Difference between revisions of "Chronomancer - Power DPS"
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==Overview== | ==Overview== | ||
− | A power DPS Chronomancer build for raids and fractals. This build | + | A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. Compared to [[Build:Virtuoso - Power DPS]], power chronomancer is much harder to play while dealing less damage overall, so it's a very niche build. |
+ | |||
+ | This build requires practice and mastery to make the most out of {{Skill|Continuum Split}}. In addition, it has very good Crowd Control, utility, and versatility, and provides 50% {{tooltip|Fury}} to its subgroup and a little {{Tooltip|Alacrity}} to itself. | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | |||
*{{Skill|Signet of Humility}} if extra CC is required. Be aware of the long cooldown. | *{{Skill|Signet of Humility}} if extra CC is required. Be aware of the long cooldown. | ||
− | These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like {{Skill|Feedback}}, {{Skill|Portal Entre}}, {{Skill|Mantra of Distraction}} or other. | + | These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like {{Skill|Feedback}}, {{Skill|Portal Entre}}, {{Skill|Mantra of Distraction}} or other. If you have to take other skills, replace Mantra of Pain first, and if you really need another skill, replace Well of Calamity at a significant dps loss. |
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==Usage== | ==Usage== | ||
− | + | Power chronomancer has a very complex rotation. Due to {{Trait|Improved Alacrity}}, your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do. | |
− | ==== | + | ==== Opener ==== |
Start on Greatsword. | Start on Greatsword. | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
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# {{Skill|Illusionary Leap}} | # {{Skill|Illusionary Leap}} | ||
# {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman and start spamming {{Skill|Mantra of Pain}}. | # {{Skill|Phantasmal Swordsman}} {{to}} {{Skill|Continuum Split}} at the very end of the cast time of the Swordsman and start spamming {{Skill|Mantra of Pain}}. | ||
− | # {{Skill|Signet of the Ether}} try to use it | + | # {{Skill|Signet of the Ether}} try to use it right when the Swordsman spawns to cancel the aftercast animation. |
# {{Skill|Phantasmal Swordsman}} | # {{Skill|Phantasmal Swordsman}} | ||
# {{Skill|Well of Calamity}} | # {{Skill|Well of Calamity}} | ||
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# {{Skill|Mind Stab}} | # {{Skill|Mind Stab}} | ||
# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
− | |||
====Loop==== | ====Loop==== | ||
− | + | After the opener, you follow this loop: | |
− | * When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Swordsman}}. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because | + | * When you swap to sword, the first and last skill before you swap again is {{Skill|Phantasmal Swordsman}}, and you will use {{Skill|Phantasmal Disenchanter}} in between. Fill the gaps with {{Skill|Blurred Frenzy}} and never interrupt your auto attack chain because most of the damage comes from the final strike {{Skill|Mind Spike}}. |
− | * When you swap to greatword, | + | * When you swap to greatword, you use {{Skill|Phantasmal Berserker}} 3 times thanks to {{Skill|Signet of the Ether}}, and {{Skill|Phantasmal Disenchanter}} once, while using your greatsword damage skills in between. |
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
# {{Skill|Signet of the Ether}} | # {{Skill|Signet of the Ether}} | ||
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# {{Tooltip|Weapon swap}} | # {{Tooltip|Weapon swap}} | ||
− | * Use {{Skill|Well of Calamity | + | * Use {{Skill|Well of Calamity}} off cooldown. |
* {{Skill|Gravity Well}} should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage. | * {{Skill|Gravity Well}} should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage. | ||
− | + | * If you have to interrupt the loop because the boss moved, or phased, or you have to do some mechanic, you don't simply resume your rotation where you left it. | |
+ | ** If you're on sword, you want to return to greatsword whenever weapon swap is ready, casting your available skills while waiting. But if weapon swap is ready, cast Phantasmal Swordsman and swap inmediatly. | ||
+ | ** If you're on greatsword, try to follow the loop from the start skippig what's on cooldown and weapon swap when ready and your skills are on cooldown. If Signet of the Ether is on cooldown, don't wait for it. | ||
==== Continuum Split ==== | ==== Continuum Split ==== | ||
