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Difference between revisions of "Specter - Condition Specter"

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==Overview==
 
==Overview==
Condition Specter is an extremely versatile and powerful specialization for OW gameplay. Due to the easy access to {{Skill|Shadow Shroud}}, strong self-healing and mobile ranged gameplay, it alleviates the survivability concerns of other Thief specializations. It does not have strong burst and also somewhat lacks in terms of cleave damage, but it compensates that through strong single-target damage and a large amounts of CC damage, even when alone. It also shares its gear with the condition dps variant for group content, making it a very convenient option for general PvE gameplay.
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Condition Specter is an extremely versatile and powerful specialization for OW gameplay. Due to the easy access to {{Skill|Enter Shadow Shroud}}, strong self-healing and mobile ranged gameplay, it alleviates the survivability concerns of other Thief specializations. It does not have the strongest burst and also somewhat lacks in terms of cleave damage, but it compensates that through strong single-target damage and a large amounts of native CC damage, even when alone. It also shares its gear with the condition dps variant for group content, making it a very convenient option for general PvE gameplay.
 
Specter's damage also gets ramped up with allies around you due to {{Skill|Skale Venom}}, {{Skill|Spider Venom}} and {{trait|Dark Sentry}}, so it is great for all kinds of group gameplay as well.
 
Specter's damage also gets ramped up with allies around you due to {{Skill|Skale Venom}}, {{Skill|Spider Venom}} and {{trait|Dark Sentry}}, so it is great for all kinds of group gameplay as well.
  
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* Ascended is not required for open world, exotic equipment is sufficient (you may wish to add more {{tooltip|Viper stats}} gear as required to reach condition duration cap).  
 
* Ascended is not required for open world, exotic equipment is sufficient (you may wish to add more {{tooltip|Viper stats}} gear as required to reach condition duration cap).  
 
* For a tanky option suitable for solo play you can also consider using a mixture of {{tooltip|Trailblazer stats}} and {{tooltip|Dire stats}}; just make sure that you still cap condition duration the same way as noted down below.
 
* For a tanky option suitable for solo play you can also consider using a mixture of {{tooltip|Trailblazer stats}} and {{tooltip|Dire stats}}; just make sure that you still cap condition duration the same way as noted down below.
* You can consider exploiting the synergy between a {{Sigil|Superior Sigil of Leeching}} and {{Skill|Well of Silence}} for ludicrous amounts of healing in AoE-scenarios. Note that this can only trigger for every third daze on enemies with breakbars.
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* You can consider exploiting the synergy between a {{Sigil|Superior Sigil of Draining}} and {{Skill|Well of Silence}} for ludicrous amounts of healing in AoE-scenarios. Note that this can only trigger for every third daze on enemies with breakbars.
  
 
==Consumables==
 
==Consumables==
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===Damage/CC===
 
===Damage/CC===
* Outside of {{Skill|Shadow Shroud}}, spam {{Skill|Twilight Combo}} as it grants by far the highest amount of damage per cast.
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* Outside of {{Skill|Enter Shadow Shroud}}, spam {{Skill|Twilight Combo}} as it grants by far the highest amount of damage per cast/initiative spent. That is also why it is not recommended to change any of the two weapons.
* Also use {{Skill|Siphon}}, {{Skill|Skale Venom}}, {{Skill|Well of Sorrow}} and {{Skill|Well of Silence}} on cooldown to condi-bomb enemies and to generate additional .
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* Also use {{Skill|Siphon}}, {{Skill|Skale Venom}}, {{Skill|Well of Sorrow}} and {{Skill|Well of Silence}} on cooldown to condi-bomb enemies and to generate additional shadow force.
 
* In situations where you are not alone, you can use {{Skill|Spider Venom}} instead of {{Skill|Well of Silence}} for higher damage.
 
* In situations where you are not alone, you can use {{Skill|Spider Venom}} instead of {{Skill|Well of Silence}} for higher damage.
* In {{Skill|Shadow Shroud}}, use {{Skill|Grasping Shadows}} on cooldown and spam auto attacks. {{Skill|Eternal Night}} also applies poison, so it is worth casting as well.
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* In {{Skill|Enter Shadow Shroud}}, use {{Skill|Grasping Shadows}} on cooldown and spam auto attacks. {{Skill|Eternal Night}}(Eternal Night) also applies poison, so it is worth casting as well.
* You have lots of CC sources, both for soft and hard CC. {{Skill|Dawn's Repose}}, {{Skill|Twilight Combo}}, {{Skill|Well of Silence}}, {{Skill|Siphon}} and {{Skill|Mind Shock}} all apply hard CC, making it very easy to break defiance bars, espeically since you have a high uptime on {{tooltip|Chilled}}, {{tooltip|Weakness}}, {{tooltip|Slow}} and {{tooltip|Cripple}} as well.
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* You have lots of CC sources, both for soft and hard CC. {{Skill|Dawn's Repose}}(Dawn's Repose), {{Skill|Twilight Combo}}, {{Skill|Well of Silence}}, {{Skill|Siphon}} and {{Skill|Mind Shock}}(Mind Shock) all apply hard CC, making it very easy to break defiance bars, espeically since you have a high uptime on {{tooltip|Chilled}}, {{tooltip|Weakness}}, {{tooltip|Slow}} and {{tooltip|Cripple}} as well.
  
 
===Survivability===
 
===Survivability===
 
* {{Skill|Well of Gloom}} is your main source of healing, so make use of it as often as required. It also heals allies over time.
 
