Difference between revisions of "Willbender - Support Alacbender"
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Line 20: | Line 20: | ||
| weapon2 = | | weapon2 = | ||
| weapon3 = scepter | | weapon3 = scepter | ||
− | | weapon4 = | + | | weapon4 = torch |
| healing = "Receive the Light!" | | healing = "Receive the Light!" | ||
| utility1 = "Advance!" | | utility1 = "Advance!" | ||
Line 29: | Line 29: | ||
;Weapon Variants | ;Weapon Variants | ||
− | * ''' | + | * '''Shield''' provides projectile hate, crowd control and protection uptime. |
;Skill Variants | ;Skill Variants | ||
Line 39: | Line 39: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQEuKzEVQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Honor|top| | + | {{Specialization|Honor|top|top|top}} |
{{Specialization|Virtues|bot|mid|mid}} | {{Specialization|Virtues|bot|mid|mid}} | ||
{{Specialization|Willbender|bot|top|top}} | {{Specialization|Willbender|bot|top|top}} | ||
+ | ;Trait variant | ||
+ | ~{{Trait|Pure of Heart}} can be taken if running shield to improve healing | ||
==Equipment== | ==Equipment== | ||
Line 60: | Line 62: | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
| weapon3 = Scepter | | weapon3 = Scepter | ||
− | | weapon4 = | + | | weapon4 = Torch |
| sigil3 = Superior Sigil of Transference | | sigil3 = Superior Sigil of Transference | ||
| sigil4 = Superior Sigil of Energy | | sigil4 = Superior Sigil of Energy | ||
Line 80: | Line 82: | ||
==Usage== | ==Usage== | ||
===General=== | ===General=== | ||
− | *Focus on using your | + | *Focus on using your skills to cleanse allies |
*Make sure to have the active effect from {{Skill|Flowing Resolve}} as much as possible | *Make sure to have the active effect from {{Skill|Flowing Resolve}} as much as possible | ||
*Use your burst heal to help during pressuring moments | *Use your burst heal to help during pressuring moments | ||
Line 115: | Line 117: | ||
* Use {{Skill|Purging Flames}} to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb | * Use {{Skill|Purging Flames}} to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb | ||
* Blasting symbols or Light Fields with {{Skill|Holy Strike}} will remove 1 condition on 5 targets | * Blasting symbols or Light Fields with {{Skill|Holy Strike}} will remove 1 condition on 5 targets | ||
+ | * {{Skill|Cleansing Flame}} is a skill that pulse condition in a cone facing you. You can use it while moving, making it a great tool to help allies cross wells/winds of disenchantement. | ||
{{Collapsible | {{Collapsible | ||
|width=85 | |width=85 | ||
Line 124: | Line 127: | ||
* {{Skill|"Save Yourselves!"}} Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself) | * {{Skill|"Save Yourselves!"}} Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself) | ||
* {{Skill|Purging Flames}} static condition removal | * {{Skill|Purging Flames}} static condition removal | ||
+ | * {{Skill|Cleansing Flame}} to fill when you don't have shouts/f2 up or to clean while moving through red zones | ||
* {{Skill|"Receive the Light!"}} Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch | * {{Skill|"Receive the Light!"}} Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch | ||
}} | }} | ||
Line 139: | Line 143: | ||
** {{Skill|Symbol of Punishment}} (if squad push inside of it) | ** {{Skill|Symbol of Punishment}} (if squad push inside of it) | ||
* {{tooltip|Aegis}} | * {{tooltip|Aegis}} | ||
− | ** {{Skill|Shield of Judgment}} | + | ** {{Skill|Shield of Judgment}} if shield is taken |
** {{Skill|"Advance!"}} | ** {{Skill|"Advance!"}} | ||
* {{tooltip|Regeneration}} | * {{tooltip|Regeneration}} | ||
Line 159: | Line 163: | ||
* {{Skill|Shield of Absorption}} (also projectile-hate, you may want to keep it a bit) | * {{Skill|Shield of Absorption}} (also projectile-hate, you may want to keep it a bit) | ||
* '''Dodge''' ({{Trait|Selfless Daring}}) | * '''Dodge''' ({{Trait|Selfless Daring}}) | ||
− | * {{Tooltip|Aegis}} | + | * {{Tooltip|Aegis}} if {{Trait|Pure of Heart}} is taken |
** {{Skill|"Advance!"}} | ** {{Skill|"Advance!"}} | ||
** {{Skill|Shield of Judgment}} | ** {{Skill|Shield of Judgment}} | ||
Line 165: | Line 169: | ||
** {{Skill|Flowing Resolve}} | ** {{Skill|Flowing Resolve}} | ||
* {{Skill|"Receive the Light!"}} (Can almost full heal someone if aimed correctly) | * {{Skill|"Receive the Light!"}} (Can almost full heal someone if aimed correctly) | ||
− | * {{Skill|Signet of Courage}} (Huge Burst heal pulsing Protection and Resolution) | + | * {{Skill|Signet of Courage}} (Huge Burst heal pulsing Protection and Resolution while channeling) |
}} | }} | ||
Line 184: | Line 188: | ||
* {{Skill|Line of Warding}} one of the strongest CC in the game | * {{Skill|Line of Warding}} one of the strongest CC in the game | ||
* {{Skill|Chains of Light}} 900 range {{Tooltip|Immobilize}}, deadly on a late target | * {{Skill|Chains of Light}} 900 range {{Tooltip|Immobilize}}, deadly on a late target | ||
− | * {{Skill|Shield of Absorption}} knock back foes | + | * {{Skill|Shield of Absorption}} knock back foes (if shield is taken) |
}} | }} | ||
Line 204: | Line 208: | ||
===Gameplay Videos=== | ===Gameplay Videos=== | ||
− | * [https://www.youtube.com/watch?v=kmHUpnvz04M Youtube video of an exemple in Inhouse format (20+ vs 20+)] | + | * [https://www.youtube.com/watch?v=kmHUpnvz04M Youtube video of an exemple in Inhouse format (20+ vs 20+) / Shield Variant] |
* [https://youtu.be/KQ-pIHYL5c8 Youtube video Zerg format on EBG by Dr Octawius] | * [https://youtu.be/KQ-pIHYL5c8 Youtube video Zerg format on EBG by Dr Octawius] |
Revision as of 03:07, 1 January 2023
This is a test build. You may comment and rate it.
