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Difference between revisions of "Chronomancer - Power Chrono"

(adding video examples)
(Solidifying recommended traits, changing gear for BiS in all PvE)
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code = [&DQcBHRgaKDkjDyMPzxJpAWsBawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
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|elite = Time Warp
 
|elite = Time Warp
 
}}
 
}}
 
  
 
===Weapon Variants===
 
===Weapon Variants===
Line 42: Line 40:
 
* Torch - access to stealth
 
* Torch - access to stealth
 
* Pistol - higher burst but less utility
 
* Pistol - higher burst but less utility
 
  
 
===Skill Variants===
 
===Skill Variants===
 +
====Healing skill====
 
* {{Skill|Mirror}} - projectile hate but massive loss of damage and boons.
 
* {{Skill|Mirror}} - projectile hate but massive loss of damage and boons.
* {{Skill|Well of Precognition}} - very strong defensive utility that provides blocks and a stunbreak
+
====Utility skill====
* {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies
+
* {{Skill|Well of Precognition}} - very strong defensive utility that provides blocks and a stunbreak.
* {{Skill|Feedback}} - projectile block
+
* {{Skill|Mantra of Resolve}} - condition cleanse for yourself and nearby allies.
* {{Skill|Blink}} - mobility + stunbreak
+
* {{Skill|Feedback}} - projectile reflection.
* {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability
+
* {{Skill|Blink}} - mobility + stunbreak.
* {{Skill|Phantasmal Defender}} - defensive option with some CC
+
* {{Skill|Mantra of Concentration}} - personal stunbreak and AoE stability.
 +
* {{Skill|Phantasmal Defender}} - defensive option with some CC.
 
* {{Skill|Mantra of Pain}} - sustained damage when no other utility skill is needed.
 
* {{Skill|Mantra of Pain}} - sustained damage when no other utility skill is needed.
* {{Skill|Gravity Well}} - mob packing / cc
+
===Elite skill===
 
+
* {{Skill|Gravity Well}} - mob packing and great but delayed cc
 +
* {{Skill|Signet of Humility}} - slightly less cc than Gravity Well but it happens inmediatly if you need to break a defiance bar really fast.
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Dueling|top|bot|top}}
 
{{Specialization|Dueling|top|bot|top}}
* {{Trait|Deceptive Evasion}} - more clone generation at a large cost of damage
 
 
{{Specialization|Illusions|mid|mid|top}}
 
{{Specialization|Illusions|mid|mid|top}}
{{Specialization|Chronomancer|top|mid|bot}}
+
{{Specialization|Chronomancer|top|top|bot}}
* {{Trait|Danger Time}} - more damage against slowed enemies, synergises with {{Skill|Time Warp}}, {{Skill|Well of Action}}, {{Skill|Time Sink}}, and {{Trait|Delayed Reactions}}.
+
* {{Trait|Seize the Moment}} - group quickness uptime at a cost of personal DPS.
* {{Trait|Seize the Moment}} - group quickness uptime at a cost of personal DPS
+
* {{Trait|Improved Alacrity}} - strong option in very long fights if you have external {{Tooltip|Alacrity}} application.
* {{Trait|Improved Alacrity}} - strong option in very long fights if you have external {{Tooltip|Alacrity}} application
 
 
 
  
 
===Domination===
 
===Domination===
Line 70: Line 67:
 
{{Specialization|Domination|mid|mid|top|variant=y}}
 
{{Specialization|Domination|mid|mid|top|variant=y}}
 
* {{Trait|Bountiful Blades}} - for higher clone generation if using greatsword
 
* {{Trait|Bountiful Blades}} - for higher clone generation if using greatsword
 
  
 
===Inspiration===
 
===Inspiration===
Inspiration provides higher sustain, but massively reduces your damage, This provides significant condition cleanse and mild passive healing, especially if combined with {{Trait|Deceptive Evasion}}. This variant should only be taken in extreme circumstances, as {{Skill|Mantra of Resolve}} typically provides plenty of cleanse.
+
Inspiration provides sustain, but is a massive damage loss. You'll have significant condition cleanse and mild passive healing, especially if combined with {{Trait|Deceptive Evasion}}. This variant should only be taken in extreme circumstances, as {{Skill|Mantra of Resolve}} typically provides plenty of cleanse.
 
