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Difference between revisions of "Getting Started in PvP"

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* You must complete the PvE tutorial instance on your character, this should only take a few minutes.
 
* You must complete the PvE tutorial instance on your character, this should only take a few minutes.
 
* Your account's '''PvP rank''' needs to be '''20 or higher''' in order to compete in ranked PvP.
 
* Your account's '''PvP rank''' needs to be '''20 or higher''' in order to compete in ranked PvP.
 
  
 
[[File:Gw2 dragon rank.png|default]]
 
[[File:Gw2 dragon rank.png|default]]
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On top of that every time you rank up you'll be awarded some bags of loot.
 
On top of that every time you rank up you'll be awarded some bags of loot.
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==Necessary Equipment==
 
==Necessary Equipment==
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</div>
 
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==Builds==
 
==Builds==
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Achieving top stats or using the ready up button at the start grant a small rank point bonus at the end of the game. While you're in the PvP lobby (Heart of the Mists) or a PvP game you can track your progress at the bottom of your screen where the XP bar would be in PvE.
 
Achieving top stats or using the ready up button at the start grant a small rank point bonus at the end of the game. While you're in the PvP lobby (Heart of the Mists) or a PvP game you can track your progress at the bottom of your screen where the XP bar would be in PvE.
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===Available Gamemodes===
 
===Available Gamemodes===
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<div class="row">
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<div class="col-md-8">
 
In unranked you have two options, Conquest and Stronghold.
 
In unranked you have two options, Conquest and Stronghold.
  
'''Conquest''' is the main competitive PvP gamemode of GW2 so we recommend playing this, as learning the maps will come in handy once you're ready to progress to ranked. This is a gamemode centered around taking capture points for your team which generate score, once your team has a score of 500 you win. Alternatively whichever team has the highest score after 15 minutes wins, which is the maximum game length.
+
'''Conquest''' is the main competitive PvP gamemode of GW2 so '''we recommend playing this,''' as learning the maps will come in handy once you're ready to progress to ranked. This is a gamemode centered around taking capture points for your team which generate score, once your team has a score of 500 you win. Alternatively whichever team has the highest score after 15 minutes wins, which is the maximum game length.
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</div>
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[[File:Gw2 unranked preferences.png]]
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</div>
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</div>
  
 
'''Stronghold''' is a MOBA inspired casual gamemode where your goal is to break down the gates of the enemy base and kill their lord before they kill yours.
 
'''Stronghold''' is a MOBA inspired casual gamemode where your goal is to break down the gates of the enemy base and kill their lord before they kill yours.
 +
  
 
==Ranked==
 
==Ranked==
 
At rank 20 you unlock ranked PvP where you get to compete on the ladder for unique rewards.
 
At rank 20 you unlock ranked PvP where you get to compete on the ladder for unique rewards.
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===Seasons===
 
===Seasons===
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Some tracks are locked behind expansions or Living Story purchases but there are plenty of F2P ones too.
 
Some tracks are locked behind expansions or Living Story purchases but there are plenty of F2P ones too.
  
Most of them are repeatable bot not all. One-time tracks usually have better rewards.
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Most of them are repeatable but not all. One-time tracks usually have better rewards.
 +
 
  
 
===League Rewards===
 
===League Rewards===
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Certain rewards are tied strictly to ranked play, these mostly come from the seasonal reward tracks.
 
Certain rewards are tied strictly to ranked play, these mostly come from the seasonal reward tracks.
  
 
Ranked games award "pips". Winners get more than losers, while players in Platinum division and above earn more pips per game than those in lower divisions, which gives average players an incentive to climb the ladder.
 
Ranked games award "pips". Winners get more than losers, while players in Platinum division and above earn more pips per game than those in lower divisions, which gives average players an incentive to climb the ladder.
  
The more you play during a season the better your rewards will be. As you progress through the reward chests eventually you'll arrive at the last one which is repeatable and has the best loot.  
+
The more you play during a season the better your rewards will be. As you progress through the reward chests eventually you'll arrive at the last one which is repeatable and has the best loot.
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</div>
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[[File:PvP league rewards.png]]
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League rewards not only offer a decent amount of gold but also include account-bound currencies that are used in both purchasing Ascended quality gear and upgrading them to Legendary quality.
  