− | When | + | When Continuum Split comes off cooldown after the opener, you will want to be on greatsword with your cooldowns available, and shatter with 3 clones. You will use your {{Skill|Signet of the Ether}} to cast your phantasms twice inside the split, and twice outside of it, and Well of Calamity Twice. |
# {{Skill|Phantasmal Disenchanter}} {{to}} {{Skill|Continuum Split}} | # {{Skill|Phantasmal Disenchanter}} {{to}} {{Skill|Continuum Split}} | ||
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
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# {{Skill|Phantasmal Disenchanter}} | # {{Skill|Phantasmal Disenchanter}} | ||
# {{Skill|Well of Calamity}} | # {{Skill|Well of Calamity}} | ||
− | # {{Skill|Gravity Well}} | + | # {{Skill|Gravity Well}} {{to}} {{Skill|Split Second}} |
− | # {{Skill|Mirror Blade}} | + | # {{Skill|Mirror Blade}} and Continuum Split ends during its cast. |
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
− | # {{Skill|Phantasmal Disenchanter}} {{ | + | # {{Skill|Phantasmal Disenchanter}} |
− | + | # {{Skill|Signet of the Ether}} {{to}} {{Skill|Split Second}} | |
# {{Skill|Phantasmal Berserker}} | # {{Skill|Phantasmal Berserker}} | ||
# {{Skill|Mind Stab}} | # {{Skill|Mind Stab}} | ||
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* Essentially, you use all your skills except {{Skill|Illusionary Leap}} and {{Skill|Illusionary Wave}}. | * Essentially, you use all your skills except {{Skill|Illusionary Leap}} and {{Skill|Illusionary Wave}}. | ||
* Use {{Skill|Split Second}} whenever you have 3 clones up. | * Use {{Skill|Split Second}} whenever you have 3 clones up. | ||
− | |||
* Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}. | * Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, {{Skill|Mind Spike}}. | ||
* Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future. | * Save clones to shatter with {{Skill|Time Sink}} if you will need to CC in the immediate future. | ||
* After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge. | * After the opener, use {{Skill|Mantra of Pain}} anytime it gets a charge. | ||
* Try to flank (attack from behind or the side) whenever possible to make use of your {{Rune|Superior Rune of the Thief}}. | * Try to flank (attack from behind or the side) whenever possible to make use of your {{Rune|Superior Rune of the Thief}}. | ||
− | |||
* Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks. | * Don't worry too much if you were unable to fit {{Skill|Gravity Well}} inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks. | ||
* {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. | * {{Trait|Flow of Time}} provides enough {{Tooltip|Alacrity}} to counter the negative side of {{Trait|Improved Alacrity}}. This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. | ||
+ | * As you master this class, you can start considering some more advanced tips and tricks: | ||
+ | ** {{skill|Blurred Frenzy}}, {{Skill|Mind Stab}} and {{Skill|Signet of the Ether}} will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of {{Skill|Phantasmal Swordsman}}, but make sure to not interrupt yourself with these skills. You can use them, or weapon stow, to cancel the aftercast animation of {{Skill|Illusionary Leap}}, which can be cancelled almost instantly, or {{Skill|Blurred Frenzy}}, which can be stowed after the final strik. | ||
+ | ** When on gretsword, if you already have 3 clones as {{Skill|Split Second}} is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with {{Skill|Split Second}}, then shatter those phantasms (after they become clones) with {{Skill|Rewinder}}, because you will have 3 clones up again through {{Skill|Phantasmal Berserker}} and {{Skill|Mirror Blade}} by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying {{Skill|Split Second}} by even 1 second, or not having 3 clones ready for it, would be terrible. | ||
+ | ** {{Skill|Well of Calamity}} has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less. |
Revision as of 11:29, 3 August 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Raids and Fractals
Overview
A power DPS Chronomancer build for raids, strikes, and fractals. This build is very complex and very not-beginner-friendly. Compared to Build:Virtuoso - Power DPS, power chronomancer is much harder to play while dealing less damage overall, so it's a very niche build.
This build requires practice and mastery to make the most out of Fury to its subgroup and a little Alacrity to itself.
. In addition, it has very good Crowd Control, utility, and versatility, and provides 50%
Skill Bar
Skill Variants
- if extra CC is required. Be aware of the long cooldown.
These are the skills suggested for full DPS, but if the situation requires, you can slot utility skills like
, , or other. If you have to take other skills, replace Mantra of Pain first, and if you really need another skill, replace Well of Calamity at a significant dps loss.