{{Specialization|Inspiration|bot|mid|mid|variant=y}}
 
{{Specialization|Inspiration|bot|mid|mid|variant=y}}
  
 +
==Equipment==
 +
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
  
==Equipment==
+
This exact same gear set is the best in slot for open world AND raids/fractals if you do not have {{Trait|Spotter}} nor {{Skill|Banner of Discipline}}, making it ideal for PvE content.
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.<br>
+
 
This set uses gear similar to that of [[Build:Chronomancer_-_Power_DPS]], making it ideal for general PVE
+
This gear set will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of {{Tooltip|Slow}} ({{Trait|Delayed Reactions}}, {{Skill|Time Warp}}, {{Skill|Time Sink}}, and {{Skill|Well of Action}}) will allow {{Trait|Danger Time}} and {{Tooltip|Fury}} to provide you 100% crit chance for the highest damage.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Eagle
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Sword
 
| weapon1 = Sword
 
| weapon2 = Sword
 
| weapon2 = Sword
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Accuracy
+
| sigil2 = Superior Sigil of Impact
 
| weapon3 =  
 
| weapon3 =  
 
| weapon4 = Focus
 
| weapon4 = Focus
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Accuracy
+
| sigil4 = Superior Sigil of Impact
 +
| accessory1 = Assassin
 +
| accessory2 = Assassin
 
}}
 
}}
  
 +
===Variant Equipment===
  
===Variant Equipment===
 
 
====Gear====
 
====Gear====
* {{Tooltip|Marauder}} - trades some damage for a large boost to HP
+
* If you have {{Trait|Spotter}} and {{Skill|Banner of Discipline}}, you can instead use {{Rune|Superior Rune of the Scholar}} and {{Tooltip|Assassin}} leggings for slightly more damage while still reaching 100% crit chance.
* {{Tooltip|Knight}} - mix in a few pieces for increased defense
+
* To sacrifice damage for defense, you can slot some {{Tooltip|Knight}} or {{Tooltip|Marauder}}.
* If you want to optimise your gear for open world solo play, run full {{Tooltip|Berserker stats}} with {{Rune|Superior Rune of the Eagle}}, and 2 {{Tooltip|Assassin}} accessories. This will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of {{Tooltip|Slow}} ({{Trait|Delayed Reactions}}, {{Skill|Time Warp}}, {{Skill|Time Sink}}, and {{Skill|Well of Action}}) will allow {{Trait|Danger Time}} and {{Tooltip|Fury}} to provide you 100% crit chance for the highest damage.
 
 
 
====Runes====
 
* {{Rune|Superior Rune of the Pack}} - extra {{Tooltip|Fury}} and {{Tooltip|Quickness}}.
 
* {{Rune|Superior Rune of Strength}}, {{Rune|Superior Rune of Infiltration}} - budget DPS
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of the Herald}} - defense
 
 
 
  
 
====Sigils====
 
====Sigils====
* {{Sigil|Superior Sigil of Celerity}} can be considered to help with quickness when fighting trash mobs
+
* {{Sigil|Superior Sigil of Air}} - budget DPS sigil.
* {{Sigil|Superior Sigil of Air}} - budget DPS sigil
+
* {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs.
* {{Sigil|Superior Sigil of Fire}} - Use on a Greatsword to aide in Tagging in zergs
+
* {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil.
* {{Sigil|Superior Sigil of Energy}} - very strong defensive sigil
+
* Do not use {{Sigil|Superior Sigil of Accuracy}} because Phantasms and Clones do not gain the extra crit chance.
 
 
  
 
==Consumables==
 
==Consumables==
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* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
  
 
==Usage==
 
==Usage==
 
===Continuum Split and Time Warp===
 
===Continuum Split and Time Warp===
{{Skill|Continuum Split}} is the profession mechanic of the Chronomancer Specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.  
+
{{Skill|Continuum Split}} is the profession mechanic of the chronomancer specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.  
  
 
This extremely powerful skill is used to spam your phantasms and sourcess of quickness.
 
