Difference between revisions of "Chronomancer - Power DPS"
(Merged with the fractal build) |
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| profession = Mesmer | | profession = Mesmer | ||
| specialization = Chronomancer | | specialization = Chronomancer | ||
− | | designed for = Raid | + | | designed for = Raid, Fractal |
| rating = great | | rating = great | ||
| focus = Strike Damage | | focus = Strike Damage | ||
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==Overview== | ==Overview== | ||
− | A power DPS Chronomancer build for raids. This build deals | + | A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good CC, utility, and versatility, and is capable of generating its own {{tooltip|Fury}} and some {{tooltip|Alacrity}}, and even remove boons. |
− | + | This build greatly benefits from a high uptime of {{tooltip|Slow}} on your target. {{Skill|Time Warp}}, {{skill|Time Sink}} and general crowd control through {{Trait|Delayed Reactions}} contribute to a decent slow uptime. | |
− | |||
==Skill Bar== | ==Skill Bar== | ||
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| utility2 = Mirror Images | | utility2 = Mirror Images | ||
| utility3 = Phantasmal Disenchanter | | utility3 = Phantasmal Disenchanter | ||
− | | elite = | + | | elite = Time Warp |
}} | }} | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
* Pistol: can replace focus when there are too many adds, since the Phantasmal Warden from focus attacks random targets in range. | * Pistol: can replace focus when there are too many adds, since the Phantasmal Warden from focus attacks random targets in range. | ||
− | |||
===Skill Variants=== | ===Skill Variants=== | ||
*{{Skill|Phantasmal Defender}} instead of {{Skill|Phantasmal Disenchanter}} if your target has more boons than can be removed. | *{{Skill|Phantasmal Defender}} instead of {{Skill|Phantasmal Disenchanter}} if your target has more boons than can be removed. | ||
− | *{{Skill| | + | *{{Skill|Gravity Well}} instead of {{Skill|Time Warp}} for more CC, but you will lose a big source of Slow. |
*{{Skill|Signet of Humility}} if extra CC is required. Be aware of the long cooldown. | *{{Skill|Signet of Humility}} if extra CC is required. Be aware of the long cooldown. | ||
+ | These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like {{Skill|Feedback}}, {{Skill|Portal Entre}}, {{Skill|Mantra of Distraction}} or other. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcBHQoaKDUjDyMPaQFpAWsBawGPAY8BvAG8AQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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* {{Trait|Time Catches Up}} extremely situational, if the boss already has 100% {{Tooltip|Slow}} uptime. | * {{Trait|Time Catches Up}} extremely situational, if the boss already has 100% {{Tooltip|Slow}} uptime. | ||
* {{Trait|Improved Alacrity}} on encounters where {{tooltip|Slow}} uptime is too low (~30% or less). | * {{Trait|Improved Alacrity}} on encounters where {{tooltip|Slow}} uptime is too low (~30% or less). | ||
+ | |||
+ | ===Illusions=== | ||
+ | If your group has terrible boon uptime and you are barely getting {{Tooltip|Quickness}} and {{Tooltip|Might}}, you can replace Domination for Illusions. This is obviously a DPS loss, but you lose even more dps if you don't have those 2 key boons. | ||
+ | {{Specialization|Illusions|mid|mid|top|variant=y}} | ||
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* Alternatively, use full {{Tooltip|Berserker stats}} gear with {{Rune|Superior Rune of the Eagle}}, {{Sigil|Superior Sigil of Force}} and {{Sigil|Superior Sigil of Impact}} for 59,1% critical chance, reaching 99,1% with fury and Danger Time. | * Alternatively, use full {{Tooltip|Berserker stats}} gear with {{Rune|Superior Rune of the Eagle}}, {{Sigil|Superior Sigil of Force}} and {{Sigil|Superior Sigil of Impact}} for 59,1% critical chance, reaching 99,1% with fury and Danger Time. | ||
** This berserker eagle set has the exact same ferocity, 19 more power, 0,9% less critical chance, and doesn't need to worry about staying above 95% health. | ** This berserker eagle set has the exact same ferocity, 19 more power, 0,9% less critical chance, and doesn't need to worry about staying above 95% health. | ||
− | |||
===Equipment Variants=== | ===Equipment Variants=== | ||
====Danger Time accuracy==== | ====Danger Time accuracy==== | ||
− | As your illusions do not gain the benefits of your {{Sigil|Superior Sigil of Accuracy}}, the variant below is more subject to RNG and will have a lower burst for players that are able to perform the illusion-heavy continuum split opener. It should provide | + | As your illusions do not gain the benefits of your {{Sigil|Superior Sigil of Accuracy}}, the variant below is more subject to RNG and will have a lower burst for players that are able to perform the illusion-heavy continuum split opener. It is easier to gear and should provide high long-term DPS |
{{PvE equipment | {{PvE equipment | ||
| stats = Berserker | | stats = Berserker | ||
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====Improved Alacrity==== | ====Improved Alacrity==== | ||
− | If running with {{Trait|Improved Alacrity}}, use the following gear. | + | If running with {{Trait|Improved Alacrity}} because {{Tooltip|Slow}} uptime is extremely low, use the following gear. |
{{PvE equipment | {{PvE equipment | ||
| stats = Berserker | | stats = Berserker | ||
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}} | }} | ||
* Only a single mainhand sword is required | * Only a single mainhand sword is required | ||
− | |||
==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
+ | * {{Food|Peppercorn-Crusted Sous-Vide Steak}} | ||
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
