Difference between revisions of "Berserker - Boon Support Healer"
(Cleaned up, updated traits post-patch, and moved to Testing.) |
(Added longbow weapon variant. Updated Berserker variant to reflect Oct 4 changes.) |
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Line 17: | Line 17: | ||
| profession = Warrior | | profession = Warrior | ||
| specialization = | | specialization = | ||
− | | weapon1 = | + | | weapon1 = x |
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
| weapon3 = | | weapon3 = | ||
Line 30: | Line 30: | ||
===Skill Variants=== | ===Skill Variants=== | ||
;Weapons | ;Weapons | ||
− | * Axe can proc {{Trait|Lush Forest}} on '''Bladesworn''' and provide two combo finishers for condition removal in Light fields | + | * Axe is the highest DPS option, though you won't be dealing much damager. It can proc {{Trait|Lush Forest}} on '''Bladesworn''' and provide two combo finishers for condition removal in Light fields. |
− | + | * Maces can be brought in either slot to provide CC. Mace's burst skill {{Skill|Skull Crack}} does extremely high breakbar damage when combined with {{Sigil|Superior Sigil of Paralyzation}} and {{Trait|Merciless Hammer}}. | |
− | * Maces can be brought in either | + | * Longbow can provide a good amount of Might with {{Skill|Combustive Shot}} dropping a 9-second fire combo field. {{Skill|Arcing Arrow}} and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming. |
+ | * Mace (main hand) and/or Shield can provide blocks to hand kite Deimos in Bastion of the Penitent. | ||
;Utility skills | ;Utility skills | ||
Line 56: | Line 57: | ||
===Specialization Variants=== | ===Specialization Variants=== | ||
+ | |||
+ | '''Discipline''' and '''Tactics''' are the core traitlines of this build that make it provide both Quickness and healing. You have a lot of freedom to adjust your third traitline for any given situation. | ||
+ | |||
'''Bladesworn''' over '''Defense''' to make use of {{Trait|Lush Forest}}'s cooldown reduction, allowing you to bring only one banner ({{Skill|Banner of Tactics}}) and add {{Skill|"For Great Justice!"}} to provide 25 stacks of Might and additional burst healing. You will give up substantial barrier and Regeneration by dropping {{Skill|Banner of Defense}}, however. | '''Bladesworn''' over '''Defense''' to make use of {{Trait|Lush Forest}}'s cooldown reduction, allowing you to bring only one banner ({{Skill|Banner of Tactics}}) and add {{Skill|"For Great Justice!"}} to provide 25 stacks of Might and additional burst healing. You will give up substantial barrier and Regeneration by dropping {{Skill|Banner of Defense}}, however. | ||
{{Specialization|Bladesworn|top|bot|top|variant=y}} | {{Specialization|Bladesworn|top|bot|top|variant=y}} | ||
− | '''Berserker''' over '''Defense''' if you're having difficulty getting enough adrenaline to proc {{Trait|Marching Orders}} every ten seconds | + | '''Berserker''' over '''Defense''' if you're having difficulty getting enough adrenaline to proc {{Trait|Marching Orders}} every ten seconds. You will gain 300 Toughness with this variant and will likely be tanking. |
− | {{Specialization|Berserker| | + | {{Specialization|Berserker|bot|bot|bot|variant=y}} |
Line 77: | Line 81: | ||
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Transference | | sigil1 = Superior Sigil of Transference | ||
− | | sigil2 = | + | | sigil2 = |
| weapon3 = | | weapon3 = | ||
| weapon4 = Warhorn | | weapon4 = Warhorn | ||
− | | sigil3 = | + | | sigil3 = |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Renewal |
| infusion1 = Healing +9 Agony Infusion | | infusion1 = Healing +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
Line 105: | Line 109: | ||
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil|Superior Sigil of Renewal}} for a small burst heal on demand. | + | * {{Sigil|Superior Sigil of Renewal}} for a small burst heal on demand. Can weapon swap on cooldown even if you only bring one weapon set; place the main hand in one set and the offhand in the other. |
* {{Sigil|Superior Sigil of Paralyzation}} if bringing Mace to focus on CC output. | * {{Sigil|Superior Sigil of Paralyzation}} if bringing Mace to focus on CC output. | ||
+ | * {{Sigil|Superior Sigil of Concentration}} if providing Might or if struggling with Quickness or Regeneration uptime. | ||
+ | * {{Sigil|Superior Sigil of Water}} can add healing if you're using Zealot stats and have some Precision. | ||
==Consumables== | ==Consumables== |
Revision as of 16:27, 28 October 2022
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids
Overview
Warrior can provide permanent Quickness and strong healing output with an extremely flexible build based around and . The on-demand revives of make this an ideal build for commanders training new players in strikes and raids. Variants can provide 25 Might, additional healing, or additional CC as needed.
