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Difference between revisions of "Soulbeast - Immobeast"

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===Weapon Variants===
 
===Weapon Variants===
{{Skillbar variant|ranger|Longbow}}
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* Longbow - Use for high damage open field if unable to cleave with axes.  
Use for high damage open field if unable to cleave with axes.  
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* Axe/Axe - Use Axe mainhand over Sword in GvGs for range access and strong single target.
{{Skillbar variant|ranger|Axe|Axe}}
 
Use Axe mainhand over Sword in GvGs for range access and strong single target.
 
  
 
'''Utility'''
 
'''Utility'''

Revision as of 20:18, 23 January 2022


The community gave this build a rating, making it top-tier: Great

Focused on: Direct damage and Crowd control

Designed for: WvW Zerg

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on January 23, 2022 and is up to date for the October 8, 2024 patch.


Overview

  • This build focuses on landing Immobilize Immobilize during your group's spike and excels in coordinated group play. It also adds high spike damage.

Template Code

[&DQQeOiA6NyouFwAA+hYAAKwBAADBAAAAwAAAABwAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

hyena
smokescale
Greatsword
Sword/Axe
Utility

Weapon Variants

  • Longbow - Use for high damage open field if unable to cleave with axes.
  • Axe/Axe - Use Axe mainhand over Sword in GvGs for range access and strong single target.

Utility

  • Signet of the Wild to Signet of Stone if you absolutely need more self sustain.
  • "Sic 'Em!" is an extremely high damage boost in Soulbeast

Specializations

Variants

You can swap Skirmishing to Marksmanship if using longbow

Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Greatsword
Marauder
Sigil
Sigil
Sword
Marauder
Axe
Marauder
Sigil
Sigil
Rune
x6


Variants

Stats

  • Use as much Soldier's or Cavalier gear as you need to survive, take into account the extra 10% crit chance from Fury.


Sigils

Runes

Consumables

Food

Utility

Usage

General

  • Focus primarily on landing immobilize immobilize on your group's spike damage or when you have a friendly Winds of Disenchantment.
    • Muddy Terrain can be used at range for a quick spike or shade spike
    • Signet of the Wild is a powerful but small AoE melee tool best used in heavy spikes
    • Entangle is best used in Winds and pushes by your group
    • Prelude Lash is incredibly strong and can be used in any melee situation where you are spiking the enemy
  • Use Maul off cooldown for high damage spikes
  • Counterattack is your best defensive option. Be careful not to use the flip skill or double tap it.
  • Swoop Is a high damage gap closer with strong evade frames.
  • Whirling Defense is your best tool for cleaving enemy downstates or landing large spikes, but locks you in place. Be sure to use it when you have good group support and are in a relatively safe position.
  • Path of Scars can pull multiple enemies out of position and is excellent on spikes.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Arete gave this build 4 stars • April 2022
Solid build, essential at small group sizes but limited usefulness at large scales due to being melee locked. Has some of the best CC in the game with its Immobilize access.
5 stars
BigFree gave this build 5 stars • February 2022
This is a great build that allows for a group role for a Ranger. The Ranger can play at the periphery (swap to LB) of the group as a semi-scout or at the core of the group. This build includes a Stability/Stun Break for up to 5 members in the group as well as a Heal/Condi cleanse for the same amount of players. The CC abilities are really what is top notch for this build.

Comments

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