Difference between revisions of "Chronomancer - Support Chronomancer (GvG)"
Line 21: | Line 21: | ||
| weapon3 = x | | weapon3 = x | ||
| weapon4 = shield | | weapon4 = shield | ||
− | | healing = | + | | healing = Well of Eternity |
| utility1 = Null Field | | utility1 = Null Field | ||
− | | utility2 = | + | | utility2 = |
| utility3 = Illusion of Life | | utility3 = Illusion of Life | ||
| elite = Gravity Well | | elite = Gravity Well | ||
Line 30: | Line 30: | ||
===Utility Variants=== | ===Utility Variants=== | ||
* {{Skill|Veil}} | * {{Skill|Veil}} | ||
+ | * {{Skill|Mantra of Concentration}} | ||
Line 41: | Line 42: | ||
{{Specialization|Illusions|top|mid|mid}} | {{Specialization|Illusions|top|mid|mid}} | ||
{{Specialization|Domination|bot|top|top}} | {{Specialization|Domination|bot|top|top}} | ||
− | {{Specialization|Chronomancer|top|bot| | + | {{Specialization|Chronomancer|top|bot|mid}} |
+ | ;Variants | ||
+ | * {{Trait|Stretched Time}} - swap if {{Tooltip|Alacrity}} would be more valuable than {{Trait|Quickness}} | ||
Line 146: | Line 149: | ||
*** Don't go out of your way to hit enemies with shatters if it would put you out of position | *** Don't go out of your way to hit enemies with shatters if it would put you out of position | ||
** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok | ** While proccing {{Trait|Vicious Expression}} with {{Skill|Time Sink}} is valuable, using it on targets with {{Tooltip|Stability}} to proc {{Trait|Shattered Concentration}} is still ok | ||
− | |||
* Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving | * Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving | ||
Line 156: | Line 158: | ||
* {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}} | * {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}} | ||
* {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range | * {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range | ||
− | |||
* {{Skill|Null Field}} | * {{Skill|Null Field}} | ||
}} | }} | ||
Line 162: | Line 163: | ||
====Supporting allies==== | ====Supporting allies==== | ||
− | * Cast {{Skill|Well of Eternity}} where your group will be when it finishes ticking | + | * Cast {{Skill|Well of Eternity}} where your group will be when it finishes ticking |
+ | ** With {{Trait|Stretched Time}} instead aim the well directly onto allies | ||
* If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies | * If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies | ||
Revision as of 13:01, 19 October 2022
This build was last updated on October 19, 2022 and is up to date for the October 8, 2024 patch.
Overview
Support Chronomancer WvW build focusing on revival, utility and crowd control.
Skill Bar
Sword/Focus
X/Shield
Utility
Utility Variants
Template Code
[&DQcKFxgpKD0jDwAAagEAALYBAACPAQAAsxIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- Alacrity would be more valuable than - swap if
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Sword
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Minstrel can be replaced by Wanderer or Celestial
- Your equipment in general has minimal impact on this builds performance, but concentration is helpful for Alacrity uptime
- to for slightly more boon rip at the cost of survivability
Consumables
Usage
Priorities
- High
- Moderate
- CC
- Boon rip
- Low
- Supporting allies
Surviving
- This build has high passive defense
- This build has low mobility skill access, staying very close to your tag and group is critical
- Target isolated players to reposition with
- Be ready to Dodge as soon as you press
/ , the clone will die before can be used if it is summoned into damage
- Target isolated players to reposition with
- This builds has moderate active defenses
- will reset the cooldown of but not if is active
will not activate if you are not hit during the cast time of
|
Detailed Explanations
Illusion of Life
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- Normally should be saved for , but resetting is also an acceptable use
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Your CC skills also remove boons with and
- Use
- Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
- While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
- You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
when casting to reset the cooldown
- Use
- is particularly important when revenants range spike with
to pull targets into other CC and spikes, including your own
- Use
- Do not put yourself out of position trying to use it
as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
|
Boon rip
- Your shatters (
- Since your shatters are melee range, use them when crossing through enemies
- Don't go out of your way to hit enemies with shatters if it would put you out of position
- While proccing Stability to proc is still ok with is valuable, using it on targets with
, and ) proc
- Since your shatters are melee range, use them when crossing through enemies
- Land just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
|
Supporting allies
- Cast
- With instead aim the well directly onto allies
where your group will be when it finishes ticking
- If possible, hit allies as well as enemies with , but prioritize enemies
Settings
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
- Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
Ratings
Comments
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