Difference between revisions of "Specter - Condition Specter"
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{{Specialization|Specter|top|top|top|}} | {{Specialization|Specter|top|top|top|}} | ||
* The choice between {{trait|Bountiful Theft}} and {{trait|Pressure Striking}} is a matter of preference; if you don't benefit from additional vigor uptime, the latter is better for a little additional damage, especially when using {{Skill|Well of Silence}}. {{trait|Bountiful Theft}} provides boonstrip, which can also be handy in some cases. | * The choice between {{trait|Bountiful Theft}} and {{trait|Pressure Striking}} is a matter of preference; if you don't benefit from additional vigor uptime, the latter is better for a little additional damage, especially when using {{Skill|Well of Silence}}. {{trait|Bountiful Theft}} provides boonstrip, which can also be handy in some cases. | ||
− | * {{trait|Consume Shadows}} | + | * {{trait|Consume Shadows}} can be used for a large area heal upon exiting shroud, at the cost of the remaining shadow force. |
==Equipment== | ==Equipment== | ||
{{PvE equipment | {{PvE equipment |
Revision as of 10:36, 2 June 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on June 02, 2022 and is up to date for the October 8, 2024 patch.
Overview
Condition Specter is an extremely versatile and powerful specialization for OW gameplay. Due to the easy access to
, strong self-healing and mobile ranged gameplay, it alleviates the survivability concerns of other Thief specializations. It does not have the strongest burst and also somewhat lacks in terms of cleave damage, but it compensates that through strong single-target damage and a large amounts of native CC damage, even when alone. It also shares its gear with the condition dps variant for group content, making it a very convenient option for general PvE gameplay. Specter's damage also gets ramped up with allies around you due to , and , so it is great for all kinds of group gameplay as well.
Skill Bar
Scepter/Dagger
Utility
Template Code
[&DQUcGywfRxcVGwAAPgEAAAYbAAAHGwAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- The choice between and is a matter of preference; if you don't benefit from additional vigor uptime, the latter is better for a little additional damage, especially when using . provides boonstrip, which can also be handy in some cases.
- can be used for a large area heal upon exiting shroud, at the cost of the remaining shadow force.
Equipment
Head
Viper
Viper
Shoulders
Sinister
Sinister
Chest
Viper
Viper
Hands
Sinister
Sinister
Legs
Viper
Viper
Feet
Sinister
Sinister
Backpiece
Viper
Viper
Accessory
Sinister
Sinister
Accessory
Sinister
Sinister
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Scepter
Viper
Viper
Sigil
Dagger
Viper
Viper
Sigil
Rune
x6
x6
Variant Equipment
- This setup is optimised about a tier-10 jade bot power core, if you only have a low-tier (or no) power core, replace one accessory with Viper stats. That is due to converting Vitality to Expertise.
- Ascended is not required for open world, exotic equipment is sufficient (you may wish to add more Viper stats gear as required to reach condition duration cap).
- For a tanky option suitable for solo play you can also consider using a mixture of Trailblazer stats and Dire stats; just make sure that you still cap condition duration the same way as noted down below.
- You can consider exploiting the synergy between a and for ludicrous amounts of healing in AoE-scenarios. Note that this can only trigger for every third daze on enemies with breakbars.
Consumables
Food:
- Always use to maximize the additional condition duration on both Torment and 24px Poisoned since they are your main sources of damage. With the 50% added by , you need around 52% overall condition duration since and add 48% to poison duration.
Utility:
-
- , budget option
- (and variants) - farming
Usage
Damage/CC
- Outside of , spam as it grants by far the highest amount of damage per cast/initiative spent. That is also why it is not recommended to change any of the two weapons.
- Also use , , and on cooldown to condi-bomb enemies and to generate additional shadow force.
- In situations where you are not alone, you can use instead of for higher damage.
- In , use on cooldown and spam auto attacks. (Eternal Night) also applies poison, so it is worth casting as well.
- You have lots of CC sources, both for soft and hard CC. Chilled, Weakness, Slow and Cripple as well. (Dawn's Repose), , , and (Mind Shock) all apply hard CC, making it very easy to break defiance bars, espeically since you have a high uptime on
Survivability
- is your main source of healing, so make use of it as often as required. It also heals allies over time.
- In , (Eternal Night) also provides some healing upon hitting enemies with it.
- makes you immune to damage while it is active (you will take damage to shadow force instead), so it is your main source of damage mitigation.
- All your well skills also allow you to quickly resposition yourself since they are shadowsteps
Detailed explanations on the general usage and rotation are given in the video down below:
Ratings
Giving condition spectre a 5 star rating because it is clearly the best thief build in the game for soloing champion mobs, bounties, or other challenging boss types. The build has range, and lots of survival due to heal on exiting shadowform. Plenty of breakbar damage as well. I personally prefer scepter/pistol for kiting and the 7 hits on the beam, but scepter Dagger works great too.
Comments
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