This extremely powerful skill is used to spam your phantasms and sourcess of quickness.
# Generate 3 clones quickly.
+
# Generate 3 clones with {{Skill|Illusionary Leap}} and {{Skill|Mirror Images}}.
# Shatter {{Skill|Continuum Split}}
+
# Use {{Skill|Time Warp}} and Shatter {{Skill|Continuum Split}} near the end of the cast time of Time Warp.
# Use {{Skill|Time Warp}}
+
# Use your phantasm skills.
# Use your phantasm skills  
+
# Reset your Phantasm skills with {{Skill|Signet of the Ether}}.
# Use your utility skills such as {{Skill|Well of Action}}
+
# Cast your Phantasm skills again.
  
Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. In most cases, it is fine to use Time War again as soon as the first one ends. However, in especially long fights, such as the Chak Gerent, it is typically best to only use it inside {{Skill|Continuum Split}} to artificially reduce its cooldown since Continuum Split has a lower cooldown than Time Warp.
+
Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. Since Time Warp has a longer cooldown than Continuum Split, and even more so when using Illusions with its minor trait {{Trait|Master of Misdirection}}, it is recomended to only use Time Warp during Continuum Split.
  
 
===Damage===
 
===Damage===
The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again. The following is a general priority.
+
The following is a general priority of which skill to use.
 +
# {{Skill|Split Second}} with 3 clones.
 +
# {{Skill|Phantasmal Swordsman}}
 +
# {{Skill|Phantasmal Disenchanter}}
 +
# {{Skill|Phantasmal Warden}}
 +
# {{Skill|Blurred Frenzy}}
 
# {{Skill|Well of Action}}
 
# {{Skill|Well of Action}}
# {{Skill|Split Second}} - use this only at 3 clones, can be followed by a 0 clone {{Skill|Rewinder}} for a little bit of alacrity ({{Trait|Flow of Time}}).
 
# {{Skill|Phantasmal Swordsman}} / {{Skill|Phantasmal Warden}} / {{Skill|Phantasmal Disenchanter}}
 
# {{Skill|Blurred Frenzy}}
 
 
# Fill with auto-attacks; try not to interrupt them as the last attack, {{Skill|Mind Spike}}, deals a lot of damage.
 
# Fill with auto-attacks; try not to interrupt them as the last attack, {{Skill|Mind Spike}}, deals a lot of damage.
 +
 
==== Rotation ====
 
==== Rotation ====
 +
The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again.
 
=====Opening rotation=====
 
=====Opening rotation=====
 
Against durable enemies like meta event bosses, try to start the fight with this rotation:
 
Against durable enemies like meta event bosses, try to start the fight with this rotation:
Line 172: Line 167:
 
# {{Tooltip|Weapon swap}}
 
# {{Tooltip|Weapon swap}}
 
# Proceed to Loop rotation
 
# Proceed to Loop rotation
 +
 
=====Loop rotation=====
 
=====Loop rotation=====
The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with auto attacks but never interrupt the chain as the damage is heavily loaded into {{Skill|Mind Spike}}.
+
The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with Blurred Frenzy and auto attacks but never interrupt the chain as the damage is heavily loaded into {{Skill|Mind Spike}}.
 
# {{Skill|Phantasmal Warden}}
 
# {{Skill|Phantasmal Warden}}
# {{Skill|Blurred Frenzy}}
 
 
# {{Tooltip|Weapon swap}} - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
 
# {{Tooltip|Weapon swap}} - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
 
# {{Skill|Phantasmal Swordsman}}
 
# {{Skill|Phantasmal Swordsman}}
Line 188: Line 183:
 
* Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
 
* Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
 
* If Slow uptime is low, you can use {{Skill|Time Sink}} inside your Continuum Split.
 
* If Slow uptime is low, you can use {{Skill|Time Sink}} inside your Continuum Split.
 
  
 
===Defense===
 
===Defense===
 
* {{Skill|Blurred Frenzy}} dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
 
* {{Skill|Blurred Frenzy}} dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
 
* {{Skill|Illusionary Riposte}} is a block.
 
* {{Skill|Illusionary Riposte}} is a block.
 
  
 
===Sustain===
 
===Sustain===
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* For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
 
* For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
 
* If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}.
 
* If you need even more condition cleanse, slot {{Skill|Mantra of Resolve}}.
 
  
 
===Crowd Control===
 
===Crowd Control===

Revision as of 23:48, 10 April 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Defense

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on April 10, 2022 and is up to date for the October 8, 2024 patch.

