Difference between revisions of "Willbender - Support Alacbender"
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− | == | + | ==Usage== |
− | === | + | ===General=== |
− | * | + | *Focus on using your utility skills to cleanse allies |
− | * | + | *Make sure to have the active effect from F2 as much as possible |
− | * | + | *Use your burst heal to help during pressuring moment |
− | |||
− | === | + | ===Overall Priorities=== |
− | * | + | ;High |
+ | *Condition Removal | ||
+ | *{{tooltip|Alacrity}} | ||
+ | ;Moderate | ||
+ | *Boon application {{tooltip|Might}} {{tooltip|Aegis}} {{tooltip|Regeneration}} {{tooltip|Protection}} | ||
+ | *Healing | ||
+ | ;Low | ||
+ | *Crowd Control | ||
− | === | + | ====Surviving==== |
− | * | + | * This build has high passive defense from minstrel armor |
− | + | * This build has high mobility skill access (f1-f2-f3) | |
− | + | * This build has high active defense (condition removal / burst healing / Aegis) | |
− | + | ** While your active defenses are strong, they are ideally saved for your group and not used selfishly | |
− | + | {{Collapsible | |
+ | |width=85 | ||
+ | |;Active defense priority | ||
+ | | | ||
+ | {{Skill|"Advance!"}} - Aegis + 2 Conditions cleansed | ||
+ | {{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade | ||
+ | {{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis | ||
+ | }} | ||
− | * | + | ===Detailed Explanations=== |
+ | ====Condition Removal==== | ||
+ | *Use shouts to cleanse your allies with {{Trait|Selfless Daring}} and {{Rune|Superior Rune of the Trooper}} | ||
+ | ** {{Skill|"Advance!"}}, {{Skill|"Save Yourselves!"}}, {{Skill|"Receive the Light"}} | ||
+ | *Use F2 {{Skill|Flowing Resolve}} to Cleanse allies with {{Trait|Absolute Resolve}} working on both charges | ||
+ | *Use {{Skill|"Purging Flames!"}} to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb | ||
+ | * Blasting symbols or Light Fields with {{Skill|Holy Strike}} will remove 1 condition on 5 targets | ||
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |collapsed=true | ||
+ | |;Condition Removal priorities | ||
+ | | | ||
+ | {{Skill|"Advance!"}} 2 conditions removed per charge (mostly to cleanse low amount) | ||
+ | {{Skill|Flowing Resolve}} 3 conditions removed per charge (moderate amount) | ||
+ | {{Skill|"Save Yourselves!"}} Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself) | ||
+ | {{Skill|"Purging Flames!"}} static condition removal | ||
+ | {{Skill|"Receive the Light"}} Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch | ||
+ | }} | ||
+ | ====Alacrity==== | ||
+ | Use {{Skill|Flowing Resolve}} before casting your Symbol skills {{Skill|Symbol of Punishment}} {{Skill|Symbol of Swiftness}} | ||
+ | ** {{tooltip|Alacrity}} is shared because {{Trait|Battle Presence}} interacts with {{Trait|Phoenix Protocol}} | ||
+ | ** You need to hit targets to gain alacrity while Flowing Resolve is active | ||
+ | *** Avoid using {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}} while {{Skill|Flowing Resolve}} is active if not needed | ||
− | == | + | ====Boon Application==== |
− | * | + | {{tooltip|Might}} |
− | ** | + | ** {{Skill|Empower}} |
− | ** | + | ** {{Skill|Rushing Justice}} with {{Trait|Inspired Virtues}} |
− | ** | + | ** {{Skill|Symbol of Punishment}} (if squad push inside of it) |
− | ** | + | {{tooltip|Aegis}} |
+ | ** {{Skill|Shield of Judgment}} | ||
+ | ** {{Skill|"Advance!"}} | ||
+ | {{tooltip|Regeneration}} | ||
+ | ** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtues}} | ||
+ | {{tooltip|Protection}} | ||
+ | ** {{Skill|Crashing Courage}} with {{Trait|Inspired Virtues}} | ||
+ | ** {{Skill|Shield of Judgment}} (use it to sponge the first ranged spike has it also gives aegis) | ||
− | * | + | ====Healing==== |
− | * | + | * Be careful when healing others, {{Skill|Empower}} and {{Trait|Selfless Daring}} are powerful heals but can easily leave you out of position if misused |
+ | * Understanding when to use {{Skill|Signet of Courage}} can be hard but it can really carries hard in hard moment | ||
− | * | + | {{Collapsible |
− | ** | + | |width=85 |
+ | |;Healing priority | ||
+ | | | ||
+ | * {{Skill|Empower}} (if you have time to finish cast) | ||
+ | * {{Skill|Holy Strike}} | ||
+ | * {{Skill|Shield of Absorption}} (also projectile-hate, you may want to keep it a bit) | ||
+ | * '''Dodge''' ({{Trait|Selfless Daring}}) | ||
+ | * {{Tooltip|Aegis}} | ||
+ | ** {{Skill"Advance!"}} | ||
+ | ** {{Skill|Shield of Judgment}} | ||
+ | * {{Tooltip|Regeneration}} | ||
+ | ** {{Skill|Flowing Resovle}} | ||
+ | {{Skill|"Receive the Light"}} (Can almost full heal someone if aimed correctly) | ||
+ | {{Skill|Signet of Courage}} (Huge Burst heal pulsing Stability) | ||
+ | }} | ||
− | * | + | ====Crowd Control==== |
− | ** | + | * Use your CC when: |
− | ** | + | ** Your group calls a spike or bomb: |
− | ** | + | *** Winds - {{Skill|Winds of Disenchantment}} |
+ | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ||
+ | *** Shades - {{Skill|Desert Shroud}} | ||
+ | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing | ||
− | + | {{Collapsible | |
− | = | + | |width=85 |
− | + | |;CC Priority | |
− | + | | | |
− | * | + | * {{Skill|Line of Warding}} one of the strongest CC in the game |
