}} and {{Skill|Pain Absorption}} break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger | ||
− | === | + | ===Detailed Explanations=== |
− | + | ====Boon rip==== | |
− | * {{ | + | * {{Skill|Banish Enchantment}} is your highest priority in {{Skill|Legendary Demon Stance}}, only prioritize other skills once your target is out of boons |
− | + | * Try to target players behind or inside their group, to maximize hits with {{Skill|Banish Enchantment}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | ''' | + | |
+ | |||
+ | ====Alacrity==== | ||
+ | * Try to cast {{Skill|Orders from Above}} off cooldown, you may need to delay it in {{Skill|Legendary Demon Stance}} to boonrip instead | ||
+ | |||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * Use CC when: | ||
+ | ** Your group calls a spike: | ||
+ | *** Winds - {{Skill|Winds of Disenchantment}} | ||
+ | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ||
+ | *** Shades - {{Skill|Desert Shroud}} | ||
+ | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing | ||
+ | * Only prioritize CC against enemies lacking {{Tooltip|Stability}}, make sure to watch enemy buff bars | ||
+ | * Don't cast {{Skill|Forced Engagement}} into projectile block or reflect | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |collapsed=true | ||
+ | |;CC priority | ||
+ | | | ||
+ | * {{Skill|Scorchrazor}} | ||
+ | * {{Skill|Forced Engagement}} | ||
+ | * {{Skill|Surge of the Mists}} | ||
+ | * {{Skill|Call to Anguish}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | ====Support==== | ||
+ | * Use {{Skill|Heroic Command}} on spikes if your group doesn't have 25 stacks of {{Tooltip|Might}} | ||
+ | * Try to land {{Skill|Inspiring Reinforcement}} over your groups path | ||
+ | * Cast {{Skill|Rite of the Great Dwarf}} just before engaging or while engaged in melee | ||
+ | |||
+ | |||
+ | ====Damage==== | ||
+ | * Don't cast {{Skill|Sevenshot}} into projectile block or reflect | ||
+ | * Never use {{Skill|Citadel Bombardment}} for damage, the cost is too high and the damage too low | ||
+ | |||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |collapsed=true | ||
+ | |;Skill priority | ||
+ | | | ||
+ | * {{Skill|Sevenshot}} - single target | ||
+ | * {{Skill|Spiritcrush}} | ||
+ | * {{Skill|Inspiring Reinforcement}} | ||
+ | * {{Skill|Sevenshot}} - general use | ||
+ | * {{Skill|Mender's Rebuke}} | ||
+ | * {{Skill|Vengeful Hammers}} | ||
+ | }} |
Revision as of 15:51, 8 March 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage and Utility
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on March 08, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to Alacrity and great group utility through Jalis and Mallyx.
Template Code
[&DQkDJg8WPzncEQAAKxIAAAYSAADUEQAAyhEAAAMEAAArEtQRBhIAAAAAAAA=]
Skillbar
Shortbow
Staff
Utility
Utility
Weapon Variants
Hammer is an option over Staff for larger scale fights
Traits
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Shortbow
Celestial
Celestial
Sigil
Sigil
Staff
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Variants
Stats
- Diviner stats can be used to add boon duration and damage in exchange for survivability
- Keep in mind only 78% Boon Duration is needed for permanent Alacrity uptime as long as you press off cooldown, assuming the boon doesn't get stripped/removed.
Sigils
- Alacrity uptime trades some boon rip for more
Consumables
Usage
General
- Always try to swap legends when off cooldown to refresh energy
- Make sure to be under 10 energy when swapping legends to activate
- and are both useful for dumping energy quickly
Priorities
- High
- Boon rip
- Alacrity
- Moderate
- CC
- Support
- Low
- Damage
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- Don't cast Stability into or similar effects if you don't have
- Use only when desperate for mobility, the energy is better spent on other things
- This builds has moderate active defenses
- is your priority defensive skill
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- and break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Detailed Explanations
Boon rip
- is your highest priority in , only prioritize other skills once your target is out of boons
- Try to target players behind or inside their group, to maximize hits with
Alacrity
- Try to cast off cooldown, you may need to delay it in to boonrip instead
CC
- Use CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Only prioritize CC against enemies lacking Stability, make sure to watch enemy buff bars
- Don't cast into projectile block or reflect
|
Support
- Use Might on spikes if your group doesn't have 25 stacks of
- Try to land over your groups path
- Cast just before engaging or while engaged in melee
Damage
- Don't cast into projectile block or reflect
- Never use for damage, the cost is too high and the damage too low
|
Ratings
Comments
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