  

Revision as of 18:40, 18 February 2023

Introduction

This new player guide aims to explain how GW2's PvP gamemode works on a fundamental level, from requirements to equipment.

WORK IN PROGRESS


Requirements

GW2's PvP is made to be accessible. Players can compete from level 1 against anyone! That said there are a few small barriers of entry:

  • You must complete the PvE tutorial instance on your character, this should only take a few minutes.
  • Your account's PvP rank needs to be 20 or higher in order to compete in ranked PvP.

default

Ranks and progression

PvP rank is the core progression system of the gamemode. Not to be confused with rating and ladder placement, rank's similar to levels in PvE. You earn glory at the end of every match based on whether you win or lose, and the more you play the faster you rank up.

Every 10 rank up to 80 you unlock:

  • A new cosmetic finisher starting with rabbit and going all the way up to dragon at rank 80.
  • A new /rank emote to match the finisher.
  • If you own Heart of Thorns, a new one-time reward track.

On top of that every time you rank up you'll be awarded some bags of loot.


Necessary Equipment

Before we get into the verious gamemodes let's talk about setting up your character and how PvP gear works.

Mandatory pvp gear.png

Slots to fill

While it's true that gear doesn't matter in PvP, you do need to fill a couple of slots otherwise you'll get an armor penalty.

Luckily any level 1 starter character already has these filled:

  • Chest
  • Leg
  • Foot

The quality of the gear doesn't matter - a level 1 white piece with no stats will have the same effect as a legendary. The rest of the slots are optional and only cosmetic.

If you lose some of the starting pieces don't worry, the PvP lobby has armor and weapon vendors who sell them for a few coppers.

Weapons are also important to have because they determine the left side of your skill bar, just like in PvE.


Vendors

The PvP vendors are located at the Market waypoint: [&BNgJAAA=]

Basic weapons and armor are sold at the southern edge of the platform, ascended components in the eastern part but that isn't relevant for new players just yet.

The armor vendor sells items based on your PvE level. If you want to purchase shoulder or head slot items for fashion purposes you'll need to be at least level 15, but all the essential pieces are available from level 1.

Look for Evan Fleshgore (weapons) and Melina (armor).

The main vendor hub of the PvP lobby


PvP Gear

In the Hero panel there's a small toggle at the top left corner. This is where we can switch between viewing PvP and PvE gear. Upon entering Heart of the Mists or any PvP map your PvE gear's stats, sigils, runes and infusions are automatically deactivated and the PvP gear becomes active.

The PvP equipment consists of 3 part:

  • Amulet - this determines most of our stats.
  • Rune - provides a smaller stat boost than the amulet but offers unique bonuses such as procs. In the PvP panel there's only 1 rune slot, this fucntions like a complete set of 6 PvE runes.
  • Sigils - every weapon set has 2 sigil slots, offering further customization and minor synergies.

Clicking on any of the PvP equipment slots brings up a selection menu on the left side of the Hero panel.

PvP gear toggle.png

PvP Amulet and Rune

Pvp weapon1.png

PvP sigils.png


Builds

Now that you understand how PvP gear works, the next final step before jumping into combat is getting a build. Here you can browse from a wide variety of viable builds for all professions. Considering how easy and cheap it is to set up a PvP build, feel free to try as many as you'd like in the lobby until you find one that fits you the most.

Simply copy the template code from a page and paste it into the Build section of your Hero panel.


Unranked

This is where you should start your journey. Unranked is where you get to practice builds and learn the basics of the gamemode while gathering rank points:

  • A victory awards 1500 rank points.
  • Defeat awards 500 rank points.

Achieving top stats or using the ready up button at the start grant a small rank point bonus at the end of the game. While you're in the PvP lobby (Heart of the Mists) or a PvP game you can track your progress at the bottom of your screen where the XP bar would be in PvE.