− | |||
'''Utility''' | '''Utility''' | ||
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==Usage== | ==Usage== | ||
− | The goal of the rotation is to | + | The goal of the rotation is to use {{Skill|Signet of the Ether}} and {{Skill|Continuum Split}} to cast your phantasm 4 times in short succession. This is achieved by casting your phantasms inside Continuum Split, casting them again thanks to Signet of the Ether, and repeating this process after Continuum Split ends. |
− | |||
==== Opening burst ==== | ==== Opening burst ==== | ||
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# {{Skill|Mirror Images}} | # {{Skill|Mirror Images}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | # {{Skill|Phantasmal Swordsman}} | + | # {{Skill|Phantasmal Swordsman}} {{to}} enter {{Skill|Continuum Split}} at the end the cast of this skill. |
+ | # {{Skill|Time Warp}} (if using Time Warp) | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
− | # {{Skill|Signet of the Ether}} | + | # {{Skill|Illusionary Leap}} {{to}} {{Skill|Signet of the Ether}} to cancel the aftercast of Illusionary Leap. |
+ | # {{Skill|Phantasmal Swordsman}} and begin casting the 2 charges of {{Skill|Mantra of Pain}} | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
− | + | # {{Skill|Blurred Frenzy}} - {{Skill|Continuum Split}} should end during Blurred Frenzy. | |
− | + | # {{Skill|Phantasmal Swordsman}} and begin casting the 2 charges of {{Skill|Mantra of Pain}} | |
− | |||
− | # {{Skill|Blurred Frenzy}} - {{Skill|Continuum Split}} should end during | ||
− | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
+ | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
− | # {{Skill| | + | # {{Skill|Gravity Well}} (if using Gravity Well) {{to}} {{tooltip|Weapon swap}} to cancel the aftercast of Gravity Well. |
− | + | # {{Skill|Phantasmal Warden}} | |
− | # {{ | ||
# Proceed to Loop rotation | # Proceed to Loop rotation | ||
+ | ====Loop==== | ||
+ | This is a simplified loop rotation, you should use {{Skill|Mirror Images}} and {{Skill|Illusionary Leap}} when needed to spawn 3 clones and shatter them with {{Skill|Split Second}}. | ||
− | + | Fill the gaps with auto attacks. Try to not interrupt your auto attack chain as the damage is heavily loaded into {{Skill|Mind Spike}}. | |
# {{Skill|Phantasmal Warden}} | # {{Skill|Phantasmal Warden}} | ||
# {{Skill|Blurred Frenzy}} | # {{Skill|Blurred Frenzy}} | ||
− | # | + | # {{Skill|Blurred Frenzy}} {{to}} {{tooltip|Weapon swap}} to cancel the aftercast of Blurred Frenzy. |
− | |||
− | |||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
− | |||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Blurred Frenzy}} | # {{Skill|Blurred Frenzy}} | ||
− | |||
− | |||
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
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# Repeat from step 1 | # Repeat from step 1 | ||
+ | As the fight progresses, you will have to think whether it would be better to cast Continuum Split right off cooldown during the focus set rotation, or delay it briefly until you swap to sword. If the boss is going to die or phase soon, don't delay CS. If the boss is not going to phase/die, or is going to phase very soon, delay CS until you swap to sword or until the boss phases in again. | ||
− | === | + | ===Crowd Control=== |
− | + | * {{Skill|Gravity Well}} | |
− | + | * {{Skill|Time Sink}} | |
− | + | * {{Skill|Illusionary Riposte}} {{to}} {{Skill|Counter Blade}} | |
− | + | * {{Skill|Temporal Curtain}} {{to}} {{Skill|Into the Void}} | |
− | + | * Your CC will also Slow thanks to {{Trait|Delayed Reactions}}, with an internal cooldown of 3 seconds | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Notes=== | ===Notes=== | ||
− | * Fill gaps in between skills listed in the rotation with auto-attack chains. | + | * Fill gaps in between skills listed in the rotation with auto-attack chains and Blurred Frenzy. |
+ | * Use {{Skill|Split Second}} whenever you have 3 clones up. | ||
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}. | * Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}. | ||
− | * | + | * {{skill|Blurred Frenzy}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last phantasm inside the split, so that it is off cooldown after the split. |
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future. | * Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future. | ||
* You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed. | * You can use {{Skill|Temporal Curtain}} → {{Skill|Into the Void}} to pull adds onto the boss if needed. | ||
* {{Skill|Mantra of Pain}} should be cast as soon as there is a charge available. | * {{Skill|Mantra of Pain}} should be cast as soon as there is a charge available. | ||
+ | * In the initial burst inside Continuum Split, slightly delay {{Skill|Mantra of Pain}} to first get some stacks of {{Trait|Fencer's Finesse}}, but ensure you can still cast it twice inside the Split. | ||
+ | * If the boss does not have Slow, it might be worth to cast {{skill|Illusionary Riposte}} → {{skill|Counter Blade}} to daze the enemy and trigger {{trait|Delayed Reactions}} to inflict 3 seconds of slow if you are going to be doing significant damage in those 3 seconds (such as having phantasms attacking and using {{skill|Blurred Frenzy}} and {{skill|Mind Spike}}). |
Revision as of 22:28, 5 July 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Raids and Fractals
Overview
A power DPS Chronomancer build for raids and fractals. This build deals decent burst and decent sustained damage against single targets. In addition, it has very good CC, utility, and versatility, and is capable of generating its own Fury and some Alacrity, and even remove boons.
