Difference between revisions of "Herald - Power Herald"
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==Overview== | ==Overview== | ||
− | An excellent build for general play, Power Herald brings high sustain, damage reduction, and strike burst. This build is versatile and can perform well in all areas of open world. | + | An excellent build for general play, Power Herald brings high sustain, damage reduction, and strike burst. This build is versatile and can perform well in all areas of open world. In farm zergs, Power Herald can provide critical boon support, among other utility such as high CC and {{Tooltip|Stability}}, while maintaining very good damage output. |
Revision as of 07:51, 29 March 2023
This build was last updated on March 29, 2023 and is up to date for the October 8, 2024 patch.
Overview
An excellent build for general play, Power Herald brings high sustain, damage reduction, and strike burst. This build is versatile and can perform well in all areas of open world. In farm zergs, Power Herald can provide critical boon support, among other utility such as high CC and Stability, while maintaining very good damage output.
Template Code
[&DQkDPg8/NC7cEQAABhIAACsSAADUEQAAyhEAAAECAADUESsSBhIAAAAAAAA=]
Skill Bar
Sword/Sword
X/Shield
Utility
Utility
Weapon Variants
- Hammer - Herald's only ranged option; excellent for farming in a zerg
- Staff - heavy CC
Skill Variants
Revenant in general is a class with a large toolkit. Part of learning the class is learning which tools to use for which situation. Review the options below:
- Resistance and Resolution. - Provides a leap and powerful stunbreak that grants
- - Great burst and boon support
- - Provides condi clear, projectile hate, and very high healing.
- - The strongest strike-based legend.
- - Provide large amounts of defense and CC.
Specializations
Specialization Variants
- - Extra sustain at the cost of damage.
- - Provides extra power to each legend in the form of a unique skill.
- - Condi cleanse.
- quickness and additional boon support to allies. -
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard DPS
This set uses gear that is broadly applicable in PVE, making it an excellent general set.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Sword
Berserker
Berserker
Sigil
Sigil
Shield
Berserker
Berserker
Sigil
Rune
x6
x6
Boon Variant
Head
Diviner
Diviner
Shoulders
Diviner
Diviner
Chest
Diviner
Diviner
Hands
Diviner
Diviner
Legs
Diviner
Diviner
Feet
Diviner
Diviner
Backpiece
Diviner
Diviner
Accessory
Diviner
Diviner
Accessory
Diviner
Diviner
Amulet
Diviner
Diviner
Ring
Diviner
Diviner
Ring
Diviner
Diviner
Sword
Diviner
Diviner
Sword
Diviner
Diviner
Sigil
Sigil
Shield
Diviner
Diviner
Sigil
Rune
x6
x6
- By running Quickness using . and , you can maintain permanent
Equipment Variants
- Knight - defensive trinkets
- Marauder - trades 10% dps for +40% health
- - defensive sigil
- - budget DPS
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
- Facet of Nature
- This ability is quite powerful depending on which legend you have active. In general, you should strive to keep active during , , and due to the high healing and damage reduction it applies. Thanks to , you can also consume it and keep the bonus for a short time.
- - provides you lifesteal with a 0.5s ICD, allowing you to heal for roughly 160 hp/s.
- - provides 20% boon duration; this can exceed the duration cap
- - 10% damage reduction while active
- General
- Maintain , , and while in Glint. You can consume them before legend swapping to retain their effects for a time.
- Maintain while in Shiro
- Use if using Jalis for moderate area damage.
- Use hammer while zerging
- Use Sword/Sword + x/Shield or Staff when alone
- Zerging
- Use , , and for high area damage while maintaining your Strength and Darkness facets.
- Against champions or static groups of mobs, swap to Sword/Sword.
- Consume to tag an area
- Maintain as much as possible
- Defense
- You can use or as an evade.
- blocks attacks.
- Sustain
- You heal quite a lot through and battle scars.
- If you're in trouble just and stand in damage to instantly heal back up.
- Cleanse conditions with
- Crowd Control
Ratings
Busty damage with amazing sustain, absolutely unkillable in open world when used at its full potential. The quickness generation with fury and might absolutely carry in small groups without having to run concentration. Whether you want to play it on sweat mode with no sustain, or easy mode with some dragon stat swap-ins and play it safer (if the amazing synergy with battle scars isn't enough for you) - this destroys the open world scene as hard as scourge. I use Greatsword w/ shortbow for extra ranged potential in the build, allows you to kite-sustain almost anything with absolute glass HP while maintaining good damage. Hardly anything competes this hard right now with an intense power boon carry.
It is impossible to overstate how absolutely broken this build is for open world right now. The only thing that can compete with it is Scourge.
Comments
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