Difference between revisions of "Chronomancer - Domination Chronomancer"
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Line 95: | Line 95: | ||
| weapon1 = Sword | | weapon1 = Sword | ||
| weapon2 = Focus | | weapon2 = Focus | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Concentration |
| sigil2 = Superior Sigil of Absorption | | sigil2 = Superior Sigil of Absorption | ||
| weapon3 = Sword | | weapon3 = Sword | ||
| weapon4 = Shield | | weapon4 = Shield | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Concentration |
| sigil4 = Superior Sigil of Absorption | | sigil4 = Superior Sigil of Absorption | ||
| infusion1 = Concentration WvW Infusion | | infusion1 = Concentration WvW Infusion | ||
Line 126: | Line 126: | ||
| weapon3 = Sword | | weapon3 = Sword | ||
| weapon4 = Shield | | weapon4 = Shield | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Bounty |
| sigil4 = Superior Sigil of Absorption | | sigil4 = Superior Sigil of Absorption | ||
| infusion1 = Concentration WvW Infusion | | infusion1 = Concentration WvW Infusion |
Revision as of 18:33, 3 July 2022
This build was last updated on July 03, 2022 and is up to date for the October 8, 2024 patch.
Overview
Support Chronomancer WvW build focusing on revival, utility and crowd control.
Skill Bar
Sword/Focus
X/Shield
Utility
Heal Variants
- Both swaps strongly recommended at smaller numbers.
if you take
Utility Variants
- extremely powerful AoE boonrips but inconsistent at range, typically used over
- Enables an extra use of or .
- Stability and personal stunbreak
- Your utilities are extremely powerful, only take this if you can't live without it
if in need of
Template Code
[&DQcKFxgpKB3wEgAAagEAABoBAACEAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Sword
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Stats
- Feel free to use as much Giver as you can comfortably survive with
- Minstrel can be replaced by Wanderer or Celestial
- Sigils
- ⇒ slightly more boon rip at the cost of survivability
- ⇒ alac/quickness uptime
- ⇒ alac/quickness uptime, stacking version
Head
Giver Shoulders
Giver Chest
Minstrel Hands
Giver Legs
Minstrel Feet
Giver Backpiece
Giver Accessory
Giver Accessory
Giver Amulet
Minstrel Ring
Minstrel Ring
Giver Sword
Giver Focus
Giver Sigil
Sigil
Sword
Giver Shield
Giver Sigil
Sigil
Rune
x6 Infusion
x18 |
Head
Giver Shoulders
Giver Chest
Minstrel Hands
Minstrel Legs
Minstrel Feet
Minstrel Backpiece
Giver Accessory
Minstrel Accessory
Minstrel Amulet
Giver Ring
Minstrel Ring
Minstrel Sword
Giver Focus
Giver Sigil
Sigil
Sword
Giver Shield
Giver Sigil
Sigil
Rune
x6 Infusion
x18 |
Consumables
-
- Any 100 concentration personal food is viable, since most commanders won't drop this feast
-
- alternative for builds
Usage
Priorities
- High
- Moderate
- CC
- Boon rip
- Low
- Supporting allies
Surviving
- This build has high passive defense
- This build has low mobility skill access, staying very close to your tag and group is critical
- Target isolated players to reposition with
- Be ready to Dodge as soon as you press
/ , the clone will die before can be used if it is summoned into damage
- Target isolated players to reposition with
- This builds has moderate active defenses
- will reset the cooldown of but not if is active
will not activate if you are not hit during the cast time of
|
Detailed Explanations
Illusion of Life
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- Normally should be saved for , but resetting is also an acceptable use
Veil
- Save your
- If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
for the commanders call
- Place your as close to the front of your group as possible without letting the line spawn on top of any allies
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Your CC skills also remove boons with and
- Use
- Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
- While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
- You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
when casting to reset the cooldown
- Use
- is particularly important when revenants range spike with
to pull targets into other CC and spikes, including your own
- Use
- Do not put yourself out of position trying to use it
as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
|
Boon rip
- Your shatters (
- Since your shatters are melee range, use them when crossing through enemies
- Don't go out of your way to hit enemies with shatters if it would put you out of position
- While proccing Stability to proc is still ok with is valuable, using it on targets with
, and ) proc
- Since your shatters are melee range, use them when crossing through enemies
- Target enemies on the edges of the group with , the phantasm is fragile
- Land just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
|
Supporting allies
- Cast Alacrity with
- The final pulse healing is less important than the Alacrity
on your group for - If possible, hit allies as well as enemies with , but prioritize enemies
Settings
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
- Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
Tips & Tricks
Wall Pulling
- Place
- Since activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
- Use ⇒ to give Immobilize to pulled targets
- It is easier if you pre target enemies likely to get pulled before casting
Portal Bombing
- Portal bombing is a very high risk strategy and is never recommended
- Try to open behind terrain with respect to the enemy group if possible
- Swap your skills to and and
- Equip a torch for
- Optionally equip the Chaos traitline for
- Cast at your groups feet
- Start running towards the location you want to open the portal
- Use while casting
- Cast at any time to get closer
- Once in position open
- Cast directly on the center of the portal
Ratings
Comments
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