This build greatly benefits from a high uptime of Slow on your target. , and general crowd control through contribute to a decent slow uptime.
Skill Bar
Weapon Variants
- Pistol: can replace focus when there are too many adds, since the Phantasmal Warden from focus attacks random targets in range.
Skill Variants
- instead of if your target has more boons than can be removed.
- instead of for more CC, but you will lose a big source of Slow.
- if extra CC is required. Be aware of the long cooldown.
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like
, , or other.
Template Code
Specializations
Specialization Variants
- Slow uptime. extremely situational, if the boss already has 100%
- Slow uptime is too low (~30% or less). on encounters where
Illusions
If your group has terrible boon uptime and you are barely getting Quickness and Might, you can replace Domination for Illusions. This is obviously a DPS loss, but you lose even more dps if you don't have those 2 key boons.
Equipment
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
x6
x18
- This set provides exactly 60% critical chance. With Fury and you reach 100% critical chance.
- Alternatively, use full Berserker stats gear with , and for 59,1% critical chance, reaching 99,1% with fury and Danger Time.
- This berserker eagle set has the exact same ferocity, 19 more power, 0,9% less critical chance, and doesn't need to worry about staying above 95% health.
Equipment Variants
Danger Time accuracy
As your illusions do not gain the benefits of your
, the variant below is more subject to RNG and will have a lower burst for players that are able to perform the illusion-heavy continuum split opener. It is easier to gear and should provide high long-term DPSBerserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x14
x4
- If you do not have stat infusions, switch one accessory to Assassin stats.
Improved Alacrity
If running with Slow uptime is extremely low, use the following gear.
becauseBerserker
Assassin
Berserker
Assassin
Berserker
Assassin
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- Only a single mainhand sword is required
Consumables
Food
Utility
Usage
The goal of the rotation is to use
and to cast your phantasm 4 times in short succession. This is achieved by casting your phantasms inside Continuum Split, casting them again thanks to Signet of the Ether, and repeating this process after Continuum Split ends.Opening burst
Start on Sword/Focus.
- Weapon swap
- ⇒ enter at the end the cast of this skill.
- (if using Time Warp)
- ⇒ to cancel the aftercast of Illusionary Leap.
- and begin casting the 2 charges of
- - should end during Blurred Frenzy.
- and begin casting the 2 charges of
- ⇒ Weapon swap to cancel the aftercast of Gravity Well. (if using Gravity Well)
- Proceed to Loop rotation
Loop
This is a simplified loop rotation, you should use
and when needed to spawn 3 clones and shatter them with .Fill the gaps with auto attacks. Try to not interrupt your auto attack chain as the damage is heavily loaded into
.- ⇒ Weapon swap to cancel the aftercast of Blurred Frenzy.
- Weapon swap
- Repeat from step 1
As the fight progresses, you will have to think whether it would be better to cast Continuum Split right off cooldown during the focus set rotation, or delay it briefly until you swap to sword. If the boss is going to die or phase soon, don't delay CS. If the boss is not going to phase/die, or is going to phase very soon, delay CS until you swap to sword or until the boss phases in again.
Crowd Control
- ⇒
- ⇒
- Your CC will also Slow thanks to , with an internal cooldown of 3 seconds
Notes
- Fill gaps in between skills listed in the rotation with auto-attack chains and Blurred Frenzy.
- Use whenever you have 3 clones up.
- Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
- and will interrupt your current skill cast. That is why the Continuum Split burst rotation ends with Blurred Frenzy, to ensure you finish the casting time (by cancelling its aftercast) of your last phantasm inside the split, so that it is off cooldown after the split.
- Save clones to shatter with if you will need to CC in the immediate future.
- You can use → to pull adds onto the boss if needed.
- should be cast as soon as there is a charge available.
- In the initial burst inside Continuum Split, slightly delay to first get some stacks of , but ensure you can still cast it twice inside the Split.
- If the boss does not have Slow, it might be worth to cast → to daze the enemy and trigger to inflict 3 seconds of slow if you are going to be doing significant damage in those 3 seconds (such as having phantasms attacking and using and ).
Ratings
Comments
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