Difference between revisions of "Herald - Power DPS"
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| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
| rating = Good | | rating = Good | ||
− | | focus = Direct Damage | + | | focus = Direct Damage, Utility |
| xpac = hot | | xpac = hot | ||
| meta = | | meta = |
Revision as of 14:51, 26 October 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Direct damage and Utility
Designed for: Raids and Fractals
Difficulty:
TBD
This build was last updated on October 26, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power DPS build for Herald. One of the very first raid DPS builds in the Heart of Thorns era, this build has now returned to viability. Its ability to provide good sustained damage, very good CC and Vulnerability, while supporting your whole squad with a variety of boons, life-siphon and extra boon duration makes Power Herald an extremely helpful addition for every encounter.
While not being the best choice in most encounters, this build is easy to play and is able to sustain itself very well, making it a good build for beginners.
Skill Bar
Sword/Sword
Staff
Utility
Utility
Template Code
[&DQkDNg8qNDfcEQAABhIAACsSAADUEQAAyhEAAAECAADUESsSBhIAAAAAAAA=]
Specializations
Trait Variants
- Use if your other supports are unable to keep your might uptime capped.
- Use if you have another party member providing protection.
- Consider using instead of if your party is desperate for extra might and fury generation. Making this change will significantly reduce your personal damage output but is better for the group if there are no better sources of boons.
- Use if extra boon removal is needed.
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Dragon
Dragon
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Sword
Berserker
Berserker
Sigil
Sigil
Staff
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- The Dragon stats piece is entirely optional and could be replaced with Berserker stats.
- can be used if extra might generation is required.
- You can swap the Stunned. for a if playing an encounter where the boss can be
Consumables
Food
- or ascended versions
- Recommended Budget-Food: or
Utility
Usage
- You will spend most of the time in Sword/Sword as it is by far your strongest damaging weapon set.
- Try to maintain as long as possible.
- In the order that you should use them, CC-Skills are:
- should only be used as a last resort as the large energy cost will heavily impact your ability to do damage.
, and .
Rotation
Opener
Start on Sword/Sword and
with active.- Activate + +
- +
- Activate
Loop
- Auto attack until Chilling Isolation is available
- Auto attack until Chilling Isolation is available
- Activate , and during the cast of Chilling Isolation
- Auto attack until Chilling Isolation is available
- One auto chain
- Activate
- Repeat from step 1
Notes
- Try to not interrupt your auto-attack chain - much of the damage from it is loaded onto the final strike.
- Only swap to staff if breakbar contribution is needed - staff has no strong damaging skills so swapping to it is a major damage loss.
- If boon strip is required, you can activate it while in Assassin stance for the boon strip from .
should always be maintained, so make sure to swap legends before your energy drains completely.
Ratings
If based purely on damage, this build would barely be viable, but with the passive boon generation it becomes an interesting option for groups that otherwise struggle with uptimes.
Good DPS, lots of boons (Swiftness, Regen, Protection, Fury, Might) also giving Vulnerability constantly, great survivability with Unrelenting Assault being an extra evade (and 10% more HP with Draconic Fortitude), lots of CC, & very easy to learn. Great Build.
This build sadly is only somewhat decent in bad pugs...You lack burst, and basically fill in the gaps with your boons which almost any other class can do. For the purpose of boon support, I'd rather run a heal herald since your spread out DPS is of little use if your squad is dropping like flies.
Very good build. Definitely easy to top the dps charts once you get the hang of it. One thing that bothers me about this guide is that it says it provides access to Stability...so unless I'm blind, I dont see that being the case at all.
This build deals solid DPS with an easy rotation, and has fast access to CC. In disorganized groups that don't have a Chrono or Druid, it can also hard carry with the boons from Glint while still dealing very respectable personal DPS.
Comments
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