Difference between revisions of "Catalyst - Power Catalyst"
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===Trait Options=== | ===Trait Options=== |
Revision as of 16:30, 28 August 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on August 28, 2022 and is up to date for the October 8, 2024 patch.
Overview
Power Catalyst is a mid-ranged Elementalist build that focuses on high burst damage and extremely high damage to bosses while potentially providing a large amounts of Might, Fury, Protection and Resolution to itself and the group. In addition It can trade damage to provide Quickness via the trait , becoming a potent boon support build.
Template Code
[&DQYfHSU6QzYXAQAAvgEAAFABAAByAAAAJgAAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Hammer
Utility
Skill Variants
Healing
- - Passive healing.
- - Trades upfront healing for healing/cleanse over time.
- - Damage conjure for large bosses.
Utility
- - for a block and stunbreak on demand at the cost of damage.
- - instant mobility.
Elite
- - The Fire elemental is less DPS potential than Fiery Greatsword but simpler to use. Can also be used in earth for a tanky frontline or water for extra healing.
Specializations
Trait Options
- - Lowers Conjure cooldowns and provides an additional aura when placing/picking up a conjure.
- - For passive CC at the cost of some damage
- Fury and Swiftness if needed. - Additional
- Quickness and other additional boons. Also increases the radius of Deploy Jade Sphere for ease of use. - Trades damage for access to
- - Higher overall damage if you can maintain max empowerment stacks.
Arcane
Arcane can offer more boon duration and burst damage when you are supplied with many boons thanks to
, which means higher DPS in some situations. It also lowers the cooldown of the jade sphere.- - Passive Defensive block/stunbreak
- Immobilize in Earth Attunement for easier stacking of elemental empowerment via - CD reduction of Arcane skills and adds
Equipment
Ascended gear is not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Hammer
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Variant Equipment
Gear
- Diviner - For additional boon duration if playing the boon support build with .
- Knight - defensive trinkets
- Marauder and/or Dragon_stats - defensive prefixes, be aware of crit cap when mixing these stats.
- Assassin - used to fine-tune crit chance.
- Elementalist is a low-health class, so having a jade bot core helps with survivability a lot; the higher the tier, the better!
Runes
- , - budget runes, use when using to not overcap on critical chance.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- - DPS
Usage
Damage/CC
- In open world,you can play at 600 range when alternating between + .
- Make sure to use in to gain two additional stacks of upon casting its active skill Stomp.
- The rotation for group content is a simplified variant (only using , & ) that will get you within 10% of the current benchmark and loops nicely.
- Start in , then swap to and then to , and repeat.
- The pattern in the respective element is always similar: always use Hammer 2, then Hammer 3 while 2 is casting and then use the Sphere and finish with hammer 5 to make use of the combo field. Avoid using + for damage purposes.
- Stay in until is available a second time. Use in and reactivate as soon as possible to maintain the 10% damage buff.
- Your main sources of CC are Weakness, Cripple and Blinded and as well as soft CC through
Survivability
- is a large self-knockback that can put you out of danger; it can, however, also put you into it when used at the wrong time.
- is a block on demand in .
- has a short cooldown and provides a very strong heal and boons, so make use of it.
- Detailed explanations on the general usage and the rotation are given down below.
Ratings
A lot more fun now that we have spear and can generate energy while a sphere is deployed and quickness base duration is increased. The only problem is how static the build is, since you want to stay inside the effects of your spheres and your spear's Etchings.
Having tested the build for some time now, I can summarize it in 1 word... Reliable. It does take getting used to it a little, but once you get a hang of it, you hit like a freight train. The cleave on this build (and on the catalyst in general), is spectacular. Survivability can be an issue sometimes, but if you mix in pieces of marauder and dragon, you can easily get by without issues. You can mix them to make sure your critical cap is not reached. Remember, that you are aiming for a 90% crit chance with Fury. Hammer 3 on air gives you 10% for 15 sec. Elemental Empowerment (you have 3 while in combat at the minimum), gives you a nice top-up. If you can reliably have hammer 3 in air up almost all the time, then you won't have to worry and can even lower crit chance a bit more. One of the biggest thing with catalyst is, understanding combos. You put down many combo fields and have many finishers. Learning what each does, will allow a player to use the most out of this build. All in all, it is fun build to play and can easily go toe to toe with other classes.
Comments
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