Difference between revisions of "Catalyst - Power Catalyst"
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==Usage== | ==Usage== | ||
+ | ===Damage/CC=== | ||
* In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}. | * In open world,you can play at 600 range when alternating between {{Skill|Fire Attunement}} + {{Skill|Air Attunement}}. | ||
+ | * Make sure to use {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} to gain two additional stacks of {{Trait|Elemental Empowerment}} upon casting its active skill Stomp. | ||
+ | * The rotation for group content is a simplified variant (only using {{Skill|Air Attunement}}, {{Skill|Fire Attunement}} & {{Skill|Earth Attunement}}) that will get you within 10% of the current benchmark and loops nicely. | ||
+ | * Start in {{Skill|Fire Attunement}}, then swap to {{Skill|Air Attunement}} and then to {{Skill|Earth Attunement}}, and repeat. | ||
+ | * The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using {{Skill|Wind Storm}} + {{Skill|Immutable Stone}} for damage purposes. | ||
+ | * Stay in {{Skill|Fire Attunement}} until {{Skill|Surging Flames}} is available a second time. Use {{Skill|Grand Finale}} in {{Skill|Fire Attunement}} and reactivate {{Skill|Flame Wheel}} as soon as possible to maintain the 10% damage buff. | ||
+ | * Your main sources of CC are {{Skill|Shock Blast}} and {{Skill|Ground Pound}} as well as soft CC through {{tooltip|Weakness}}, {{tooltip|Cripple}} and {{Skill|Blindness}} | ||
+ | ===Survivability=== | ||
* With all the glyphs, you can prestack lots of {{tooltip|Protection}} when using them in {{Skill|Earth Attunement}}. | * With all the glyphs, you can prestack lots of {{tooltip|Protection}} when using them in {{Skill|Earth Attunement}}. | ||
− | * | + | * {{Skill|Wind Storm}} is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time. |
− | * | + | * {{Skill|Immutable Stone}} is a block on demand in {{Skill|Earth Attunement}}. |
− | + | * {{Skill|Glyph of Elemental Harmony}} has a short cooldown and provides a very strong heal and boons, so make use of it. | |
− | [https://youtu.be/4V4YaQXDmd8 | + | |
+ | * Detailed explanations on the general usage and the rotation are given down below. | ||
+ | |||
+ | [https://youtu.be/4V4YaQXDmd8 Guide Video (as of May 2022)] |
Revision as of 14:52, 31 May 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses. It brings permanent Quickness and a good amount of Might to the table, as well as large amounts of Protection or Resolution on demand when using or , respectively. It also shares its gear with group PvE builds for Catalyst (uses the same gear as quickness support and mostly the same as power DPS), making it a convenient option to choose for general PvE gameplay.
Template Code
Skill Bar
Skill Variants
- - passive healing
- - for a block and stunbreak on demand at the cost of damage.
- - mobility
Specializations
Trait Options
- for passive CC at the cost of some damage
- for higher overall stats
Arcane
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to
, which means higher DPS in some situations.
Equipment
Ascended gear is not required.
Berserker
Berserker
Diviner
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Diviner
Berserker
Berserker
Diviner
x6
Variant Equipment
Gear
- Full Berserker is used for the Power DPS variant. Just replace the few Diviner pieces with berserker.
- Knight - defensive trinkets
- Marauder - defensive prefix
- Assassin - used to fine-tune crit chance, good for using certain raid builds in open world
- Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
Runes
- , - budget runes, use when using Eagle to not overcap on critical chance
- , - defensive runes
Sigils
Force should always be used, but there are many options for the offhand sigil. You are encouraged to use whatever you find convenient.
- - defensive
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- - dps
Usage
Damage/CC
- In open world,you can play at 600 range when alternating between + .
- Make sure to use in to gain two additional stacks of upon casting its active skill Stomp.
- The rotation for group content is a simplified variant (only using , & ) that will get you within 10% of the current benchmark and loops nicely.
- Start in , then swap to and then to , and repeat.
- The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using + for damage purposes.
- Stay in until is available a second time. Use in and reactivate as soon as possible to maintain the 10% damage buff.
- Your main sources of CC are Weakness, Cripple and and as well as soft CC through
Survivability
- With all the glyphs, you can prestack lots of Protection when using them in .
- is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
- is a block on demand in .
- has a short cooldown and provides a very strong heal and boons, so make use of it.
- Detailed explanations on the general usage and the rotation are given down below.
Ratings
Comments
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