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Difference between revisions of "Willbender - DPS Willbender (GvG)"

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Line 4: Line 4:
 
| designed for = wvw gvg
 
| designed for = wvw gvg
 
| focus = Strike Damage, DPS
 
| focus = Strike Damage, DPS
| rating = draft
+
| rating = test
 
| xpac = hot, eod
 
| xpac = hot, eod
 
}}
 
}}
Line 82: Line 82:
  
  
==Usage (WiP)==   
+
==Usage==   
 
===Overall Priorities===
 
===Overall Priorities===
 
;High
 
;High
Line 118: Line 118:
 
===Detailed Explanations===
 
===Detailed Explanations===
 
====Alacrity====
 
====Alacrity====
* Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills or {{Skill|Wall of Reflection}} to give your group alacrity
+
* Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills or {{Skill|Whirling Light}} to give your group alacrity
 
** Be careful not to double tap or the second charge will be wasted
 
** Be careful not to double tap or the second charge will be wasted
 
* Avoid using your other '''Virtue''' skills while {{Skill|Flowing Resolve}} is active since it will end the buff
 
* Avoid using your other '''Virtue''' skills while {{Skill|Flowing Resolve}} is active since it will end the buff
Line 124: Line 124:
  
 
====Spike damage====
 
====Spike damage====
* WiP
+
* Use {{Skill|Crashing Courage}} to add damage to melee spikes and protect your other casts with {{Tooltip|Aegis}} and {{Tooltip|Stability}}
 +
** If you don't need the extra boons use {{Skill|Flowing Resolve}} before the spike instead
 +
* Use a '''Stow Weapon''' keybind on {{Skill|Symbol of Resolution}} at ~3/4ths of the cast to avoid unnessecary after cast
 +
** Make sure to practice the timing, since cancelling early will waste the cast and put it on a short cooldown
 +
* Melee Spike example: {{Skill|Flowing Resolve}}/{{Skill|Crashing Courage}} {{to}} {{Skill|Whirling Light}} {{to}} {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}}
  
  
 
====Sustained damage====
 
====Sustained damage====
 
* When using ground AoEs like '''Symbol''' skills or {{Skill|Sword of Justice}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 
* When using ground AoEs like '''Symbol''' skills or {{Skill|Sword of Justice}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
* Try to swap between weapons as often as possible, keeping all damage skills on cooldown
+
* Camp '''Greatsword''' as long as you can autoattack safely with it, until {{Skill|Cleansing Flame}} is ready
** It is worth delaying the swap for 1-2 seconds to fit another '''Symbol''' skill
 
** If you are frequently delaying your swap out of '''Staff''' it is likely you aren't swapping weapons fast enough
 
 
* Use your '''Symbol''' skills quickly after swapping weapons so that the cooldowns will line up for future swaps
 
* Use your '''Symbol''' skills quickly after swapping weapons so that the cooldowns will line up for future swaps
 
* Combine your '''Symbol''' skills with other damage to generate higher spikes
 
* Combine your '''Symbol''' skills with other damage to generate higher spikes
** {{Skill|Symbol of Punishment}} {{to}} {{Tooltip|Weapon Swap}} {{to}} {{Skill|Symbol of Swiftness}} {{to}} {{Skill|Holy Strike}}
 
 
** {{Skill|Symbol of Punishment}} {{to}} {{Skill|Sword of Justice}}
 
** {{Skill|Symbol of Punishment}} {{to}} {{Skill|Sword of Justice}}
 +
** {{Skill|Symbol of Resolution}} {{to}} {{Skill|Whirling Wrath}}
 
* Try to hit your own group with {{Skill|Cleansing Flame}} as well if you can, but prioritize hitting enemies
 
* Try to hit your own group with {{Skill|Cleansing Flame}} as well if you can, but prioritize hitting enemies
* Place {{Skill|Wall of Reflection}} closer to the enemy group than your own to reduce projectile travel time
 
 
* Maintain {{Trait|Inspiring Virtue}} by activating {{Skill|Flowing Resolve}} and {{Skill|Rushing Justice}}
 
* Maintain {{Trait|Inspiring Virtue}} by activating {{Skill|Flowing Resolve}} and {{Skill|Rushing Justice}}
 
** Make sure not to overwrite the {{Skill|Flowing Resolve}} buff with {{Skill|Rushing Justice}}
 
** Make sure not to overwrite the {{Skill|Flowing Resolve}} buff with {{Skill|Rushing Justice}}
Line 145: Line 146:
 
|;Skill priority
 
|;Skill priority
 
|
 
|
 +
;Non-Weapon Skills
 +
* {{Skill|Whirling Light}}
 +
* {{Skill|Sword of Justice}}
 +
* {{Skill|Crashing Courage}} - avoid overwriting {{Skill|Flowing Resolve}} buff
 +
* {{Skill|Rushing Justice}} - avoid overwriting {{Skill|Flowing Resolve}} buff
 +
; Greatsword
 +
* {{Skill|Symbol of Resolution}}
 +
* {{Skill|Whirling Wrath}}
 +
* {{Skill|Leap of Faith}}
 +
* '''Autoattacks'''
 +
;Scepter/Torch
 
* {{Skill|Symbol of Punishment}}
 
* {{Skill|Symbol of Punishment}}
* {{Skill|Wall of Reflection}}
 
 
* {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)
 
* {{Skill|Zealot's Fire}} - when no projectile block present ({{Skill|Zealot's Flame}} flip skill)
 
* {{Skill|Cleansing Flame}} - in melee
 
* {{Skill|Cleansing Flame}} - in melee
* {{Skill|Sword of Justice}}
 
 
}}
 
}}
  

Revision as of 21:06, 6 June 2022

This is a test build. You may comment and rate it.

Focused on: Strike damage and Dps

Designed for: WvW GvG

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on June 06, 2022.

Overview

A build designed for massive AoE DPS, with great access to spike damage, ground AoE, ranged pressure and Alacrity Alacrity.


Skill Bar

Greatsword
Scepter/Torch
Utility


Template Code

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Specializations


Variants

  • Swap Virtues to Radiance for more damage but no group Alacrity Alacrity


Template Code

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Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Scepter
Marauder
Torch
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats


Consumables

    • personal food option


Usage

Overall Priorities

High
Moderate
  • Spike damage
  • Sustained damage
Low
  • Single target


Surviving

  • This build has moderate passive defense
  • This build has high mobility skill access
  • This builds has moderate active defenses
Active defense priority


Detailed Explanations

Alacrity

  • Use before casting your Symbol skills or to give your group alacrity
    • Be careful not to double tap or the second charge will be wasted
  • Avoid using your other Virtue skills while is active since it will end the buff


Spike damage


Sustained damage

Skill priority


Single Target

  • Use to follow up on other CC or to catch targets as enemies disengage
  • If you have a chance to use on an isolated target without projectile block, take it


Ratings

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Comments

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