The simplicity of this build can make it a suitable Low Intensity (LI) option for strikes and raids.
Skillbar
Skill Variants
- Weapons
- Axe is the highest DPS option, though you won't be dealing much damager. It can proc on Bladesworn and provide two combo finishers for condition removal in Light fields.
- Maces can be brought in either slot to provide CC. Mace's burst skill does extremely high breakbar damage when combined with and .
- Longbow can provide a good amount of Might with dropping a 9-second fire combo field. and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
- Mace (main hand) and/or Shield can provide blocks to hand kite Deimos in Bastion of the Penitent.
- Utility skills
- if bringing Bladesworn to drop one banner.
- if you don't need revives.
Template Code
Specializations
Variants
- and if bringing Bladesworn (see variant below)
- if bringing a shield. This can be helpful if you're hand kiting Deimos in Bastion of the Penitent.
- if bringing mace/s and focusing on CC output.
Specialization Variants
Discipline and Tactics are the core traitlines of this build that make it provide both Quickness and healing. You have a lot of freedom to adjust your third traitline for any given situation.
Bladesworn over Defense to make use of
's cooldown reduction, allowing you to bring only one banner ( ) and add to provide 25 stacks of Might and additional burst healing. You will give up substantial barrier and Regeneration by dropping , however.
Berserker over Defense if you're having difficulty getting enough adrenaline to proc every ten seconds. You will gain 300 Toughness with this variant and will likely be tanking.
Spellbreaker over Defense for encounters where boonstripping is helpful. This mainly applies to Dhuum, where Spellbreaker can bring to prevent Dhuum from benefiting from his timed boonstealing mechanic. Vale Guardian, Xera, The Broken King, Slothasor, and Matthias can see limited benefit.
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
Equipment Variants
Zealot stats. If you are bringing more than one banner and somebody else is providing Might, you can reduce Concentration to provide slightly more DPS.
Sigils
- for a small burst heal on demand. Can weapon swap on cooldown even if you only bring one weapon set; place the main hand in one set and the offhand in the other.
- if bringing Mace to focus on CC output.
- if providing Might or if struggling with Quickness or Regeneration uptime.
- can add healing if you're using Zealot stats and have some Precision.
Consumables
Food
- if you are running Bladesworn and your gear is not getting you to 100% Boon Duration. Only necessary if you are taking only one banner.
Utility
- if you are running Bladesworn and your gear is not getting you to 100% Boon Duration. Only necessary if you are taking only one banner.
Usage
- Using your banners off cooldown will provide perma quickness for your subgroup.
- Shouts and Warhorn skills will provide healing, condition cleanse, and barrier.
- can be dropped on downed teammates to revive, providing a budget version of Heal Scourge's .
- If you are taking Bladesworn, you want to use the first round of every ammo skill as often as possible, including Triggerguard, Flicker Step, and your Gunsaber ammo skills to reduce the cooldown of your one banner.
Ratings
Comments
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