Template Code
Specializations
Specialization Variants
- - if extra CC is needed
Equipment
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Assassin
Assassin
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
x6
x18
- This set provides exactly 75% critical chance with , reaching 100% with Fury.
Consumables
Food
- /
Utility
Usage
Power chronomancer has a very complex rotation. Due to
, your cooldowns are even shorter than normal, so the rotation is longer by squeezing more skills into it. You should memorise the opening and practice it, because then you can just follow your cooldowns to sort of know what to do.Opener
Start on Greatsword.
- Weapon swap
- ⇒ at the very end of the cast time of the Swordsman and start spamming .
- try to use it right when the Swordsman spawns to cancel the aftercast animation.
- and
- . If you were successful following this very tigth rotation, Continuum Split ends during Blurred Frenzy and Gravity Well is off cooldown.
- Weapon swap
- followed by
Loop
After the opener, you follow this loop:
- When you swap to sword, the first and last skill before you swap again is , and you will use in between. Fill the gaps with and never interrupt your auto attack chain because most of the damage comes from the final strike .
- When you swap to greatword, you use 3 times thanks to , and once, while using your greatsword damage skills in between.
- Use off cooldown.
- should be saved for CC. If there's no need for CC during the fight, Gravity Well can be used in the greatsword set instead of auto attacks. It has the lowest priority out of all your skills due to its very low damage.
- If you have to interrupt the loop because the boss moved, or phased, or you have to do some mechanic, you don't simply resume your rotation where you left it.
- If you're on sword, you want to return to greatsword whenever weapon swap is ready, casting your available skills while waiting. But if weapon swap is ready, cast Phantasmal Swordsman and swap inmediatly.
- If you're on greatsword, try to follow the loop from the start skippig what's on cooldown and weapon swap when ready and your skills are on cooldown. If Signet of the Ether is on cooldown, don't wait for it.
Continuum Split
When Continuum Split comes off cooldown after the opener, you will want to be on greatsword with your cooldowns available, and shatter with 3 clones. You will use your
to cast your phantasms twice inside the split, and twice outside of it, and Well of Calamity Twice.- ⇒
- ⇒
- and Continuum Split ends during its cast.
- ⇒
- Weapon swap
- Continue with the priority.
Crowd Control
- ⇒
Notes
- Essentially, you use all your skills except and .
- Use whenever you have 3 clones up.
- Make sure not to interrupt your autoattack chain as the damage from it is heavily loaded into the final strike, .
- Save clones to shatter with if you will need to CC in the immediate future.
- After the opener, use anytime it gets a charge.
- Try to flank (attack from behind or the side) whenever possible to make use of your .
- Don't worry too much if you were unable to fit inside the Continuum Split opener, it deals less damage than one full sword auto attack chain, and 3 greatsword auto attacks.
- Alacrity to counter the negative side of . This means that your Alacrity-provider doesn't have to increase their boon duration to give you more Alacrity. Your Alacrity might drop during transitions and other situations where you can't create and shatter clones, but that shouldn't be a problem. provides enough
- As you master this class, you can start considering some more advanced tips and tricks:
- , and will interrupt your current skill cast. The opener takes advantage of this to cancel the aftercast animations of , but make sure to not interrupt yourself with these skills. You can use them, or weapon stow, to cancel the aftercast animation of , which can be cancelled almost instantly, or , which can be stowed after the final strik.
- When on gretsword, if you already have 3 clones as is almost off cooldown, and you have phantasms attacking, you can shatter the 3 clones with , then shatter those phantasms (after they become clones) with , because you will have 3 clones up again through and by the time Split Second is off cooldown again. This is only a 2% dps gain, so ignore it if you're not confident that you can pull it off because delaying by even 1 second, or not having 3 clones ready for it, would be terrible.
- has artificially high priority in the rotation so that it is off cooldown for the second Continuum Split. If you had to interrupt your rotation at any point, you will no longer need to give such high priority to it. Instead, when Continuum Split is coming off cooldown, ensure that Well of Calamity will be available to use inside of it. With 13,3 seconds cooldown, this means you should leave WoC off cooldown when CS will be ready in 8-9 seconds or less.
Ratings
Comments
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