Focused on: Condition cleanse, Boon support, Healing and Crowd control
Designed for: WvW Zerg
Difficulty:
TBD
This build was last updated on January 01, 2023.
Overview
A support Willbender build for WvW. Provides a large amount of Alacrity, cleansing, healing and boon support.
Skill Bar
Staff
Scepter/Torch
Utility
- Weapon Variants
- Shield provides projectile hate, crowd control and protection uptime.
- Skill Variants
- if more stability is needed
- good fury uptime + 2 condition removal but lose the burst heal from signet
- if you want res utility
Template Code
[&DQEuKzEVQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Trait variant
~
can be taken if running shield to improve healingEquipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Scepter
Minstrel
Minstrel
Torch
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
- Sigils
- for higher boon uptime
- healing on crits every 5s, with symbols you'll use it everytime it's available.
Consumables
-
- personal food option
Usage
General
- Focus on using your skills to cleanse allies
- Make sure to have the active effect from as much as possible
- Use your burst heal to help during pressuring moments
Overall Priorities
- High
- Condition Removal
- Alacrity
- Moderate
- Boon application Might Aegis Regeneration Protection
- Healing
- Low
- Crowd Control
Surviving
- This build has high passive defense from minstrel armor
- This build has high mobility skill access (f1-f2-f3)
- This build has high active defense (condition removal / burst healing / Aegis)
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
|
Detailed Explanations
Condition Removal
- Use shouts to cleanse your allies with
- , ,
and
- Use F2 to Cleanse allies with working on both charges
- Use to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb
- Blasting symbols or Light Fields with will remove 1 condition on 5 targets
- is a skill that pulse condition in a cone facing you. You can use it while moving, making it a great tool to help allies cross wells/winds of disenchantement.
|
Alacrity
- Use
- Alacrity is shared because interacts with
- You need to hit targets to gain alacrity while Flowing Resolve is active
- Avoid using and while is active if not needed
before casting your Symbol skills
Boon Application
- Might
- with
- (if squad push inside of it)
- Aegis
- if shield is taken
- Regeneration
- with
- Protection
- with
- (use it to sponge the first ranged spike as it also gives aegis)
Healing
- Be careful when healing others,
- Understanding when to use can be hard but it can really carries the party in difficult moments
, and are powerful heals but can easily leave you out of position if misused
|
Crowd Control
- Use your CC when:
- Your group calls a spike or bomb:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike or bomb:
|
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Tips & Tricks
- is used to remove a HUGE amount of condition by pulling them to you. You want to have a charge of or to cleanse yourself after using it.
- They are mobility skills you can use them to go support someone really fast to save them with
- F1 will follow a targeted ennemie or go straight in the direction your character is facing while F2 and F3 will follow you're cursor.
(or to come back to squad)
and
- They are mobility skills you can use them to go support someone really fast to save them with
- permits you to use your weapon skills more often if you hit ennemies, this will help you give more boons and healing.
- Your sustained heal is inferior to other cleaning sources (but higher than firebrand), it's recommended to play this when there are already "regular" healers in the squad (~3 druid/scrapper/vindicator per Alacbender). But your alac uptime is the highest while giving a good amount of might, enhancing pure dps a lot (such as Revenants and Dragonhunters).
Gameplay Videos
Ratings
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc.
The only thing is has low CC
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect).
- I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal.
- It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
Pros: Very fun to play, very good cleanse, good alac reapplication \\
Cons: limited usefulness, lacking lots of necessities \\
Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\
Note: signet of courage also does NOT apply stability in wvw
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.
Comments
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