Available Gamemodes

In unranked you have two options, Conquest and Stronghold.

Conquest is the main competitive PvP gamemode of GW2 so we recommend playing this, as learning the maps will come in handy once you're ready to progress to ranked. This is a gamemode centered around taking capture points for your team which generate score, once your team has a score of 500 you win. Alternatively whichever team has the highest score after 15 minutes wins, which is the maximum game length.

Gw2 unranked preferences.png

Stronghold is a MOBA inspired casual gamemode where your goal is to break down the gates of the enemy base and kill their lord before they kill yours.


Ranked

At rank 20 you unlock ranked PvP where you get to compete on the ladder for unique rewards.


Seasons

An average Conquest season lasts 8-9 weeks and each week the requirement to appear on the ladder goes up by 15 games played.

You start off with 10 placement games during which your MMR is hidden. Once you've finished placements you'll be assigned a division based on your rating. From this point on you'll get to track how much rating you've gained or lost after each game.

At the end of the season the top 250 players on the ladder are awarded titles based on their standing, assuming that they meet the minimum game requirement (usually 135 ranked games played during the season).

Titles however are not the only reason to compete or play ranked for. Even if you don't see yourself finishing in the top 250 there are incentives to rank up as higher division players earn rewards quicker!

such as Ascended Shards of Glory, which can be used for crafting Ascended and even Legendary gear.


Offseason

Between two Conquest seasons is a gap called "offseason". This is where Team Deathmatch seasons take place.

Each offseason hosts either a 2v2 or a 3v3 miniseason, a small 1-2 week break from the usual Conquest. Most ranked rewards are still obtainable and the top 250 are awarded special titles for competing, different from those of the Conquest season.

3v3 is special because here you get to play in a premade of 3, whereas during any other season (including Conquest) the party limit is 2.


Rewards

The most basic form of PvP rewards are the rankup chests which contain gear and material appropriate for your PvE level, as well as Tomes of Knowledge.

Eod reward track.png

Reward Tracks

When you enter PvP a reward track is automatically selected for you from the ones that are available. You can switch between tracks anytime using the "Reward Track" tab in the PvP menu.

Each track is divided into smaller sections, milestones that give you loot when you pass them. The best reward is usually at the end of the track and tends to be someting unique, like a new skin.

Not all reward tracks are available by default and there are several methods of unlocking them:

  • Regional reward tracks are a form of linear progression. When you finish the reward track of a region, for instance Shiverpeak Mountains, a new region's track is unlocked. Finishing that one unlocks the next, and so forth.
  • Living Story reward tracks are unlocked after completing specific PvE story steps associated with them, like Journey to Bitterfrost Frontier for the Bitterfrost Frontier track.
  • PvP rank reward tracks appear in your tab after every 10 ranks (up to 80).
  • Dungeon reward tracks are on a rotation, each week a different one's available for everyone. To permanently unlock one you must do the PvE story mode of the given dungeon at least once.
  • Holiday reward tracks come back at the start of annual events and go away when they're over.

Some tracks are locked behind expansions or Living Story purchases but there are plenty of F2P ones too.

Most of them are repeatable but not all. One-time tracks usually have better rewards.


League Rewards

Certain rewards are tied strictly to ranked play, these mostly come from the seasonal reward tracks.

Ranked games award "pips". Winners get more than losers, while players in Platinum division and above earn more pips per game than those in lower divisions, which gives average players an incentive to climb the ladder.

The more you play during a season the better your rewards will be. As you progress through the reward chests eventually you'll arrive at the last one which is repeatable and has the best loot.

PvP league rewards.png

League rewards not only offer a decent amount of gold but also include account-bound currencies that are used in both purchasing Ascended quality gear and upgrading them to Legendary quality.


Tournaments

Finally we have tournament play. This is where premade groups of 5 players get to test their skill and teamwork against others.

Automated Tournaments (also referred to as AT) open up multiple times a day at set intervals.

Doing well in ATs lets you qualify for the Monthly Automated Tournament (MAT) that happens at the end of every month. Monthlies have better rewards than regular ATs, including unique gizmos.

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