* {{Skill|Well of Gloom}} is your main source of healing, so make use of it as often as required. It also heals allies over time.
* In {{Skill|Shadow Shroud}}, {{Skill|Eternal Night}} also provides some healing upon hitting enemies with it.
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* In {{Skill|Enter Shadow Shroud}}, {{Skill|Eternal Night}}(Eternal Night) also provides some healing upon hitting enemies with it.
* {{Skill|Shadow Shroud}} makes you immune to damage while it is active, so it is your main source of damage mitigation.
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* {{Skill|Enter Shadow Shroud}} makes you immune to damage while it is active (you will take damage to shadow force instead), so it is your main source of damage mitigation.
 
* All your well skills also allow you to quickly resposition yourself since they are shadowsteps
 
* All your well skills also allow you to quickly resposition yourself since they are shadowsteps
  
  
 
Detailed explanations on the general usage and rotation are given in the video down below:
 
Detailed explanations on the general usage and rotation are given in the video down below:
https://youtu.be/loqDuXT3Prg
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[https://youtu.be/loqDuXT3Prg Guide Video (as of May 2022)]

Revision as of 22:50, 31 May 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on May 31, 2022 and is up to date for the October 8, 2024 patch.


Overview

Condition Specter is an extremely versatile and powerful specialization for OW gameplay. Due to the easy access to Enter Shadow Shroud, strong self-healing and mobile ranged gameplay, it alleviates the survivability concerns of other Thief specializations. It does not have the strongest burst and also somewhat lacks in terms of cleave damage, but it compensates that through strong single-target damage and a large amounts of native CC damage, even when alone. It also shares its gear with the condition dps variant for group content, making it a very convenient option for general PvE gameplay. Specter's damage also gets ramped up with allies around you due to Skale Venom, Spider Venom and Dark Sentry, so it is great for all kinds of group gameplay as well.


Skill Bar

Scepter/Dagger
Utility


Template Code

[&DQUcGywfRxcVGwAAPgEAAAYbAAAHGwAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations

  • The choice between Bountiful Theft and Pressure Striking is a matter of preference; if you don't benefit from additional vigor uptime, the latter is better for a little additional damage, especially when using Well of Silence. Bountiful Theft provides boonstrip, which can also be handy in some cases.

Equipment

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Viper
Accessory
Sinister
Accessory
Sinister
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Sigil
Dagger
Viper
Sigil
Rune
x6


Variant Equipment

  • This setup is optimised about a tier-10 jade bot power core, if you only have a low-tier (or no) power core, replace one accessory with Viper stats Viper stats. That is due to Strength of Shadows converting Vitality to Expertise.
  • Ascended is not required for open world, exotic equipment is sufficient (you may wish to add more Viper stats Viper stats gear as required to reach condition duration cap).
  • For a tanky option suitable for solo play you can also consider using a mixture of Trailblazer stats Trailblazer stats and Dire stats Dire stats; just make sure that you still cap condition duration the same way as noted down below.
  • You can consider exploiting the synergy between a Sigil of Superior Sigil of Draining and Well of Silence for ludicrous amounts of healing in AoE-scenarios. Note that this can only trigger for every third daze on enemies with breakbars.

Consumables

Food:

  • Always use to maximize the additional condition duration on both Torment Torment and 24px Poisoned since they are your main sources of damage. With the 50% added by Rune of Superior Rune of Tormenting, you need around 52% overall condition duration since Potent Poison and add 48% to poison duration.

Utility:

    • , budget option
    • (and variants) - farming


Usage

Damage/CC

  • Outside of Enter Shadow Shroud, spam Twilight Combo as it grants by far the highest amount of damage per cast/initiative spent. That is also why it is not recommended to change any of the two weapons.
  • Also use Siphon, Skale Venom, Well of Sorrow and Well of Silence on cooldown to condi-bomb enemies and to generate additional shadow force.
  • In situations where you are not alone, you can use Spider Venom instead of Well of Silence for higher damage.
  • In Enter Shadow Shroud, use Grasping Shadows on cooldown and spam auto attacks. Eternal Night(Eternal Night) also applies poison, so it is worth casting as well.
  • You have lots of CC sources, both for soft and hard CC. Dawn's Repose(Dawn's Repose), Twilight Combo, Well of Silence, Siphon and Mind Shock(Mind Shock) all apply hard CC, making it very easy to break defiance bars, espeically since you have a high uptime on Chilled Chilled, Weakness Weakness, Slow Slow and Cripple Cripple as well.

Survivability

  • Well of Gloom is your main source of healing, so make use of it as often as required. It also heals allies over time.
  • In Enter Shadow Shroud, Eternal Night(Eternal Night) also provides some healing upon hitting enemies with it.
  • Enter Shadow Shroud makes you immune to damage while it is active (you will take damage to shadow force instead), so it is your main source of damage mitigation.
  • All your well skills also allow you to quickly resposition yourself since they are shadowsteps


Detailed explanations on the general usage and rotation are given in the video down below:


Guide Video (as of May 2022)


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Stx gave this build 5 stars • April 2022
Giving condition spectre a 5 star rating because it is clearly the best thief build in the game for soloing champion mobs, bounties, or other challenging boss types. The build has range, and lots of survival due to heal on exiting shadowform. Plenty of breakbar damage as well. I personally prefer scepter/pistol for kiting and the 7 hits on the beam, but scepter Dagger works great too.

Comments

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