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Difference between revisions of "Deadeye - Boon Rifle Deadeye"

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| ring2 = Wanderer's
 
| ring2 = Wanderer's
 
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'''Stats'''
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* Replacing some {{Tooltip|Marauder}} pieces with Berserker for a higher risk/reward playstyle is also a viable option.
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=== Consumables ===
 
=== Consumables ===

Revision as of 07:11, 20 June 2022


Overview

Boon Rifle Deadeye is a roaming build that combines several aspects to have good sustain while also having good damage output. The most interesting theorycrafting element of this build is the use of the wanderer's attribute in combination with Maleficent Seven, Bountiful Theft and Thrill of the Crime to have many boons applied most of the time. This build was copied from KatKyle on YouTube with some gear modifications.

Skillbar

Rifle
Dagger/Pistol
Utility


Traits


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Wanderer's
Accessory
Wanderer's
Accessory
Wanderer's
Amulet
Wanderer's
Ring
Wanderer's
Ring
Wanderer's
Rifle
Berserker's
Sigil
Sigil
Dagger
Berserker's
Pistol
Berserker's
Sigil
Sigil
Rune
x6
Infusion
x18


Stats

  • Replacing some Marauder Marauder pieces with Berserker for a higher risk/reward playstyle is also a viable option.


Consumables

Food

    • Budget version:
  • - better burst damage and some extra life steal.

Utility

  • or

Usage

Elite specialization basics

  • Steal is replaced by Deadeye's Mark, which has greater range but also a cast time. We're still going to refer to this as steal. Please note that using this build, Deadeye's Mark is an interrupt due to Sleight of Hand
  • Stolen skills are also replaced by new ones for each profession, although these are much less situational and can be used more freely. One thing to note is that you cannot pick the target freely for the new stolen skills, they will always be used on your marked target (even if they are in stealth, which can be useful for finishing off low HP stealthed targets).
  • Your specialization resource is called Malice. It's built using attack skills with initiative cost on your marked target and you can have up to 5 stacks of Malice, each increasing your damage by 3%. Stealth attacks such as Death's Judgment consume Malice and are further empowered based on the number of Malice stacks.
  • At the 5 Malice threshold stolen skills such as Steal Health grant Stealth Stealth on activation, which is going to be their primary purpose - but be wary that they also do damage, so if you were already in stealth these will reveal you instead. There is a workaround for this however: stolen skills need line of sight (LoS) to deliver damage, if you intentionally break LoS then you can use them for the stealth without drawbacks. Using this build, because of Maleficent Seven, The malice cap is increased to 7 and reaching the cap will give you many boons and regenerate some initiative.


General

While in stealth, you will:

  • Regenerate health (Shadow's Rejuvenation)
  • Have increased movement speed (Meld with Shadows)
  • Remove conditions (Shadow's Embrace)
  • Obtain Leeching Venoms which allow you to siphon health while poisoning your opponent

Considering these advantages, the fact that enemies cannot see you while in stealth, and that attacking while in stealth will apply Revealed Revealed, you should not exit stealth early.

  • Shadowstep is easily the most versatile skill in the build. Couple of applications include:
    • Extending the reach of rifle by 1200 range instantly.
    • Escaping from melee, and then doing it again with Shadow Return when they get close.
    • Stomping downed opponents with Shadowstep Shadow Return.
    • Breaking stun and cleansing conditions.
  • Signet of Agility is good for more than just cleansing conditions or boosting your precision, its active effect restores an entire dodge roll's worth of endurance which can be turned into stealth.
  • Use D/P for stealth or to interrupt using Headshot.
  • When in a group, you can stop enemies from escaping by using Kneel and then spamming Spotter's Shot, which will immobilize your target.

Damage and sustain rotation

  1. Use Deadeye's Mark (if possible)
  2. Spam Skirmisher's Shot until you reach the 7 malice cap.
  3. Use stolen ability or dodge roll to enter stealth. Prioritize using a stolen ability to preserve dodge rolls.
  4. Autoattack with Brutal Aim if Deadeye's Mark is almost recharged. This is so you can enter stealth with stolen skills to preserve dodge rolls.

Stealth

  • Use skills such as Withdraw or Blinding Powder
  • Shadow Meld is a last resort options in case the circumstances don't allow for other methods, or you need to heal. Shadow Meld is extremely valuable as it counters Revealed Revealed which would prevent you from gaining stealth.
  • Use dodge rolls to gain stealth through Silent Scope
  • Stacking longer duration of stealth on rifle is rather expensive but doable, you can do this with the Sniper's Cover Death's Retreat while also mixing in a dodge or two.

D/P stealth stacking rotation

  1. Black Powder
  2. Heartseeker x4 in Black Powder
  3. Swap to rifle, dodge

Gameplay Tips

  • If an enemy gets too close, use Death's Retreat. This will remove a condition, and since it counts as an attack, gives you malice.
  • Remember that enemies can see Black Powder, so don't try to stack stealth with it in battle.


Ratings

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