Overview

Power Chronomancer is a powerful solo build with good boon uptime and great damage. It has access to plentiful utility, including evades and blocks, making it a great solo build. This build has a high skill floor, which can be off-putting for some, but investing time into learning it can be very rewarding as its potential is some of the highest in the game.

This build revolves around spamming Phantasm skills to both do damage and gain boons, including permanent quickness with 0 boon duration, thanks to the Illusions trait line.

Template Code

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Skill Bar

Sword/Sword
X/Focus
Utility

Weapon Variants

You can replace the focus with other weapons:

  • Greatsword - Strongest ranged option
  • Shield - allows you to block
  • Torch - access to stealth
  • Pistol - higher burst but less utility

Skill Variants

Healing skill

  • Mirror - projectile hate but massive loss of damage and boons.

Utility skill

  • Well of Precognition - very strong defensive utility that provides blocks and a stunbreak.
  • Mantra of Resolve - condition cleanse for yourself and nearby allies.
  • Feedback - projectile reflection.
  • Blink - mobility + stunbreak.
  • Mantra of Concentration - personal stunbreak and AoE stability.
  • Phantasmal Defender - defensive option with some CC.
  • Mantra of Pain - sustained damage when no other utility skill is needed.

Elite skill

  • Gravity Well - mob packing and great but delayed cc
  • Signet of Humility - slightly less cc than Gravity Well but it happens inmediatly if you need to break a defiance bar really fast.

Specializations

  • Seize the Moment - group quickness uptime at a cost of personal DPS.
  • Improved Alacrity - strong option in very long fights if you have external Alacrity Alacrity application.

Domination

Domination can be taken over Illusions to increase your burst damage, but this results in a very large DPS loss in longer fights since you lose your source of boons.

  • Bountiful Blades - for higher clone generation if using greatsword

Inspiration

Inspiration provides sustain, but is a massive damage loss. You'll have significant condition cleanse and mild passive healing, especially if combined with Deceptive Evasion. This variant should only be taken in extreme circumstances, as Mantra of Resolve typically provides plenty of cleanse.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.

This exact same gear set is the best in slot for open world AND raids/fractals if you do not have Spotter nor Banner of Discipline, making it ideal for PvE content.

This gear set will provide you wit 62.52% crit chance, and you can then use food with precision to reach 65% crit chance. Your sources of Slow Slow (Delayed Reactions, Time Warp, Time Sink, and Well of Action) will allow Danger Time and Fury Fury to provide you 100% crit chance for the highest damage.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Focus
Berserker
Sigil
Sigil
Rune
x6


Variant Equipment

Gear

  • If you have Spotter and Banner of Discipline, you can instead use Rune of Superior Rune of the Scholar and Assassin Assassin leggings for slightly more damage while still reaching 100% crit chance.
  • To sacrifice damage for defense, you can slot some Knight Knight or Marauder Marauder.

Sigils

  • Sigil of Superior Sigil of Air - budget DPS sigil.
  • Sigil of Superior Sigil of Fire - Use on a Greatsword to aide in Tagging in zergs.
  • Sigil of Superior Sigil of Energy - very strong defensive sigil.
  • Do not use Sigil of Superior Sigil of Accuracy because Phantasms and Clones do not gain the extra crit chance.

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps

Usage

Continuum Split and Time Warp

Continuum Split is the profession mechanic of the chronomancer specialization that allows a player to "rewind" time. Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. As this is a Shatter, it will consume active clones, with the duration of the split increasing with each clone shattered.

This extremely powerful skill is used to spam your phantasms and sourcess of quickness.

  1. Generate 3 clones with Illusionary Leap and Mirror Images.
  2. Use Time Warp and Shatter Continuum Split near the end of the cast time of Time Warp.
  3. Use your phantasm skills.
  4. Reset your Phantasm skills with Signet of the Ether.
  5. Cast your Phantasm skills again.

Thus, when the split ends, the phantasms you used and Time Warp will be off cooldown. Since Time Warp has a longer cooldown than Continuum Split, and even more so when using Illusions with its minor trait Master of Misdirection, it is recomended to only use Time Warp during Continuum Split.

Damage

The following is a general priority of which skill to use.

