Difference between revisions of "Berserker - Boon Support Healer"
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{{Build | {{Build | ||
| profession = Warrior | | profession = Warrior | ||
− | | specialization = | + | | specialization = Bladesworn |
− | | designed for = Raid | + | | designed for = Raid, Fractal |
| rating = test | | rating = test | ||
| focus = Healing, Support | | focus = Healing, Support | ||
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==Overview== | ==Overview== | ||
− | + | Warriors can provide permanent {{tooltip|Alacrity}} (or {{tooltip|Quickness}}) and strong healing output with {{Trait|Vigorous Shouts}}. The on-demand revives from {{skill|Battle Standard}} make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter. | |
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+ | **Note: This build is not for Hand Kiting Deimos on Bastion of the Penitent, as you can no longer share boons with allies from afar or swap to Spellbreaker without losing your boon support. | ||
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{{Skill bar | {{Skill bar | ||
| profession = Warrior | | profession = Warrior | ||
− | | specialization = | + | | specialization = Bladesworn |
− | | weapon1 = | + | | weapon1 = Axe |
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
| weapon3 = | | weapon3 = | ||
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| healing = "To the Limit!" | | healing = "To the Limit!" | ||
| utility1 = "Shake It Off!" | | utility1 = "Shake It Off!" | ||
− | | utility2 = | + | | utility2 = "For Great Justice!" |
− | | utility3 = Banner of | + | | utility3 = Banner of Defense |
| elite = Battle Standard | | elite = Battle Standard | ||
}} | }} | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | + | '''Utility skills''' | |
− | + | * {{Skill|Kick}} - knockback for mechanics on fights like Samarog and Soulless Horror. | |
− | + | * {{Skill|Bull's Charge}}/{{Skill|Wild Blow}} - extra CC. | |
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− | * {{Skill| | ||
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+ | '''Elite skills''' | ||
+ | * {{Skill|Signet of Rage}} - if you know you don't need revives. | ||
+ | * {{Skill|Head Butt}} - extra CC when playing Berserker variant. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQILKjM3RD2mAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAACBQBnAAA=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Discipline|bot|top|bot}} | {{Specialization|Discipline|bot|top|bot}} | ||
+ | * {{Trait|Warrior's Sprint}} - slightly more DPS and mobility, if you're certain you won't be downed and need to rally yourself. | ||
{{Specialization|Tactics|mid|mid|mid}} | {{Specialization|Tactics|mid|mid|mid}} | ||
− | {{ | + | * {{Trait|Roaring Reveille}} - if extra Concentration and on-demand {{Tooltip|Resistance}} is needed, at the cost of some healing and your only source of {{Tooltip|Protection}}. |
− | + | * {{Trait|Empower Allies}} - for encounters with no conditions to cleanse. | |
− | + | {{Specialization|Bladesworn|top|bot|bot}} | |
− | * {{Trait| | ||
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===Specialization Variants=== | ===Specialization Variants=== | ||
− | + | {{Specialization|Berserker|top|mid|top|variant=y}} | |
+ | Worse in general as a healer, this variant allows you to provide {{tooltip|Quickness}} instead of {{tooltip|Alacrity}} and deal a bit more DPS. | ||
− | + | Discipline can be swapped for Defense or Strength for more self-sustain or damage (and even some {{Tooltip|Stability}}), depending on what is needed. If tanking, especially consider taking Defense. | |
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| weapon4 = Warhorn | | weapon4 = Warhorn | ||
| sigil3 = | | sigil3 = | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Concentration |
| infusion1 = Healing +9 Agony Infusion | | infusion1 = Healing +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
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}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | ''' | + | '''Stat selection''' |
− | + | Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS. | |
+ | |||
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+ | '''Weapons''' | ||
+ | * Axe is the highest DPS option, though you won't be dealing much damage. It can proc {{Trait|Lush Forest}} on '''Bladesworn''' and provide two combo finishers for condition removal in Light fields. | ||
+ | * Maces can be brought in either slot to provide CC. Mace's burst skill {{Skill|Skull Crack}} does extremely high breakbar damage when combined with {{Sigil|Superior Sigil of Paralyzation}} (and {{Trait|Merciless Hammer}} if taking Defense). | ||
+ | * Longbow can provide a good amount of Might with {{Skill|Combustive Shot}} dropping a 9-second fire combo field. {{Skill|Arcing Arrow}} and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming. | ||
+ | * Hammer can be brought if extra knockbacks and/or CC is needed, thanks to {{Skill|Staggering Blow}} | ||
+ | * Mace (main hand) and/or offhand Shield can provide blocks for tanking. | ||
+ | |||
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+ | '''Runes''' | ||
+ | * {{Rune|Superior Rune of the Trooper}} - additional cleanse for encounters where this might be necessary. | ||
+ | * {{Rune|Superior Rune of Durability}} - increased {{Tooltip|Protection}} and {{Tooltip|Regen}} uptime. | ||
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil|Superior Sigil of Renewal}} | + | * {{Sigil|Superior Sigil of Renewal}} - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set. |
* {{Sigil|Superior Sigil of Paralyzation}} if bringing Mace to focus on CC output. | * {{Sigil|Superior Sigil of Paralyzation}} if bringing Mace to focus on CC output. | ||
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==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
+ | * {{Food|Bowl of Fruit Salad with Mint Garnish}} | ||
* {{Food|Delicious Rice Ball}} | * {{Food|Delicious Rice Ball}} | ||
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'''Utility''' | '''Utility''' | ||
* {{Utility|Bountiful Maintenance Oil}} | * {{Utility|Bountiful Maintenance Oil}} | ||
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==Usage== | ==Usage== | ||
− | + | To be added. | |
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Revision as of 13:51, 2 July 2023
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
Warriors can provide permanent Alacrity (or Quickness) and strong healing output with . The on-demand revives from make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.
- Note: This build is not for Hand Kiting Deimos on Bastion of the Penitent, as you can no longer share boons with allies from afar or swap to Spellbreaker without losing your boon support.
Skillbar
Skill Variants
Utility skills
- - knockback for mechanics on fights like Samarog and Soulless Horror.
- / - extra CC.
Elite skills
- - if you know you don't need revives.
- - extra CC when playing Berserker variant.
Template Code
Specializations
- - slightly more DPS and mobility, if you're certain you won't be downed and need to rally yourself.
- Resistance is needed, at the cost of some healing and your only source of Protection. - if extra Concentration and on-demand
- - for encounters with no conditions to cleanse.
Specialization Variants
Worse in general as a healer, this variant allows you to provide Quickness instead of Alacrity and deal a bit more DPS.
Discipline can be swapped for Defense or Strength for more self-sustain or damage (and even some Stability), depending on what is needed. If tanking, especially consider taking Defense.
Equipment
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
Equipment Variants
Stat selection Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS.
Weapons
- Axe is the highest DPS option, though you won't be dealing much damage. It can proc on Bladesworn and provide two combo finishers for condition removal in Light fields.
- Maces can be brought in either slot to provide CC. Mace's burst skill does extremely high breakbar damage when combined with (and if taking Defense).
- Longbow can provide a good amount of Might with dropping a 9-second fire combo field. and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
- Hammer can be brought if extra knockbacks and/or CC is needed, thanks to
- Mace (main hand) and/or offhand Shield can provide blocks for tanking.
Runes
- - additional cleanse for encounters where this might be necessary.
- Protection and 24px Regen uptime. - increased
Sigils
- - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set.
- if bringing Mace to focus on CC output.
Consumables
Food
Utility
Usage
To be added.
Ratings
Comments
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