− | * | + | * {{Skill|Chains of Light}} {{Tooltip|Immobilize}} from 900 range, deadly on a late target |
+ | {{Skill|Shield of Absorption}} knock back foes | ||
+ | }} | ||
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** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers | ** '''Thick squad health bars''' can be used too as a matter of personal preference, but is not recommended for large numbers | ||
* Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management. | * Under '''Squad Options''' uncheck '''View as a grid'''. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management. | ||
+ | |||
+ | |||
+ | ===Tips & Tricks=== | ||
+ | * {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}} | ||
+ | ** They are mobility skills you can use them to go support someone really fast (or to come back to squad) | ||
+ | *{{Skill|"Save Yourselves!"}} is used to remove a HUGE amount of condition by pulling them to you. You want to have a charge of {{Skill|Flowing Resolve}} or {{Skill|"Advance!"}} to cleanse yourself after using it. | ||
===Gameplay Videos=== | ===Gameplay Videos=== | ||
[https://www.youtube.com/watch?v=kmHUpnvz04M Youtube video of an exemple in Inhouse format (20+ vs 20+)] | [https://www.youtube.com/watch?v=kmHUpnvz04M Youtube video of an exemple in Inhouse format (20+ vs 20+)] |
Revision as of 19:01, 19 December 2022
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition cleanse, Boon support, Healing and Crowd control
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on December 19, 2022.
Overview
A support Willbender build for WvW. Provides a large amount of Alacrity, cleansing, healing and boon support.
Skill Bar
Staff
Scepter/Shield
Utility
- Weapon Variants
- Torch provides better cleansing at the cost of shield utility
- Skill Variants
- if more stability is needed
- good fury uptime + 2 condition removal but lose the burst heal + stab from signet
- if you want res utility
Template Code
[&DQEuKzEZQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Scepter
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Sigils
- for higher boon uptime
- healing on crits every 5s, with symbols you'll use it everytime it's available.
Consumables
-
- personal food option
Usage
General
- Focus on using your utility skills to cleanse allies
- Make sure to have the active effect from F2 as much as possible
- Use your burst heal to help during pressuring moment
Overall Priorities
- High
- Condition Removal
- Alacrity
- Moderate
- Boon application Might Aegis Regeneration Protection
- Healing
- Low
- Crowd Control
Surviving
- This build has high passive defense from minstrel armor
- This build has high mobility skill access (f1-f2-f3)
- This build has high active defense (condition removal / burst healing / Aegis)
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
- Aegis + 2 Conditions cleansed - 3 Conditions cleansed + 3/4s Evade - 600 range shadowstep + personal stability and aegis |
Detailed Explanations
Condition Removal
- Use shouts to cleanse your allies with
- , ,
and
- Use F2 to Cleanse allies with working on both charges
- Use to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb
- Blasting symbols or Light Fields with will remove 1 condition on 5 targets
2 conditions removed per charge (mostly to cleanse low amount) 3 conditions removed per charge (moderate amount) Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself) static condition removal Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch |
Alacrity
Use
before casting your Symbol skills- Alacrity is shared because interacts with
- You need to hit targets to gain alacrity while Flowing Resolve is active
- Avoid using and while is active if not needed
Boon Application
- with
- (if squad push inside of it)
- with
- with
- (use it to sponge the first ranged spike has it also gives aegis)
Healing
- Be careful when healing others, and are powerful heals but can easily leave you out of position if misused
- Understanding when to use can be hard but it can really carries hard in hard moment
(Can almost full heal someone if aimed correctly) (Huge Burst heal pulsing Stability) |
Crowd Control
- Use your CC when:
- Your group calls a spike or bomb:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike or bomb:
knock back foes |
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Tips & Tricks
- They are mobility skills you can use them to go support someone really fast (or to come back to squad)
and
- is used to remove a HUGE amount of condition by pulling them to you. You want to have a charge of or to cleanse yourself after using it.
Gameplay Videos
Ratings
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc.
The only thing is has low CC
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect).
- I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal.
- It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
Pros: Very fun to play, very good cleanse, good alac reapplication \\
Cons: limited usefulness, lacking lots of necessities \\
Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\
Note: signet of courage also does NOT apply stability in wvw
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.
Comments
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