  1. Split Second with 3 clones.
  2. Phantasmal Swordsman
  3. Phantasmal Disenchanter
  4. Phantasmal Warden
  5. Blurred Frenzy
  6. Well of Action
  7. Fill with auto-attacks; try not to interrupt them as the last attack, Mind Spike, deals a lot of damage.

Rotation

The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and cast them again.

Opening rotation

Against durable enemies like meta event bosses, try to start the fight with this rotation:

Start on Sword/Focus.

  1. Phantasmal Warden
  2. Mirror Images
  3. Illusionary Leap
  4. Weapon swap Weapon swap
  5. Phantasmal Swordsman - enter Continuum Split near the end of the cast of this skill.
  6. Phantasmal Disenchanter
  7. Time Warp
  8. Signet of the Ether
  9. Phantasmal Swordsman
  10. Phantasmal Disenchanter
  11. Well of Action
  12. Blurred Frenzy - Continuum Split should end during this cast.
  13. Phantasmal Swordsman
  14. Phantasmal Disenchanter
  15. Signet of the Ether
  16. Phantasmal Swordsman
  17. Phantasmal Disenchanter
  18. Well of Action
  19. Weapon swap Weapon swap
  20. Proceed to Loop rotation
Loop rotation

The loop is very simple and revolves aroud your phantasm skills. Fill the gaps with Blurred Frenzy and auto attacks but never interrupt the chain as the damage is heavily loaded into Mind Spike.

  1. Phantasmal Warden
  2. Weapon swap Weapon swap - if you have alacrity you can squish a second Blurry Frenzy before weapon swap
  3. Phantasmal Swordsman
  4. Phantasmal Disenchanter
  5. Phantasmal Swordsman
  6. Signet of the Ether
  7. Phantasmal Swordsman
  8. Weapon swap Weapon swap
  9. Phantasmal Disenchanter
  10. Repeat
  • Mastering of this skill priority will provide you with permanent quickness, permanent fury, an average of 20 stacks of might, and about 40% of alacrity uptime.
  • If Slow uptime is low, you can use Time Sink inside your Continuum Split.

Defense

  • Blurred Frenzy dodges incoming attacks for up to 1 second depending on quickness. Use this to avoid attacks instead of dodging.
  • Illusionary Riposte is a block.

Sustain

  • If you're going to take a lot of unavoidable damage, you can Continuum Split before taking damage and then Continuum Shift to rewind your health (effectively healing for the entire amount of the damage). Just make sure the rift left by Continuum Split is not destroyed, or you will not revert back in time.
  • For more sustain you can trait Inspiration and shatter liberally for heals and condition cleanse.
  • If you need even more condition cleanse, slot Mantra of Resolve.

Crowd Control

  • Gravity Well
  • Time Sink
  • Illusionary Leap
  • Illusionary Riposte
  • You can use any of the above in Continuum Split to get a free cast of the skill without it going on cooldown.

Video examples

Using shield offhand to block the chak's goo spray attack, which otherwise requires 2 dodges to fully evade.

Here, Feedback is used to make the Itzel archers shoot themselves to death. Care is taken not to be in melee range of the boss during its deadly dagger combo, and Feedback reflects its bow stealth attack.

Portal is used to teleport away from the arena-wide wipe attack at 50% since the boss' breakbar had bugged. Otherwise, Bouncing Mushrooms can also take us to safety.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • June 2022
The best chronomancer build for open world. With great damage, utility, crowd control, and boon generation. Definitely not easy to learn, but very rewarding once mastered. Most of its damage comes from Phantasms, which are mostly single target, so it needs to pack enemies together with focus before bursting. Its weaknesses are having its survivability tied to its evades and blocks that must be timed, and the skill required to successfully play this build mainly since the heal skill is an integral part of the DPS rotation.
5 stars
Linera gave this build 5 stars • January 2021
An incredibly fun and satisfying build to play. This build is capable of summoning an army of illusions so large, that your minimap will start to resemble the night sky. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. 5/5
5 stars
Onlywrin gave this build 5 stars • November 2020
An extremely fun roaming build capable of soloing most content in the game, provided your timing is good. While it has low burst, its DPS is very high. A very high skill ceiling is the only thing keeping this build from being top tier.

Comments

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